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Remote Devops Jobs in Quebec (NOW HIRING)

Senior Network Infrastructure Specialist

Montreal, QC · On-site +1

CA$114.60K - CA$151.80K/yr

... remote access VPNs. * Experience working within an ITILaligned service management organization ... Exposure to network automation and DevOps practices, including tools such as Terraform, Ansible ...

Senior Network Infrastructure Specialist

Montreal, QC · On-site +1

CA$114.60K - CA$151.80K/yr

... remote access VPNs. * Experience working within an ITILaligned service management organization ... Exposure to network automation and DevOps practices, including tools such as Terraform, Ansible ...

The Data Co. is building the operational data platform for the Medical Aesthetics industry. Our ... Montreal or Remote: Our team is split between a core group working on a hybrid basis from our ...

Having recognized the advantages of remote work, including employee morale, productivity, reduced ... Qualifications * 5+ years in Site Reliability, Cloud, or DevOps Engineering, ideally in SaaS or ...

Having recognized the advantages of remote work, including employee morale, productivity, reduced ... Qualifications * 5+ years in Site Reliability, Cloud, or DevOps Engineering, ideally in SaaS or ...

... operations, improve efficiency, and maximize their ERP investment. Our team of JavaScript ... Design a geolocation customization to optimize delivery routes in remote locations in Australia ...

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Remote Devops information

See Quebec salary details

$34K

$129.8K

$188K

How much do remote devops jobs pay per year?

As of May 31, 2026, the average yearly pay for remote devops in Quebec is $129,788.00, according to ZipRecruiter salary data. Most workers in this role earn between $111,000.00 and $148,500.00 per year, depending on experience, location, and employer.

What Are Remote DevOps Jobs?

Remote DevOps jobs focus on combining software development and information technology operations. In these careers, your duties include engineering software and systems to meet the specific needs of a business or enterprise. You may perform tasks such as software coding and the development of network resources to allow for easy updates and the addition of new technology. As a remote developer, you work from home or another remote location. DevOps job roles include DevOps architect, DevOps engineer, software and system tester, and an integration specialist, whose responsibilities involve working to integrate new software and applications seamlessly.

What are the key skills and qualifications needed to thrive as a Remote DevOps Engineer, and why are they important?

To thrive as a Remote DevOps Engineer, you need strong skills in systems administration, cloud platforms (like AWS, Azure, or GCP), scripting, and CI/CD pipelines, typically backed by a degree in computer science or related certifications such as AWS Certified DevOps Engineer. Familiarity with tools like Docker, Kubernetes, Jenkins, and infrastructure-as-code systems (e.g., Terraform or Ansible) is standard in this role. Exceptional problem-solving, communication, and time-management skills are crucial for collaborating effectively across distributed teams. These abilities enable seamless deployment, scalability, and reliability of systems, ensuring smooth operations in a remote work environment.

How do remote DevOps professionals typically collaborate with development and operations teams across different time zones?

Remote DevOps professionals often use a combination of collaboration tools such as Slack, Jira, and Zoom to stay connected with development and operations teams. They rely heavily on clear documentation, version control systems, and automated workflows to ensure smooth handoffs and consistent processes across time zones. Regular stand-up meetings, asynchronous communication, and shared dashboards help maintain alignment on priorities and progress, making it possible to address incidents and deploy updates efficiently despite geographical differences.

What is a Remote DevOps engineer?

A Remote DevOps engineer is a professional who works from a remote location to manage and automate an organization's IT infrastructure, development, and deployment processes. Their main goal is to bridge the gap between software development and IT operations, ensuring that software can be released quickly, reliably, and efficiently. Remote DevOps engineers use tools like CI/CD pipelines, configuration management, and cloud platforms to streamline workflows and improve system reliability. They collaborate with development and operations teams using online communication and project management tools.

What is the difference between Remote Devops vs Remote Cloud Engineer?

AspectRemote DevopsRemote Cloud Engineer
Required CredentialsCertifications like AWS, Azure, Docker, KubernetesSame certifications, with focus on cloud platforms
Work EnvironmentCollaborates with development and operations teams, manages CI/CD pipelinesDesigns and implements cloud infrastructure, manages cloud resources
Employer & Industry UsageTech companies, startups, enterprises focusing on deployment automationCloud service providers, SaaS companies, organizations migrating to cloud

Remote Devops and Remote Cloud Engineer roles share many certifications and work environments, but Devops focuses on automation and deployment pipelines, while Cloud Engineers specialize in cloud infrastructure design and management. Both are in high demand across tech industries, often overlapping in skills and responsibilities.

