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Remote Computer Science Research Jobs in New York, NY

Our full-stack Data Science Team uses Python for research and development. Our wide range of ... Bachelor in Statistics, Mathematics, Computer Science, or related field; graduate degree in Data ...

Research Scientist

New York, NY · On-site +1

$200K - $350K/yr

As a Research Scientist at Snorkel AI, you will bridge the gap between cutting-edge research and ... San Francisco OR REMOTE Main Responsibilities * Design, implement, and validate novel AI techniques ...

Research Engineer

New York, NY · On-site +1

$150K - $250K/yr

We are looking for a research engineer to research, test, and deploy new trading strategies, as ... Bachelor's in computer science, mathematics, physics, or similar field, with strong familiarity ...

Support Scientist I - AKTA

New York, NY · On-site +1

$70K - $85K/yr

... research to developing innovative vaccines, new medicines, and cell and gene therapies. At Cytiva ... We recognize the benefits of flexible, remote working arrangements for eligible roles and are ...

... Computer Science, Anthropology or related field. Key Responsibilities Distill research questions ... Hands-on experience with the following methods: lab-based user testing, remote testing, field ...

PhD in computer science or a related field, or equivalent experience. * Expertise in biological sciences. * Significant experience building, using, and/or evaluating deep learning systems, ideally in ...

Spring Health is looking for a Clinical Research Scientist to join our Health Economics and ... This is a full-time position that is fully remote. What you'll do * Publish novel, high impact ...

New

Bachelor's degree in computer science, statistics, operations research or equivalent combination of education and experience Experience * 3 years in data analytics * 2 years programming experience ...

Showing results 41-60

Remote Computer Science Research information

What is remote computer science research?

Remote computer science research involves conducting studies, experiments, or theoretical work in computer science from a location outside of a traditional lab or office setting, typically from home or any place with internet access. Researchers use online collaboration tools, cloud computing resources, and virtual meetings to communicate with team members, access data, and share results. This setup allows for greater flexibility and can broaden participation in research projects across different geographic locations. The work may include areas such as artificial intelligence, cybersecurity, software engineering, or data science, and often requires strong self-motivation and excellent communication skills.

How do remote computer science researchers typically collaborate with teams and manage project progress?

Remote computer science researchers often collaborate using digital communication platforms such as Slack, Zoom, and collaborative coding tools like GitHub. Regular virtual meetings, shared documentation, and version control systems are essential for synchronizing efforts and tracking project milestones. While working remotely can offer flexibility, it also requires strong self-management and proactive communication to ensure research goals are met and team members stay aligned. Building rapport and maintaining open channels for feedback help address challenges and foster a productive, supportive research environment.

What are the key skills and qualifications needed to thrive as a remote computer science researcher, and why are they important?

To excel as a Remote Computer Science Researcher, you need advanced knowledge in algorithms, data structures, and research methodologies, often supported by a master's or doctoral degree in computer science or a related field. Familiarity with programming languages (such as Python or C++), version control systems, and collaborative research platforms is typically required. Strong analytical thinking, self-motivation, and effective written communication are vital soft skills for independent work and sharing findings with the research community. These abilities are crucial for producing impactful research, collaborating remotely, and advancing knowledge in the field.

What is the difference between Remote Computer Science Research vs Remote Software Developer?

AspectRemote Computer Science ResearchRemote Software Developer
Required CredentialsAdvanced degrees (Master's/PhD), research experienceBachelor's or higher in CS, coding skills
Work EnvironmentAcademic or research institutions, labsTech companies, startups, freelance projects
Employer & Industry UsageUniversities, research labs, government agenciesSoftware firms, tech industry, consulting
Common Search & Comparison IntentResearch focus, academic rolesDevelopment projects, coding jobs

Remote Computer Science Research typically involves academic or research roles requiring advanced degrees and a focus on theoretical or experimental work. Remote Software Developers focus on building and maintaining software applications, often with coding skills and industry experience. While both roles involve computer science, their work environments, credentials, and industry applications differ significantly.

What are the most commonly searched types of Computer Science Research jobs in New York, NY?

The most popular types of Computer Science Research jobs in New York, NY are:

What are popular job titles related to Remote Computer Science Research jobs in New York, NY?

For Remote Computer Science Research jobs in New York, NY, the most frequently searched job titles are:

What job categories do people searching Remote Computer Science Research jobs in New York, NY look for?

