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Remote Creative Jobs in Federal Way, WA (NOW HIRING)

Brand Designer

Bellevue, WA · On-site +1

$120K - $150K/yr

Bellevue, WA (On-Site)/ Remote (US) Position Type: Regular, Full-Time Who we are: At Roundglass ... Present design concepts and articulate creative rationale to stakeholders, incorporating feedback ...

Showing results 21-40

Remote Creative information

See Federal Way, WA salary details

$52.5K

$116.8K

$176.4K

How much do remote creative jobs pay per year?

As of Aug 22, 2026, the average yearly pay for remote creative in Federal Way, WA is $116,802.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,800.00 and $163,600.00 per year, depending on experience, location, and employer.

What is a remote creative?

Remote Creatives are professionals who work in creative fields—such as graphic design, copywriting, video editing, or marketing—from a location outside of a traditional office, usually from home or any internet-enabled space. They collaborate with clients and teams virtually to develop visual, written, or multimedia content. Remote Creatives use digital tools to communicate, share files, and manage projects, making them flexible and adaptable to a variety of industries. Their work often requires strong communication skills, self-motivation, and the ability to meet deadlines independently.

What are the qualifications to get a remote creative job?

The qualifications to get a remote creative job depends on the type of work you plan to pursue. Visual designers and product designers must have strong drawing and drafting skills, and a background in engineering may also be useful. For creative jobs in advertising or PR, you typically need a bachelor’s degree in communications, marketing, or a closely related field. UX or graphic design roles may require a background in fine arts or graphic art and relevant experience. To excel in a freelance creative job, you need strong communication, time management, and problem-solving skills, as well as the ability to work independently and meet deadlines. A reliable internet connection and proficiency with relevant technical tools are also essential.

What are the key skills and qualifications needed to thrive as a remote creative, and why are they important?

To thrive as a Remote Creative, you need a strong portfolio showcasing design, writing, or multimedia skills, along with relevant education or experience in your creative field. Familiarity with industry-standard software like Adobe Creative Suite, collaboration tools such as Slack or Trello, and sometimes certifications in digital design or content creation are highly valued. Exceptional communication, time management, and self-motivation are standout soft skills for succeeding independently and within virtual teams. These abilities are crucial for producing high-quality creative work, meeting deadlines, and maintaining effective collaboration despite physical distance.

How do remote creatives typically collaborate with team members despite working from different locations?

Remote Creatives commonly collaborate using a variety of digital tools such as project management platforms, shared cloud drives, and video conferencing software. Teams often schedule regular virtual check-ins to brainstorm, share updates, and review creative assets in real time. While working remotely can pose challenges in communication and feedback, clear expectations, organized workflows, and open channels greatly enhance collaboration and ensure projects stay on track. Building strong relationships with team members through proactive communication is key to succeeding in this role.

What is the difference between Remote Creative vs Remote Graphic Designer?

AspectRemote CreativeRemote Graphic Designer
Required CredentialsPortfolio, design skills, possibly a degree in design or related fieldPortfolio, proficiency in design software, degree often preferred
Work EnvironmentFlexible, project-based, often involves multiple disciplines like branding, marketing, and multimediaPrimarily focused on visual design tasks, working with clients or teams remotely
Employer & Industry UsageAdvertising agencies, marketing firms, freelance platformsDesign studios, marketing departments, freelance platforms

Remote Creative is a broad role encompassing various design and creative tasks, while Remote Graphic Designer specializes specifically in visual design. Both roles require a strong portfolio and proficiency in design tools, but Remote Creative often involves a wider range of creative responsibilities across different media and projects.

What are some remote creative jobs?

Remote creative jobs include roles such as graphic designer, copywriter, video editor, social media manager, and web designer. These positions often require proficiency with design or editing software and can be performed independently from home or any location with internet access.

What remote creative jobs can you do from home?

Remote creative jobs include roles such as graphic designer, copywriter, video editor, social media manager, and web designer. These positions typically require skills in design software, content creation, or digital marketing and can often be performed using a computer with internet access, offering flexible schedules and the ability to work independently from home.

What are the most commonly searched types of Creative jobs in Federal Way, WA?

The most popular types of Creative jobs in Federal Way, WA are:

What are popular job titles related to Remote Creative jobs in Federal Way, WA?

For Remote Creative jobs in Federal Way, WA, the most frequently searched job titles are:

What job categories do people searching Remote Creative jobs in Federal Way, WA look for?

The top searched job categories for Remote Creative jobs in Federal Way, WA are:

What cities near Federal Way, WA are hiring for Remote Creative jobs?

Cities near Federal Way, WA with the most Remote Creative job openings:

Infographic showing various Remote Creative job openings in Federal Way, WA as of August 2026, with employment types broken down into 85% Full Time, and 15% Part Time. Highlights an 100% Remote job distribution, with an average salary of $116,802 per year, or $56.2 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA • Remote

$55 - $70/hr

Contractor

Posted 6 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, resume, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/