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Remote Entry Level Product Designer Jobs in Chicago, IL

The Opportunity As a Remote Sales Manager, you'll lead a team of dedicated professionals while ... Identify and implement efficiencies to enhance customer satisfaction and team productivity ...

The Opportunity As a Remote Sales Manager, you'll lead a team of dedicated professionals while ... Identify and implement efficiencies to enhance customer satisfaction and team productivity ...

The Opportunity As a Remote Sales Manager, you'll lead a team of dedicated professionals while ... Identify and implement efficiencies to enhance customer satisfaction and team productivity ...

The Opportunity As a Remote Sales Manager, you'll lead a team of dedicated professionals while ... Identify and implement efficiencies to enhance customer satisfaction and team productivity ...

The Opportunity As a Remote Sales Manager, you'll lead a team of dedicated professionals while ... Identify and implement efficiencies to enhance customer satisfaction and team productivity ...

The Opportunity As a Remote Sales Manager, you'll lead a team of dedicated professionals while ... Identify and implement efficiencies to enhance customer satisfaction and team productivity ...

Access to products from 60-plus insurance carriers -- independent model, never limited to one ... Step-by-step training system designed specifically for new agents * Weekly pay on every closed sale ...

Experiential Graphic Designer - Entry Level

Chicago, IL · On-site +1

$23.53 - $26.46/hr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Participate in recommendations for concept, design, art direction, and production for a variety of ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...

Contract Spatial Designer

Chicago, IL · On-site +1

$55 - $85/hr

This position is based in Chicago and will involve a combination of remote and in-office work. This ... Highly collaborative designer who works closely with the creative and production teams * Supports ...

About this role We're hiring entry-level Financial Sales Consultants for our remote team. You'll ... Year 3: Start building your own team, earn override income on their production * Year 5+: Lead a ...

About this role We're hiring entry-level Financial Sales Consultants for our remote team. You'll ... Year 3: Start building your own team, earn override income on their production * Year 5+: Lead a ...

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Showing results 1-20

Remote Entry Level Product Designer information

See Chicago, IL salary details

$51.5K

$148.7K

$212.2K

How much do remote entry level product designer jobs pay per year?

As of Aug 18, 2026, the average yearly pay for remote entry level product designer in Chicago, IL is $148,711.00, according to ZipRecruiter salary data. Most workers in this role earn between $134,900.00 and $159,700.00 per year, depending on experience, location, and employer.

What is a remote entry level product designer?

A Remote Entry Level Product Designer is a professional who works from a location outside of a traditional office setting, typically from home, and is responsible for helping design digital products such as websites, apps, or software. They work closely with more experienced designers and product teams to create user-friendly and visually appealing interfaces. Entry-level product designers often assist with research, wireframing, prototyping, and gathering user feedback to improve product design. Their role is ideal for those just starting their careers in design and looking to gain practical experience while working remotely.

What are the key skills and qualifications needed to thrive as a remote entry level product designer?

To thrive as a Remote Entry Level Product Designer, you need a solid grasp of design fundamentals, user experience (UX) principles, and a portfolio demonstrating relevant projects or coursework. Familiarity with design tools such as Figma, Sketch, or Adobe XD is typically expected, alongside basic knowledge of prototyping and collaboration software. Strong communication, creativity, and the ability to accept feedback are important soft skills for collaborating remotely and iterating on designs. These competencies are crucial for delivering user-centered solutions efficiently while collaborating virtually with diverse teams.

What are some common challenges faced by remote entry level product designers and how can they overcome them?

Remote entry level product designers often face challenges such as building strong communication with team members, navigating feedback loops, and developing a sense of company culture from a distance. To overcome these challenges, it's helpful to proactively schedule regular check-ins with mentors or teammates, use collaboration tools like Figma or Slack for transparent communication, and participate in virtual team activities. Being proactive in asking for feedback and documenting your design decisions can also help you integrate more smoothly with the team and accelerate your learning.

What is the difference between Remote Entry Level Product Designer vs Remote Junior UX Designer?

AspectRemote Entry Level Product DesignerRemote Junior UX Designer
Required CredentialsDesign degree or related certification, portfolioDesign or related degree, portfolio
Work EnvironmentCollaborative teams, cross-functional projectsDesign teams, user research focus
Industry UsageTech, e-commerce, SaaS companiesTech, digital agencies, startups

Remote Entry Level Product Designers and Remote Junior UX Designers often share similar educational backgrounds and work environments. However, Product Designers focus on the entire product lifecycle, including UI/UX, strategy, and collaboration with developers, while Junior UX Designers primarily concentrate on user research and experience design. Both roles are entry-level, but Product Designers typically have a broader scope in product development.

Are remote entry level product designers still in demand?

