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Remote Embedded Software Jobs in Pasadena, CA (NOW HIRING)

Remote and/or hybrid work will not be considered COMPENSATION AND BENEFITS: Pay Range: Software Engineer/Level I: $125,000.00 - $150,000.00/per year Software Engineer/Level II: $145,000.00 - $175,000 ...

Software Engineer (Starship)

Hawthorne, CA · On-site +1

$145K - $175K/yr

SOFTWARE ENGINEER (STARSHIP) The Starship Supply Chain team is building the machine that builds the ... This position is based in Hawthorne, CA and requires being onsite - remote work not considered ...

QA Engineer - Mortgage

Los Angeles, CA · Remote

$130K - $180K/yr

Today, mortgage lenders are stuck running their companies on software products built 20 years ago ... Since starting in 2020, our remote team has enabled our customers to power >$85 billion in new home ...

Sr. Software Engineer

Burbank, CA · Remote

$80 - $120/hr

Future Engineers is looking for a Senior Software Engineer to contract on current and future ... This is a remote position and anticipated to be 10-20 hours per week. Only US-based developers will ...

This is a full-time position that can be local (Los Angeles) or fully remote. What's an OpenPlay? We're a small software team making distribution and workflow products for some of the world's largest ...

Senior Software Engineer

Burbank, CA · Remote

$130K - $171K/yr

Senior Software Engineer (Video) Location ... Remote Overview The Video Engineering team is in charge of supporting the video delivery and ...

We are looking for a Software Engineer to be the hands-on owner of our Direct Air Capture (DAC) platform's user experience. You will use React/TypeScript and strong product intuition to design and ...

We are looking for a Software Engineer to be the hands-on owner of our Direct Air Capture (DAC) platform's user experience. You will use React/TypeScript and strong product intuition to design and ...

Showing results 41-60

Remote Embedded Software information

See Pasadena, CA salary details

$76.4K

$167.3K

$189.8K

How much do remote embedded software jobs pay per year?

As of Sep 6, 2026, the average yearly pay for remote embedded software in Pasadena, CA is $167,311.00, according to ZipRecruiter salary data. Most workers in this role earn between $143,400.00 and $188,700.00 per year, depending on experience, location, and employer.

What is a remote embedded software engineer?

A remote embedded software engineer is a professional who designs, develops, tests, and maintains software that runs on embedded systems, such as microcontrollers or specialized hardware, while working from a location outside the traditional office environment. These engineers typically collaborate with hardware teams, write code for real-time or resource-constrained systems, and use remote tools to debug and deploy software. They may work in industries like automotive, medical devices, consumer electronics, or industrial automation. Remote embedded software engineers rely on communication and project management tools to coordinate with their teams and ensure product quality.

What are remote embedded software jobs?

Remote embedded software jobs include embedded software engineer positions. As a work from home embedded software engineer, you develop embedded software systems for a variety of computerized devices. Your responsibilities start with assessing your client’s needs. You then design and code the embedded software, troubleshoot your software systems, perform research and test actions on the software, and implement software updates whenever necessary. Other duties include maintaining the software programs, documenting solutions to issues, providing the necessary post-production support, and reviewing the implemented system to debug the embedded environment and interpret error reports.

What are the key skills and qualifications needed to thrive as a remote embedded software engineer, and why are they important?

To thrive as a Remote Embedded Software Engineer, you need expertise in embedded systems programming (typically in C/C++), hardware interfacing, and a relevant degree in computer engineering or electrical engineering. Familiarity with development tools such as debuggers, version control systems (e.g., Git), and real-time operating systems (RTOS) is commonly required. Strong problem-solving abilities, self-motivation, and effective remote communication skills help you excel in a distributed team environment. These skills ensure reliable software integration with hardware, efficient collaboration, and successful delivery of complex embedded solutions.

What are some common challenges faced by remote embedded software engineers, and how can they be addressed?

Remote embedded software engineers often face challenges such as limited access to physical hardware for testing, coordinating with hardware teams across locations, and ensuring clear communication about design specifications. To overcome these, teams typically use simulation tools, remote access labs, and detailed documentation. Regular virtual meetings and collaborative platforms also help maintain alignment and facilitate troubleshooting in distributed environments.

What is the difference between Remote Embedded Software vs Remote Firmware Engineer?

AspectRemote Embedded SoftwareRemote Firmware Engineer
Required CredentialsBachelor's in Computer Engineering, Electrical Engineering, or related; experience with embedded systemsBachelor's in Electrical Engineering, Computer Engineering, or related; experience with firmware development
Work EnvironmentDevelops software for embedded devices, often in hardware labs or remote setupsCreates low-level firmware for hardware components, typically in hardware labs or remote
Industry UsageAutomotive, IoT, consumer electronics, industrial systemsConsumer electronics, IoT, aerospace, automotive
Common Search/ComparisonYesYes

Remote Embedded Software and Remote Firmware Engineer roles both involve working on embedded systems, but Embedded Software focuses on higher-level software development, while Firmware Engineers work on low-level hardware control code. Both require similar credentials and are used across industries like automotive and IoT, often in remote or hybrid environments.

Can you work remotely as a remote embedded software engineer?

Remote embedded software engineering roles are increasingly available, allowing professionals to develop firmware and software for hardware devices from a remote location. These positions often require strong skills in programming languages like C or C++, familiarity with hardware tools, and effective communication for collaboration. Many companies offer flexible or fully remote arrangements for qualified candidates.

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For Remote Embedded Software jobs in Pasadena, CA, the most frequently searched job titles are:

What job categories do people searching Remote Embedded Software jobs in Pasadena, CA look for?

The top searched job categories for Remote Embedded Software jobs in Pasadena, CA are:

What cities near Pasadena, CA are hiring for Remote Embedded Software jobs?

Cities near Pasadena, CA with the most Remote Embedded Software job openings:

Software Engineer (Computational Geometry)

RPS Recruitment

Pasadena, CA • On-site, Remote

$130K - $200K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

About the Role

We're building out a small, high-impact software engineering team solving hard, foundational problems in computational geometry. This is a rare opportunity to do deep technical work at the intersection of math, physics, and 3D computer graphics — with real ownership on a lean, fast-moving team.

What You'll Work On

  • Core geometry algorithms involving mesh processing, B-rep/NURBS modeling, and polygon/solid modeling
  • Spatial data structures and algorithms (BVH, octree/quadtree, ray tracing/casting, collision detection)
  • Building tools and systems that translate complex 3D shapes and surfaces into precise, production-ready outputs

What We're Looking For

  • Strong proficiency in C++ (Rust experience is a plus, though not required)
  • Real depth in computational geometry — experience working with meshes, B-rep, NURBS, or similar 3D/geometric modeling concepts
  • Solid algorithmic foundation — of the three (programming, computational geometry, and algorithms), algorithm depth matters most
  • Background can come from any industry — aerospace, defense, gaming, medical/dental modeling, VFX, CAD/CAM, or similar — we care about the depth of your geometry and algorithm work, not which industry it came from

Work Arrangement

  • Remote or Hybird

Requirements

  • U.S. Citizenship or Permanent Residency required

You should be proficient in:

  • CAD/CAM Software
  • 3d modeling
  • b-rep
  • c++
  • Applied Mathematics

Machines & technologies you'll use:

  • 3D Modeling