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Remote Character Rigger Jobs in West Virginia (NOW HIRING)

$117K - $140K/yr

... rigging, tooling, runtime setups, body and facial mocap, and animation handoff. You will advocate ... You will help shape how the team operates, developing trust-based relationships within our remote ...

APG, MD OR remote Strong portfolio showcasing drawing skills, proficiency in industry-standard ... Experience in character rigging and skeletal animation. * Strong understanding of timing, pacing ...

APG, MD OR remote Strong portfolio showcasing drawing skills, proficiency in industry-standard ... Experience in character rigging and skeletal animation. * Strong understanding of timing, pacing ...

Remote Character Rigger information

What are the key skills and qualifications needed to thrive as a Remote Character Rigger, and why are they important?

To thrive as a Remote Character Rigger, you need a solid understanding of 3D animation principles, rigging techniques, and proficiency in software like Autodesk Maya or Blender, often supported by a relevant degree or portfolio. Experience with rigging toolsets, scripting languages such as Python or MEL, and familiarity with game engines like Unity or Unreal Engine are typically required. Strong problem-solving skills, attention to detail, and effective communication are vital soft skills for collaborating remotely with artists and animators. These competencies ensure the creation of robust, animation-ready character rigs that meet production needs and facilitate seamless teamwork across distributed environments.

What are some common challenges faced by remote character riggers, and how can they be overcome?

Remote character riggers often face challenges with communication and file management, as collaborating on complex rigs requires clear feedback and version control. To overcome these challenges, it's important to use structured communication platforms, maintain detailed documentation, and leverage cloud-based file sharing or version control systems. Regular check-ins with animators and modelers help ensure rigs meet production needs and technical requirements. Building a disciplined workflow and being proactive in asking questions or clarifying specifications can greatly enhance productivity and team cohesion.

What are Remote Character Riggers?

Remote Character Riggers are specialists in the animation and gaming industries who create digital skeletons and control systems for 3D character models. Working remotely, they ensure characters can move realistically by designing and implementing rigs that animators use to bring characters to life. Their work involves close collaboration with modelers and animators to make sure the rigs are functional and meet the project's needs. Remote Character Riggers typically use software like Maya, Blender, or 3ds Max and communicate with teams via digital collaboration tools.

What is the difference between Remote Character Rigger vs Remote 3D Modeler?

AspectRemote Character RiggerRemote 3D Modeler
Required SkillsRigging, anatomy, animation basicsModeling, texturing, sculpting
Work EnvironmentAnimation studios, game development, VFXGame studios, animation, VFX
Common CertificationsNone mandatory, but relevant courses preferredNone mandatory, but relevant courses preferred

Remote Character Riggers focus on creating the skeletons and controls that animate 3D characters, requiring rigging and animation knowledge. Remote 3D Modelers primarily build the visual models, emphasizing modeling and texturing skills. Both roles often work in similar industries and environments but serve different stages of the 3D production pipeline.

What are popular job titles related to Remote Character Rigger jobs in West Virginia? For Remote Character Rigger jobs in West Virginia, the most frequently searched job titles are:
What job categories do people searching Remote Character Rigger jobs in West Virginia look for? The top searched job categories for Remote Character Rigger jobs in West Virginia are:
Infographic showing various Remote Character Rigger job openings in West Virginia as of May 2026, with employment types broken down into 57% Full Time, 26% Part Time, and 17% Contract. Highlights an 97% Physical, and 3% Remote job distribution.
Sr. Technical Artist, Character and Animation Pipeline - Games

