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Remote Contract Java Developer Jobs in Redmond, WA

CAA Programmer CATIA Enovia CAA

Seattle, WA ยท Remote

$69K - $94K/yr

CAA Programmer CATIA Enovia CAA Location: Seattle, WA /Remote Duration: Full Time Client ... Java and C++ Clients. โ€ข Good mechanical design and Geometric Development knowledge is an ...

Docugami values engineers from diverse backgrounds who are strong in Python, C# and/or Java, enjoy ... Remote work environment that operates on PST hours About Us: Docugami is a Seattle-area document ...

Staff Software Engineer

Seattle, WA ยท Remote

$195K - $257K/yr

... Go or Java. * Computer Science degree or a closely related field (or foreign equivalent ... Web3, blockchain, smart Contract business logic * RESTful API design and development principles

Senior Software Engineer

Seattle, WA ยท On-site +1

$164K - $266K/yr

... contract lifecycle management (CLM). What you'll do As a Senior Software Engineer on the ... Employee divides their time between in-office and remote work. Access to an office location is ...

Senior Software Engineer

Seattle, WA ยท On-site +1

$139K - $183K/yr

... contract lifecycle management (CLM). What you'll do Docusign is looking for a Senior Software ... Employee divides their time between in-office and remote work. Access to an office location is ...

Senior Software Engineer

Seattle, WA ยท On-site +1

$139K - $183K/yr

... contract lifecycle management (CLM). What you'll do Docusign is looking for a Senior Software ... Employee divides their time between in-office and remote work. Access to an office location is ...

Software Engineer

Seattle, WA ยท On-site +1

$104K - $161K/yr

... and contract lifecycle management (CLM). What you'll do We are building a cutting-edge App ... Employee divides their time between in-office and remote work. Access to an office location is ...

Software Engineer

Seattle, WA ยท On-site +1

$146K - $235K/yr

... contract lifecycle management (CLM). What you'll do We are looking for a Software Engineer for the ... Employee divides their time between in-office and remote work. Access to an office location is ...

Senior Software Developer/ReactJS

Seattle, WA ยท On-site +1

$62 - $82/hr

Seattle, WA - Remote Openings:5 Type: Long-Term Contract The Client is looking for an experienced Software Developer with a ReactJS background. They need to be highly motivated and able to work in a ...

Senior Software Engineer

Seattle, WA ยท On-site +1

$158K - $232K/yr

Employee divides their time between in-office and remote work. Access to an office location is ... Java * 5+ years of working with cloud deployment and configuration tools using scripting and ...

Software Engineer

Seattle, WA ยท On-site +1

$146K - $235K/yr

... contract lifecycle management (CLM). What you'll do As a Software Engineer on the AI Platform team ... Employee divides their time between in-office and remote work. Access to an office location is ...

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Remote Contract Java Developer information

See Redmond, WA salary details

$17

$63

$86

How much do remote contract java developer jobs pay per hour?

As of Jul 15, 2026, the average hourly pay for remote contract java developer in Redmond, WA is $63.50, according to ZipRecruiter salary data. Most workers in this role earn between $54.90 and $71.06 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Contract Java Developer, and why are they important?

To thrive as a Remote Contract Java Developer, you need advanced proficiency in Java programming, experience with frameworks like Spring or Hibernate, and a solid understanding of software development principles, usually backed by a relevant degree or equivalent experience. Familiarity with tools such as Git, build automation systems (like Maven or Gradle), and cloud platforms is typically required, and certifications such as Oracle Certified Professional Java Programmer can be advantageous. Excellent time management, proactive communication, and problem-solving skills are crucial for remote collaboration and adapting to varying project needs. These competencies ensure you can deliver reliable, efficient code and integrate effectively with distributed teams to meet project goals.

What are the main challenges of working as a Remote Contract Java Developer, and how can they be managed?

As a Remote Contract Java Developer, some common challenges include effective communication across time zones, staying aligned with project requirements, and managing multiple clients or projects simultaneously. Overcoming these obstacles often involves using collaboration tools (like Slack, Jira, or Zoom), maintaining proactive communication with team members, and setting clear expectations with clients regarding deliverables and deadlines. Additionally, organizing your workday with task management software and setting aside dedicated focus time can help ensure high productivity and client satisfaction.

What is the difference between Remote Contract Java Developer vs Remote Contract Software Engineer?

AspectRemote Contract Java DeveloperRemote Contract Software Engineer
Required CredentialsJava certifications, programming skillsVaries, often includes Java, but broader programming skills
Work EnvironmentRemote, project-based, client or company sitesRemote, diverse industries, project-based
Employer & Industry UsageTech companies, startups, consulting firmsTech, finance, healthcare, and other sectors
Search & Comparison IntentSpecific Java development rolesBroader software development roles

The main difference is that a Remote Contract Java Developer specializes specifically in Java programming, while a Remote Contract Software Engineer may work with multiple programming languages and technologies. Both roles are often remote, project-based, and used across various industries, but the Java Developer role is more focused on Java-specific skills and certifications.

What are Remote Contract Java Developers?

Remote Contract Java Developers are software professionals who specialize in building and maintaining applications using the Java programming language while working remotely, often on a contractual or project basis. They collaborate with companies from various locations, providing flexibility and access to a global talent pool. Their responsibilities typically include writing, testing, and debugging Java code, integrating APIs, and sometimes deploying applications. These roles allow businesses to quickly scale development resources without committing to permanent hires, making them ideal for short-term projects or specialized tasks.
What are popular job titles related to Remote Contract Java Developer jobs in Redmond, WA? For Remote Contract Java Developer jobs in Redmond, WA, the most frequently searched job titles are:
What job categories do people searching Remote Contract Java Developer jobs in Redmond, WA look for? The top searched job categories for Remote Contract Java Developer jobs in Redmond, WA are:
What cities near Redmond, WA are hiring for Remote Contract Java Developer jobs? Cities near Redmond, WA with the most Remote Contract Java Developer job openings:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$62 - $75/hr

Contractor

Posted 15 days ago


Job description

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay: $62 - $75 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and resume to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/