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Remote Embedded Software Jobs in Redmond, WA (NOW HIRING)

Senior Staff Software Engineer, Platform

Seattle, WA · On-site +1

$139K - $183K/yr

As a Staff Software Engineer, you will play a key role in the entire engineering lifecycle from ... US - Remote Compensation & Benefits * Base Salary: The range listed above reflects our standard pay ...

Software Engineer

Seattle, WA · On-site +1

$156K - $235K/yr

Build software infrastructure, including developing, testing, and deploying it * Design and develop software systems, using scientific analysis and mathematical models to predict and measure outcome ...

We're based in Seattle and work 4 days a week in the office (one day remote). We're growing fast ... software engineering experience, primarily in backend development * Strong proficiency in ...

Software Engineer

Seattle, WA · On-site +1

$190K - $285K/yr

Design and develop software systems using scientific analysis and mathematical models to predict and measure outcome and consequences of design * Develop and direct software system testing and ...

Psychometrician (Remote)

Seattle, WA · Remote

$90K - $120K/yr

Embedded Strategy and Operations roles Our founder is Christy Johnson, an entrepreneur, educator ... Proficiency with statistical software (e.g., R, SPSS, SAS, Python) and psychometric-specific tools ...

Preferred background * 5+ years of full-time software engineering experience, preferably at a ... Good communication skills and work ethic for a remote workplace. * An interest in low-level ...

Showing results 41-60

Remote Embedded Software information

See Redmond, WA salary details

$78.4K

$171.8K

$194.9K

How much do remote embedded software jobs pay per year?

As of Jul 30, 2026, the average yearly pay for remote embedded software in Redmond, WA is $171,782.00, according to ZipRecruiter salary data. Most workers in this role earn between $147,300.00 and $193,800.00 per year, depending on experience, location, and employer.

What is a remote embedded software engineer?

A remote embedded software engineer is a professional who designs, develops, tests, and maintains software that runs on embedded systems, such as microcontrollers or specialized hardware, while working from a location outside the traditional office environment. These engineers typically collaborate with hardware teams, write code for real-time or resource-constrained systems, and use remote tools to debug and deploy software. They may work in industries like automotive, medical devices, consumer electronics, or industrial automation. Remote embedded software engineers rely on communication and project management tools to coordinate with their teams and ensure product quality.

What are some common challenges faced by remote embedded software engineers, and how can they be addressed?

Remote embedded software engineers often face challenges such as limited access to physical hardware for testing, coordinating with hardware teams across locations, and ensuring clear communication about design specifications. To overcome these, teams typically use simulation tools, remote access labs, and detailed documentation. Regular virtual meetings and collaborative platforms also help maintain alignment and facilitate troubleshooting in distributed environments.

What are the key skills and qualifications needed to thrive as a Remote Embedded Software Engineer, and why are they important?

To thrive as a Remote Embedded Software Engineer, you need expertise in embedded systems programming (typically in C/C++), hardware interfacing, and a relevant degree in computer engineering or electrical engineering. Familiarity with development tools such as debuggers, version control systems (e.g., Git), and real-time operating systems (RTOS) is commonly required. Strong problem-solving abilities, self-motivation, and effective remote communication skills help you excel in a distributed team environment. These skills ensure reliable software integration with hardware, efficient collaboration, and successful delivery of complex embedded solutions.

What is the difference between Remote Embedded Software vs Remote Firmware Engineer?

AspectRemote Embedded SoftwareRemote Firmware Engineer
Required CredentialsBachelor's in Computer Engineering, Electrical Engineering, or related; experience with embedded systemsBachelor's in Electrical Engineering, Computer Engineering, or related; experience with firmware development
Work EnvironmentDevelops software for embedded devices, often in hardware labs or remote setupsCreates low-level firmware for hardware components, typically in hardware labs or remote
Industry UsageAutomotive, IoT, consumer electronics, industrial systemsConsumer electronics, IoT, aerospace, automotive
Common Search/ComparisonYesYes

Remote Embedded Software and Remote Firmware Engineer roles both involve working on embedded systems, but Embedded Software focuses on higher-level software development, while Firmware Engineers work on low-level hardware control code. Both require similar credentials and are used across industries like automotive and IoT, often in remote or hybrid environments.

What Are Remote Embedded Software Jobs?

Remote embedded software jobs include embedded software engineer positions. As a work from home embedded software engineer, you develop embedded software systems for a variety of computerized devices. Your responsibilities start with assessing your client’s needs. You then design and code the embedded software, troubleshoot your software systems, perform research and test actions on the software, and implement software updates whenever necessary. Other duties include maintaining the software programs, documenting solutions to issues, providing the necessary post-production support, and reviewing the implemented system to debug the embedded environment and interpret error reports.

What are popular job titles related to Remote Embedded Software jobs in Redmond, WA? For Remote Embedded Software jobs in Redmond, WA, the most frequently searched job titles are:
What job categories do people searching Remote Embedded Software jobs in Redmond, WA look for? The top searched job categories for Remote Embedded Software jobs in Redmond, WA are:
What cities near Redmond, WA are hiring for Remote Embedded Software jobs? Cities near Redmond, WA with the most Remote Embedded Software job openings:
Infographic showing various Remote Embedded Software job openings in Redmond, WA as of July 2026, with employment types broken down into 92% Full Time, and 8% Contract. Highlights an 8% In-person, and 92% Remote job distribution, with an average salary of $171,782 per year, or $82.6 per hour.

Sr Software Engineer - Gameplay (NST)

Nintendo

Redmond, WA • On-site, Remote

$137K - $180K/yr

Other

Re-posted 21 days ago


Nintendo rating

7.2

Company rating: 7.2 out of 10

Based on 10 frontline employees who took The Breakroom Quiz

184th of 246 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.

As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on key gameplay features as well as managing small groups of engineers. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players. If this sounds like you, we would love to see your resume!

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

For more information about NST, click here.

DESCRIPTION OF DUTIES:

  • Develops, writes clear, maintainable and portable code, and debugs using the relevant programming languages.
  • Reviews and optimizes other engineers' code.
  • Provides effective solutions by applying advanced programming skills and knowledge.
  • Provides technical documentation and explanations intended for distribution to other parties.
  • Allocates work to other team members and supervises their results.
  • Mentors less experienced members of the team.
  • Makes recommendations regarding system architectural design, data structures, and algorithm development.
  • Manages team members' performance by setting clear goals and expectations, tracking progress against the goals, ensuring feedback, and addressing performance problems and issues promptly.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS:
  • 7 or more years of software engineering experience in the relevant field.
  • Strong all-around programming skills including ability to review and optimize other engineers' code.
  • Strong understanding of core technologies, toolsets, and common workflows for video game development.
  • In-depth understanding of interactive entertainment methodologies and production pipelines.
  • Advanced knowledge of the relevant programming languages (C/C++/C#).
  • Strong preference of experience supervising a team; allocating work, supervising their results, providing clear expectations, and providing coaching and development - to ensure high-quality execution and successful outcomes.
  • Proven experience leading and mentoring other gameplay engineers.
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.


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