What are the most commonly searched types of Devops jobs in Quebec? The most popular types of Devops jobs in Quebec are:
What are popular job titles related to Remote Devops jobs in Quebec? For Remote Devops jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Remote Devops jobs in Quebec look for? The top searched job categories for Remote Devops jobs in Quebec are:
What cities in Quebec are hiring for Remote Devops jobs? Cities in Quebec with the most Remote Devops job openings:

Senior Lead Unreal 5 Engineer - UFC-style fighting game

Ironbelly Studios

Montreal, QC • On-site, Remote

Full-time

Posted 12 days ago


Job description

Location: Hybrid / Remote – Montreal, QC Preferred

Employment Type: Full-Time
Reports To: CTO

Role Overview

We are seeking an experienced Senior Unreal5 Engineer to help architect and lead development of a next-generation UFC-style fighting game. You will help define the project’s technical vision, and drive delivery of performant, visually stunning, and highly responsive combat gameplay across console and PC platforms.

This role blends hands-on engineering, requiring deep Unreal expertise, strong architectural instincts, and a passion for combat gameplay fidelity, animation, physics, and multiplayer experiences.

Core ResponsibilitiesTechnical Leadership
  • Help Define and maintain the technical architecture for all game systems, tools, and pipelines.
  • Help define the engineering roadmap, aligning milestones with production and design goals.
  • Partner with Art, Design, and Production leadership to define content pipelines and asset standards.
  • Evaluate and integrate cutting-edge UE5 features (Nanite, Lumen, Chaos, Control Rig, Motion Matching).
  • Set and enforce performance, stability, and memory budgets for console and PC SKUs.
  • Drive adoption of AI-driven animation blending, motion matching, and advanced combat systems.
Hands-On Engineering
  • Architect and prototype core systems in C++ and Blueprints.
  • Implement deterministic combat loop, rollback networking, and animation blending layers.
  • Collaborate with designers and animators to ensure combat feel and responsiveness.
  • Integrate and optimize AI/ML runtime inference (ONNX Runtime, PFNNs) for real-time motion.
  • Establish CI/CD pipelines, Perforce branch strategy, and automated build systems.
Cross-Team Collaboration
  • Work with Art/Animation teams to optimize performance for Nanite/Lumen and animation streaming.
  • Partner with Design to translate gameplay concepts into efficient technical systems.
  • Collaborate with QA and DevOps for automated testing, performance tracking, and telemetry.

Required Qualifications

  • 10+ years professional experience in game development, with 5+ years in Unreal Engine (UE4/UE5).
  • Shipped at least one AAA title as a Lead or Technical Director.
  • Expert in C++, Unreal Gameplay Framework, and Animation/Physics subsystems.
  • Deep understanding of combat systems, animation graphs, and motion pipelines.
  • Experience with multiplayer systems, network determinism, and rollback architectures.
  • Proficiency with build automation (Jenkins, GitHub Actions) and version control (Perforce).
  • Proven ability to recruit, lead, and inspire engineering teams.
  • Strong cross-disciplinary communication and production collaboration skills.

Preferred / Bonus Skills

  • Experience with AI-driven animation systems (Motion Matching, Neural Networks, PFNN, DeepMimic).
  • Familiarity with machine learning inference in real-time environments (ONNX, TensorRT).
  • Experience optimizing across PS5 / Xbox Series X / PC platforms.
  • Background in fighting, sports, or action gameplay mechanics.
  • Experience with Chaos Physics, Control Rig, Motion Warping, and MetaHuman integration.
  • Working knowledge of DevOps and CI/CD in Unreal-based pipelines.
  • Prior leadership in startup, mid-size, or cross-studio collaboration environments.
Success Indicators (First 6-12 Months)
  • Functional core combat loop prototype demonstrating AI-driven blending and animation fidelity.
  • Scalable tech architecture supporting multiple fighter archetypes and network play.
  • Stable build automation and dev pipeline with profiling, crash reporting, and telemetry in place.
  • Delivery of Alpha milestone (Month 12) with performance and determinism targets met.