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Remote Character Rigger Jobs (NOW HIRING)

3D Animator

Manhattan, NY ยท On-site +1

... character performances, actions, and scenes based on scripts or storyboards Ensure smooth ... rigged or game-style 3D assets Ability to interpret storyboards, scripts, or creative direction ...

... rigging, or prototyping. * Character Performance experience. * Effectively tell the story in a ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...

Tech Art Lead

$143K - $215K/yr

Do you think a lot about how modular rigging systems enable quick iteration, how streamlined DCC ... Your ability to craft exceptional character rigs and efficient art workflows with a high degree of ...

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Work across several art disciplines including shading, environment art, character art, animation ...

3D Animation Lead

Denver, NC ยท On-site +1

... of character animation and storytelling. We are working on exciting projects such as Avatar: The ... An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ...

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Remote Character Rigger information

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$14

$26

$36

How much do remote character rigger jobs pay per hour?

As of Jun 4, 2026, the average hourly pay for remote character rigger in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Character Rigger, and why are they important?

To thrive as a Remote Character Rigger, you need a solid understanding of 3D animation principles, rigging techniques, and proficiency in software like Autodesk Maya or Blender, often supported by a relevant degree or portfolio. Experience with rigging toolsets, scripting languages such as Python or MEL, and familiarity with game engines like Unity or Unreal Engine are typically required. Strong problem-solving skills, attention to detail, and effective communication are vital soft skills for collaborating remotely with artists and animators. These competencies ensure the creation of robust, animation-ready character rigs that meet production needs and facilitate seamless teamwork across distributed environments.

What are some common challenges faced by remote character riggers, and how can they be overcome?

Remote character riggers often face challenges with communication and file management, as collaborating on complex rigs requires clear feedback and version control. To overcome these challenges, it's important to use structured communication platforms, maintain detailed documentation, and leverage cloud-based file sharing or version control systems. Regular check-ins with animators and modelers help ensure rigs meet production needs and technical requirements. Building a disciplined workflow and being proactive in asking questions or clarifying specifications can greatly enhance productivity and team cohesion.

What are Remote Character Riggers?

Remote Character Riggers are specialists in the animation and gaming industries who create digital skeletons and control systems for 3D character models. Working remotely, they ensure characters can move realistically by designing and implementing rigs that animators use to bring characters to life. Their work involves close collaboration with modelers and animators to make sure the rigs are functional and meet the project's needs. Remote Character Riggers typically use software like Maya, Blender, or 3ds Max and communicate with teams via digital collaboration tools.

What is the difference between Remote Character Rigger vs Remote 3D Modeler?

AspectRemote Character RiggerRemote 3D Modeler
Required SkillsRigging, anatomy, animation basicsModeling, texturing, sculpting
Work EnvironmentAnimation studios, game development, VFXGame studios, animation, VFX
Common CertificationsNone mandatory, but relevant courses preferredNone mandatory, but relevant courses preferred

Remote Character Riggers focus on creating the skeletons and controls that animate 3D characters, requiring rigging and animation knowledge. Remote 3D Modelers primarily build the visual models, emphasizing modeling and texturing skills. Both roles often work in similar industries and environments but serve different stages of the 3D production pipeline.

More about Remote Character Rigger jobs
What cities are hiring for Remote Character Rigger jobs? Cities with the most Remote Character Rigger job openings:
What are the most commonly searched types of Character Rigger jobs? The most popular types of Character Rigger jobs are:
What states have the most Remote Character Rigger jobs? States with the most job openings for Remote Character Rigger jobs include:
What job categories do people searching Remote Character Rigger jobs look for? The top searched job categories for Remote Character Rigger jobs are:
Infographic showing various Remote Character Rigger job openings in the United States as of May 2026, with employment types broken down into 100% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $54,114 per year, or $26 per hour.
Character Art External Development Manager

Character Art External Development Manager

Sony Interactive Entertainment (SIE)

Cheyenne, WY โ€ข On-site, Remote

Other

Medical, Dental, Vision, Retirement, PTO

This job post hasย expired 1 day ago.ย Applications are no longer accepted.


