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Remote Character Design Jobs in Sebastopol, CA (NOW HIRING)

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Lead Animator

Novato, CA · Remote

$123K - $182K/yr

... shape the character performance and movement systems of our project. In this role, you'll ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...

Remote Character Design information

See Sebastopol, CA salary details

$11

$21

$42

How much do remote character design jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for remote character design in Sebastopol, CA is $21.15, according to ZipRecruiter salary data. Most workers in this role earn between $14.90 and $26.92 per hour, depending on experience, location, and employer.

What is a remote character design?

A Remote Character Design job involves creating unique and visually engaging characters for various media, such as video games, animation, comics, and marketing materials, while working from a remote location. Designers use digital tools to sketch, refine, and finalize character concepts based on project requirements and client feedback. This role requires strong artistic skills, knowledge of anatomy and proportions, and creativity to bring characters to life. Collaboration with art directors, writers, and developers is common, even when working remotely.

What are the typical daily responsibilities for a remote character designer?

A Remote Character Designer usually spends their day conceptualizing and illustrating new characters based on project briefs, collaborating with art directors and writers through video calls or project management platforms. Their responsibilities often include creating character turnarounds, expression sheets, and refining designs based on feedback from team members working across different locations. Designers may also participate in virtual team meetings and provide input on how their characters will fit within the overall style of a game, animation, or marketing campaign. Staying organized and communicating proactively are essential, as the role involves balancing multiple projects and adapting to creative direction remotely.

What are the key skills and qualifications needed to thrive in the remote character design position, and why are they important?

Remote Character Designers require a strong portfolio demonstrating proficiency in drawing, digital illustration, and an understanding of anatomy, movement, and visual storytelling, often supported by a degree in art or design. Familiarity with industry-standard tools like Adobe Creative Suite, Procreate, and 3D modeling software, as well as experience working with collaborative platforms, is highly valued. Excellent communication, time management, and the ability to incorporate feedback make candidates stand out in a remote and collaborative environment. These skills ensure the designer can effectively bring creative visions to life while meeting project deadlines and working seamlessly with distributed teams.

What cities near Sebastopol, CA are hiring for Remote Character Design jobs?

Cities near Sebastopol, CA with the most Remote Character Design job openings:

Infographic showing various Remote Character Design job openings in Sebastopol, CA as of August 2026, with employment types broken down into 70% Full Time, 26% Part Time, 2% Temporary, and 2% Contract. Highlights an 100% Remote job distribution, with an average salary of $44,001 per year, or $21.2 per hour.

Lead Character Artist

2K

Novato, CA • Remote

$150K - $180K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 15 days ago


Key responsibilities

  • Lead a team of character artists to support their growth and artistic output.

  • Set artistic standards, build reference assets, and establish workflows to ensure consistent quality.

  • Collaborate with various teams to prototype assets and ensure character specifications align with project goals.


Job description

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will play a key role in establishing the overall visual quality bar and guidelines for character development on the project. In this role, you'll lead a team of artists to achieve their full potential, collaborate with a passionate group of game developers to craft compelling stylized character assets that support our aesthetic, meet technical requirements, and gameplay needs, ultimately bringing the richly imagined world of BioShock to life. 

What You'll Do:

  • Manage, coach, and mentor a team of character artists to support their career growth, development, and artistic output.
  • Set artistic standards in Unreal Engine, build exemplary reference assets, and establish clear workflows to ensure consistent quality.
  • Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to prototype assets and ensure character specifications align with project goals.
  • Collaborate with the Art Director and Outsourcing Manager to assign and schedule character assets for external development partners.
  • Contribute to material pipelines, track team output, supervise bug distribution, and provide input on custom tools and software.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • 10+ years of professional experience in the video game industry, with 2 or more shipped titles as a character artist (preferably on a first-person title).
  • Proven success managing, guiding, and mentoring a team of character artists.
  • Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine.
  • Mastery of the PBR pipeline for texture creation, including baking tools, Substance Painter, and Photoshop.
  • Exceptional background in traditional art with an expert understanding of human anatomy, composition, proportion, volume, light, and color.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • Strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

#LI-Remote

The pay range for this position in California at the start of employment is expected to be between $150,400 and $180,000 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.