Remote entry-level product designers are in steady demand as companies continue to prioritize digital products and user experience. Skills in design tools like Figma or Adobe XD, along with a strong portfolio, can improve job prospects in this growing field.

What are the most commonly searched types of Remote Product Designer jobs in Chicago, IL?

The most popular types of Remote Product Designer jobs in Chicago, IL are:

What job categories do people searching Remote Entry Level Product Designer jobs in Chicago, IL look for?

The top searched job categories for Remote Entry Level Product Designer jobs in Chicago, IL are:

What cities near Chicago, IL are hiring for Remote Entry Level Product Designer jobs?

Cities near Chicago, IL with the most Remote Entry Level Product Designer job openings:

Infographic showing various Remote Entry Level Product Designer job openings in Chicago, IL as of August 2026, with employment types broken down into 80% Full Time, 17% Part Time, 2% Contract, and 1% Nights. Highlights an 90% Physical, 2% Hybrid, and 8% Remote job distribution, with an average salary of $148,711 per year, or $71.5 per hour.

Fractional Product Systems Designer (Web + iOS) - Remote (U.S. Based)

Serious Development

Chicago, IL • Remote

Part-time

Posted 25 days ago


Job description

Part-time: 20-30 hours per month

Details: Competitive hourly rate (Senior, Fractional). Long-term engagement if mutually successful

Job ID: 26FRA301

Fractional Product Systems Designer (Web + iOS) - Remote (U.S.- based)
    Overview

    Serious Development builds internal business applications at speed using: v0 for prototyping, Angular + PrimeNG for implementation, Native iOS apps that feel like iOS, not web-on-a-phone. We are seeking a Fractional Product Systems Designer (Web + iOS) to design how our products behave over time.

    Why This Role Exists

    We build internal business applications at speed using:

    • v0 for prototyping
    • Angular + PrimeNG for implementation
    • Native iOS apps that must feel like iOS, not web-on-a-phone

    As our velocity increased, traditional screen-based design became unnecessary. What did become necessary is system-level UX ownership.

    This role exists to ensure our products remain:

    • Predictable
    • Consistent
    • Native to their platforms
    • Easy to learn and hard to misuse

    You will not be designing every screen. You will be designing how the product behaves over time.

    Who You AreRequired
    • Senior-level product or systems designer
    • Experience with internal or enterprise applications
    • Strong systems thinking; comfortable defining rules and constraints
    • Deep familiarity with iOS as a platform (not just mobile UI)
    • Comfortable challenging PMs and saying don't ship that
    • Pragmatic, opinionated, and not precious about visuals

    Strong Plus

    • Experience cleaning up inconsistent products
    • Familiarity with component-based design systems
    • Experience working with engineers directly
    • Prior fractional or advisory roles

    Red Flags (for us)

    • Portfolio-first, system-light background
    • Strong preference for redesigns over convergence
    • Focus on delight over clarity and predictability
    • Reliance on Figma as the primary output
    What You'll Be Responsible ForProduct-wide UX coherence
    • Own interaction patterns across the product
    • Ensure similar problems are solved the same way
    • Reduce inconsistency as new modules are added
    • Prevent UX drift as multiple PMs and teams ship in parallel
    Working within existing products
    • Audit current applications and patterns
    • Identify what already works and should be preserved
    • Drive convergence not redesign-for-the-sake-of-redesign
    • Respect user muscle memory
    Web UX (Angular + PrimeNG)
    • Define how PrimeNG components are used (tables, forms, filters, modals)
    • Establish behavioral standards:
    • States
    • Errors
    • Permissions
    • Progressive disclosure
    • Prevent almost-the-same component variants
    iOS UX (Native-first)
    • Ensure strict alignment with Apple Human Interface Guidelines
    • Catch web/Android patterns leaking into iOS
    • Enforce native navigation, gestures, and control usage
    • Prioritize platform correctness over internal consistency when they conflict
    Partnering with PMs
    • Review v0 prototypes and early implementations
    • Provide fast, opinionated feedback
    • Help PMs reason through UX tradeoffs
    • Establish clear guardrails PMs can confidently operate within
    What You Will Not Be Doing
    • Pixel-perfect mock production
    • Designing every feature or screen
    • Maintaining Figma parity with code
    • Visual branding or marketing design
    • Creating handoff artifacts for engineers
    • If your default output is screens, this is not the right role.
    What Success Looks Like
    • UX feels consistent across modules and platforms
    • PMs move fast without inventing new patterns
    • Fewer usability questions from users
    • Faster onboarding with less training
    • No why does this work differently over here? moments
    • No large-scale UX rewrites six months later
    How You'll Work
    • Review-heavy, not production-heavy
    • Embedded early in feature thinking, not late-stage polish
    • Prefer rules, patterns, and written guidance over visuals
    • Use Figma only when a concept cannot be expressed clearly in text or prototypes
    • Code and prototypes are the source of truth.