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Remote Design Verification Engineer Jobs in Bothell, WA

Remote Position Overview: We are seeking an experienced and detail-oriented Component Engineer to ... Key Responsibilities: * Conduct detailed mechanical design and verification of component ...

Senior Bridge Engineer

Seattle, WA · On-site +1

$118K - $163K/yr

Remote opportunities may be available for the right candidate. At Horrocks, we believe the best ... design of structures. You will provide top-of-the-industry engineering services that are verified ...

Software Engineer

Seattle, WA · On-site +1

$140K - $206K/yr

... step verification. Our mission is to deliver secure, seamless, and modern authentication ... You will work closely with product, design, and backend platform engineers to build high-quality ...

Remote Mechanical Engineer Location: Richland, WA Contract Duration: Contract with potential for ... design, procurement, and construction phases • Provide technical oversight on mechanical systems ...

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Remote Design Verification Engineer information

See Bothell, WA salary details

$117.9K

$166.7K

$186.7K

How much do remote design verification engineer jobs pay per year?

As of Jun 22, 2026, the average yearly pay for remote design verification engineer in Bothell, WA is $166,733.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,000.00 and $185,600.00 per year, depending on experience, location, and employer.

What are some common challenges faced by Remote Design Verification Engineers, and how can they be addressed?

Remote Design Verification Engineers often encounter challenges related to communication and collaboration, especially when working with global teams across different time zones. Maintaining clear and frequent communication through project management tools and regular video meetings is essential. Additionally, ensuring access to secure and reliable simulation environments can be a hurdle, so familiarity with remote access protocols and cloud-based verification tools is beneficial. Proactively documenting verification processes and results also helps keep everyone aligned and facilitates smoother project progress.

What are the key skills and qualifications needed to thrive as a Remote Design Verification Engineer, and why are they important?

To thrive as a Remote Design Verification Engineer, you need a solid background in digital design, verification methodologies (such as UVM or SystemVerilog), and a relevant engineering degree. Proficiency in simulation tools (like VCS or ModelSim), scripting languages (Python or Perl), and version control systems is typically required. Exceptional problem-solving abilities, attention to detail, and strong communication skills are crucial for effective collaboration in a remote environment. These competencies ensure accurate verification, efficient workflow, and high-quality deliverables in complex hardware development projects.

What are Remote Design Verification Engineers?

Remote Design Verification Engineers are professionals who work from a remote location to ensure that hardware designs, such as integrated circuits or systems on a chip (SoC), function correctly according to their specifications. They use simulation and verification tools to test digital designs, identify bugs, and work closely with design teams to resolve issues. Their responsibilities often include writing test benches, developing verification plans, and automating tests to improve efficiency. This role requires a strong background in hardware description languages like Verilog or VHDL, as well as experience with verification methodologies such as UVM or SystemVerilog.

What is the difference between Remote Design Verification Engineer vs Remote Test Engineer?

AspectRemote Design Verification EngineerRemote Test Engineer
CredentialsBachelor's in Electrical Engineering, Computer Engineering, or related field; knowledge of verification toolsBachelor's in Electrical Engineering, Computer Engineering, or related field; testing certifications beneficial
Work EnvironmentDesign labs, simulation environments, collaboration with design teamsTesting labs, field testing, collaboration with verification teams
Industry UsageSemiconductors, integrated circuits, hardware design companiesElectronics, hardware manufacturing, embedded systems companies

The Remote Design Verification Engineer focuses on verifying hardware designs through simulation and analysis before manufacturing, ensuring design correctness. In contrast, the Remote Test Engineer primarily tests finished products or prototypes to validate functionality and performance. Both roles require technical expertise and collaboration but differ in their project stages and focus areas.

What job categories do people searching Remote Design Verification Engineer jobs in Bothell, WA look for? The top searched job categories for Remote Design Verification Engineer jobs in Bothell, WA are:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • Remote

$62 - $75/hr

Contractor

Posted 22 days ago


Job description

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay: $62 - $75 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and resume to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/