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Remote Developer Jobs in Renton, WA (NOW HIRING)

Work within the Enterprise team in Zurich as a remote engineer and collaborate with other development teams to build leading-edge products * Collaborate with engineering and product teams to ...

This position is fully remote and can be performed from any location within the United States. This ... of developer observability (Observability Platforms and Alert Response) as well as Principal ...

Senior React Developer

Bellevue, WA · Remote

$125K - $150K/yr

We are seeking a talented and experienced Senior React Developer to join our team. We're a ... Remote (Company HQ in Bellevue, WA) Company Description AI telecommunications

Senior Software Developer

Seattle, WA · On-site +1

$147K - $198K/yr

You will work closely with a fully remote team of designers, developers, and stakeholders to add new capabilities to the Neuron platform, as well as maintain existing features and infrastructure. You ...

Senior Software Developer/ReactJS

Seattle, WA · Remote

$62 - $82/hr

Seattle, WA - Remote Openings:5 Type: Long-Term Contract The Client is looking for an experienced Software Developer with a ReactJS background. They need to be highly motivated and able to work in a ...

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Remote Developer information

See Renton, WA salary details

$19

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How much do remote developer jobs pay per hour?

As of Jun 23, 2026, the average hourly pay for remote developer in Renton, WA is $59.43, according to ZipRecruiter salary data. Most workers in this role earn between $45.43 and $72.74 per hour, depending on experience, location, and employer.

What is the difference between Remote Developer vs Remote Software Engineer?

AspectRemote DeveloperRemote Software Engineer
Required CredentialsTypically a degree in Computer Science or related field; coding certificationsSimilar credentials; often includes certifications like AWS, Microsoft, or specific programming languages
Work EnvironmentRemote, often freelance or contract-based; independent work settingRemote, usually full-time employment with a company or organization
Employer & Industry UsageStartups, tech companies, freelance platformsLarge corporations, tech firms, enterprise-level projects
Common Search & ComparisonYesYes

Remote Developers and Remote Software Engineers share similar skills and credentials, often working remotely in tech environments. The main difference lies in their roles: Remote Developers typically focus on coding and building applications, while Remote Software Engineers may have broader responsibilities including system design and architecture. Both roles are in high demand and frequently searched for by employers and job seekers alike.

What Is the Job of a Remote Developer?

Remote developers, or remote software developers, design and create computer software programs and applications for their employer or client. Unlike in-house developers, remote developers work from home or another location outside of the office. As a remote developer, you discuss the kind of program you need to create, making sure to clarify with your department or with your client what they need in their application. You may develop an entirely new program or improve an existing one. Remote developers are responsible for a program’s overall function, and they design precise workflow charts that explain to programmers what code is needed for different aspects of the program. Remote developers may also design tests and protocols for the QA department to follow when they are testing the application.

What are remote developers?

Remote developers are software professionals who work from locations outside of a traditional office environment, often from home or co-working spaces. They use digital tools to collaborate with team members and clients, writing code, fixing bugs, and participating in project meetings online. Remote developers enjoy flexibility in their work location and hours, but they also need strong communication skills and self-motivation. This role is popular in the tech industry, enabling companies to access talent from around the world.

What are the key skills and qualifications needed to thrive as a Remote Developer, and why are they important?

To thrive as a Remote Developer, you need strong programming skills, problem-solving abilities, and experience with software development methodologies, often supported by a relevant degree or coding certifications. Familiarity with version control systems like Git, remote collaboration tools (e.g., Slack, Jira), and cloud-based development environments is typically required. Excellent self-motivation, time management, and clear written communication set standout remote developers apart. These skills and qualities are crucial for delivering high-quality code, collaborating effectively across distributed teams, and maintaining productivity independently.

What are some common challenges faced by remote developers, and how can they be managed effectively?

Remote developers often encounter challenges such as communication barriers, feelings of isolation, and managing work-life balance due to the lack of physical boundaries between home and work. To overcome these, it's important to establish clear communication channels with your team, set regular check-ins, and use collaboration tools effectively. Additionally, creating a dedicated workspace and setting defined work hours can help maintain productivity and personal well-being. Many companies also support remote developers through virtual team-building activities and flexible schedules.
What are the most commonly searched types of Developer jobs in Renton, WA? The most popular types of Developer jobs in Renton, WA are:
What cities near Renton, WA are hiring for Remote Developer jobs? Cities near Renton, WA with the most Remote Developer job openings:
Infographic showing various Remote Developer job openings in Renton, WA as of June 2026, with employment types broken down into 86% Full Time, 11% Part Time, and 3% Contract. Highlights an 75% Physical, 5% Hybrid, and 20% Remote job distribution, with an average salary of $123,624 per year, or $59.4 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • On-site, Remote

$62 - $75/hr

Contractor

Posted 23 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and résumé to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/