Job description

Insomniac Games is looking for a Character Art External Development Manager. The Character Art External Development Manager is responsible for managing the full lifecycle of character art assets produced by external development vendors. This role serves as the primary point of contact between Insomniac Games' internal Character Art team and external partners, ensuring all outsourced work meets the studio's visual quality standards, adheres to art direction, and delivers on schedule. This is a production-facing role that requires both strong artistic judgment and rigorous project management capabilities.

Essential Duties and Responsibilities

  • Serve as the primary liaison between Insomniac Games and external development vendors, maintaining consistent communication across all active engagements.

  • Author, review, and maintain detailed asset briefs for all ExDev character art work, including high-poly sculpts, low-poly/UV assets, and texture/material deliverables.

  • Manage asset pipelines across milestone cycles, tracking bid estimates and delivery durations through Flow (ShotGrid).

  • Coordinate handoffs between ExDev vendors and internal art teams, ensuring assets meet technical and visual requirements before engine integration.

  • Collaborate with Project Directors to ensure budget remains on track for vendor work.

  • Coordinate and facilitate Zoom meetings with vendor studios as required, including review sessions, kickoffs, and milestone check-ins.

  • Proactively identify schedule risks and communicate them to stakeholders with mitigation plans.

Quality Assurance & Art Direction

  • Evaluate all externally produced character art against established quality bars, style guides, and project art direction before approval.

  • Work closely with the Lead Character Artist to define asset acceptance criteria and ensure feedback provided to vendors is aligned with the project's creative vision.

  • Provide clear, actionable written feedback to external vendors, including annotated reference and redline documentation.

  • Source and distribute benchmark assets and visual reference packages from internal teams, ensuring external vendors have the materials needed to hit quality targets.

Stakeholder Communication & Process

  • Represent the ExDev pipeline in cross-department meetings with Production, Art Directors, and Mission Directors.

  • Maintain ExDev status reports and capacity data for studio leadership visibility.

  • Document and improve ExDev processes, including brief templates, review protocols, and vendor onboarding materials.

  • Work effectively across significant time zone differences with overseas external development partners, managing communication windows to maintain production momentum.

  • Other duties may be assigned.

Qualifications

  • 5+ years of experience in character art production within AAA game development, film, or equivalent industry.

  • Demonstrated experience managing external development vendors, including writing asset briefs and conducting formal reviews.

  • Shipped at least one AAA title with significant external development involvement preferred.

Technical Skills

  • Strong working knowledge of the full character art pipeline: high-poly ZBrush sculpting, low-poly/UV creation in Maya, and texturing/materials in Substance Painter.

  • Proficiency with PBR shading workflows and understanding of how materials are exported and set up in Unreal Engine or equivalent.

  • Experience with Flow (formerly ShotGrid/Shotgun) for production tracking and asset management.

  • Familiarity with source control via Perforce or equivalent.

  • Understanding of rigging, animation, and design constraints that affect character asset creation.

Soft Skills & Competencies

  • Exceptional written and verbal communication skills; able to convey complex artistic feedback clearly and diplomatically to non-native English speakers and remote teams.

  • Strong organizational and prioritization skills with the ability to manage multiple vendor relationships and asset streams simultaneously.

  • High degree of autonomy and accountability; proactively identifies and resolves production issues without requiring close oversight.

  • Collaborative and solutions-oriented mindset with a track record of building strong working relationships with external partners.

  • Ability to navigate ambiguity, manage changing priorities, and advocate for realistic timelines with leadership.

Please refer to our Candidate Privacy Noticefor more information about how we process your personal information, and your data protection rights.

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Clickhere to learn more.

The estimated base pay range for this role is listed below.
$120,600-$180,800 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.