The top searched job categories for Remote Computer Science Research jobs in New York, NY are:

What cities near New York, NY are hiring for Remote Computer Science Research jobs?

Cities near New York, NY with the most Remote Computer Science Research job openings:

Senior Applied Research Scientist - GPU Native Numerical Algorithms

Nvidia

New York, NY • On-site, Remote

$107K - $137K/yr

Full-time

Posted 23 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz

6th of 247 rated software companies


Job description

NVIDIA pioneered accelerated computing. Today, we are building software, systems, and research platforms that help scientists and engineers solve problems that were once out of reach. We are looking for an Applied Research Scientist to join our computational engineering applied research team! In this role, we will work together to design GPU-native numerical methods that make engineering simulation faster, more reliable, and easier to use across NVIDIA platforms, while providing the numerical foundations for emerging AI-native engineering algorithms. You will explore solver algorithms, build research prototypes, compare approaches on representative workloads, and help move promising ideas into software used by researchers, engineers, and partners. The goal is not simply to port established CPU algorithms, but to rethink methods around massive parallelism, hierarchical memory, reduced synchronization, mixed precision, tensor-core computation, and multi-GPU systems.

This role connects numerical analysis, accelerated computing, production-minded software engineering, and the co-design of future AI-native engineering methods. We are interested in candidates who enjoy working across math, code, hardware, and real engineering applications. Come help us shape the future of simulation on GPUs!

What you'll be doing:

We work as a team, and you will help us:

  • Invent and reformulate numerical algorithms whose mathematical and computational structure is co-designed for modern NVIDIA GPU architectures, including implicit and explicit engineering simulation.

  • Develop linear and nonlinear solver approaches, including Newton-Krylov methods, multigrid and AMG, domain decomposition, matrix-free algorithms, mixed precision methods, sparse iterative and direct methods, and preconditioning strategies.

  • Investigate when established CPU-oriented numerical methods should be reformulated or replaced for GPU architectures, including new approaches to synchronization-avoiding Krylov methods, GPU-native multigrid and domain decomposition, matrix-free implicit methods, mixed-precision algorithms, and sparse direct/iterative hybrids.

  • Evaluate algorithms on workloads in mechanics, contact, thermal-fluid systems, electromagnetics, semiconductor process and device simulation, EDA, multiphysics, and related CAE domains.

  • Collaborate with CUDA-X, Warp, solver engineering, NVIDIA Research, universities, and industry partners to move useful research from prototype to NVIDIA software capabilities.

  • Help shape the long-term applied research roadmap for GPU-native numerical methods and their evolution toward AI-native computational engineering.

What we need to see:

  • PhD or equivalent experience in computational mechanics, applied mathematics, scientific computing, computer science, aerospace, mechanical, civil engineering, or a related technical field.

  • 5+ years of relevant work/research experience.

  • Research or engineering experience with PDE discretization, finite element, finite volume, discontinuous Galerkin methods, nonlinear solvers, sparse linear algebra, preconditioning, or high-performance computing.

  • Experience writing numerical software in C++ and Python, plus experience developing or optimizing CUDA or GPU code.

  • Experience using profiling, benchmarking, numerical validation, or performance analysis to improve algorithms on GPU or multi-GPU systems.

  • Ability to communicate technical tradeoffs clearly and collaborate across research, engineering, product, and partner teams.

Ways to stand out from the crowd:

  • Experience with implicit structural dynamics, nonlinear mechanics, contact, CFD, electromagnetics, multiphysics, semiconductor simulation, EDA, CAE, or CAD-connected engineering workflows.

  • Contributions to or practical experience with PETSc, Trilinos, MFEM, libCEED, OpenFOAM, NVIDIA Warp, CUDA-X, cuSPARSE, cuSOLVER, or related computational science frameworks.

  • Experience with industrial simulation, EDA, semiconductor, CAE, or CAD ecosystems, including Ansys, Abaqus, LS-DYNA, Siemens Simcenter, Dassault SIMULIA, Altair, Cadence, Synopsys, COMSOL, MathWorks, or comparable internal solver and design platforms.

  • Experience with distributed solvers using MPI, NCCL, asynchronous methods, or performance analysis on GPU clusters.

  • Publications, patents, open-source work, or deployed software in computational science venues or communities such as SC, SIAM CSE, SIAM SISC, CMAME, IJNME, JCP, AIAA, USNCCM, WCCM, or related areas.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 192,000 USD - 304,750 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until August 17, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US