Sr. Technical Artist, Character and Animation Pipeline - Games

Netflix

On-site, Remote

$117K - $140K/yr

Full-time

Medical, Life, Retirement, PTO

Posted 6 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

58th of 65 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology. Come be a part of what's next.
We are looking for a versatile and highly skilled Sr. Technical Artist, specializing in Characters and Character Animation Pipeline, to join a build-focused team creating a high-impact, character-driven experience for a global IP audience.
In this role, you will be the centralized tech art bridge between the Animation, Art, and Tech teams, turning visual targets into practical and repeatable processes and tools. From prototype to live operations, you will work closely with internal and external departments to own the end-to-end Character and Animation Pipeline in Unreal Engine 5.
Your work will define, service, and maintain our pipeline, including rigging, tooling, runtime setups, body and facial mocap, and animation handoff. You will advocate for clear communication, lightweight workflows, game performance, and solutions that balance proven approaches while remaining outcome driven.
You will help shape how the team operates, developing trust-based relationships within our remote, cross-discipline group and with external collaborators. You value clear communication, rapid learning, and action-led planning, and you're motivated by the opportunity to help build and scale something great from the ground up.
THE TEAM
We're a small, scrappy team with big ambitions and an obsession to deliver memorable, innovative gameplay combined with beloved IPs, served seamlessly within the Netflix streaming ecosystem. We're looking for new teammates who care deeply about the experiences they create and the people they make them with, who are biased towards action, and are energized by the learning that comes with bold experimentation at an agile pace. As part of Netflix, we strive to hire the best and value integrity, excellence, respect, inclusion, and collaboration.
RESPONSIBILITIES
Character & Animation Pipeline

  • Own and improve the character and animation pipeline from DCC (Maya) into Unreal Engine 5, ensuring rigs and assets are ready for animation and runtime use.
  • Create and maintain body and facial rigs for characters, costumes, and hair in Maya, with clean deformation and predictable behavior in UE5.
  • Understand, maintain, and evolve the animation pipeline as project needs, tools, and content types change.
  • Define and uphold naming, structure, and performance standards (bones, polycounts, LODs, materials) for character content.
Tools, Workflow & Optimization
  • Build and support tools and scripts (e.g., Python, MEL, Unreal tooling) that speed up rigging, export, validation, and integration.
  • Author or source animation-focused tools and plug-ins as needed, and stay up-to-date on new Maya and UE5 animation and rigging features and trends.
  • Diagnose and address pipeline and performance issues related to characters and animation, balancing visual quality, stability, and efficiency.
Collaboration & Support
  • Partner with the Lead Character Artist, Animation Lead, Art Director, and engineers to define concrete constraints (rig features, deformation limits, performance budgets) that push stylization while keeping rigs stable, performant, and compatible with the pipeline.
  • Assist with animation tests and in-engine validation, iterating on rigs, tools, and workflows based on real production use.
  • Provide clear guidance and feedback to internal teams and external vendors on how to prepare and deliver pipeline-ready character and animation assets.
  • Research, implement and/or improve the state of art, graphics techniques and tools for use in current and upcoming projects
THE IDEAL CANDIDATE
  • 7+ years of experience as a Technical Artist, with a strong focus on character and animation pipelines.
  • Expert-level experience with at least one major DCC (Maya, Blender); Maya strongly preferred for rigging.
  • Deep knowledge of character rigging, facial rigs, animation workflows, and motion capture.
  • Strong Unreal Engine 5 experience, including runtime character systems, editor tools, and character setup.
  • Proficiency in Python or similar scripting languages (MEL, etc.) for pipeline and tool development.
  • Experience converting high-fidelity assets into optimized, real-time game assets.
  • Strong understanding of performance constraints, LODs, materials, and textures for games.
  • Ability to work cross-functionally with Art, Animation, Engineering, Design and external partners.
  • Excellent documentation and communication skills, including remote collaboration.
  • Has played a variety of both AAA and indie games, and cares deeply about player experience and craft.
  • Is an insatiable learner, curious inside and outside their specialization.
  • 2D and/or 3D animation experience, especially in stylized or non-human proportion work.
REQUIRED APPLICATION MATERIALS
  • Resume
  • Link to Portfolio / Reel
LOCATION
  • Los Angeles preferred; Remote OK.
Generally, our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $170,000.00 - $260,000.00. This compensation range will vary based on location. Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here. Netflix is a unique culture and environment. Learn more here. Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner. We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service. Job is open for no less than 7 days and will be removed when the position is filled.

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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997