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Remote Broadcast Engineer Jobs in Bothell, WA (NOW HIRING)

Manual QA Engineer

Seattle, WA ยท Remote

$90K - $115K/yr

Our infrastructure handles complex broadcasting, low-latency streaming, and high-engagement user ... Fully Remote Optional * Health, Vision, Dental, and Life Insurances for you and any dependents ...

Bellevue, WA Remote Work100% Primary SkillsAWS Cloud Formation * MLOps Engineer to work on AWS GovCloud Databricks * Bachelor's degree in computer science, Engineering, Applied Mathematics or related ...

Senior Engineer

Issaquah, WA ยท On-site +1

$124K - $163K/yr

BENEFITS In addition to a competitive salary and excellent remote/hybrid work options, the City ... Provide engineering support during construction and project closeout for private development.

Senior Bridge Engineer

Seattle, WA ยท On-site +1

$118K - $163K/yr

Remote opportunities may be available for the right candidate. At Horrocks, we believe the best ... As a Senior Bridge Engineer, you will support the engineering design of structures. You will ...

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Showing results 1-20

Remote Broadcast Engineer information

See Bothell, WA salary details

$35.8K

$96.8K

$151.5K

How much do remote broadcast engineer jobs pay per year?

As of Jul 15, 2026, the average yearly pay for remote broadcast engineer in Bothell, WA is $96,805.00, according to ZipRecruiter salary data. Most workers in this role earn between $72,100.00 and $125,800.00 per year, depending on experience, location, and employer.

How do Remote Broadcast Engineers typically manage technical challenges during live events when working off-site?

Remote Broadcast Engineers often rely on advanced remote monitoring tools and strong communication with on-site teams to quickly resolve technical issues during live broadcasts. They usually prepare by conducting thorough pre-event testing and creating contingency plans for common problems like connectivity losses or equipment failures. Collaboration with producers, field engineers, and IT specialists is essential to troubleshoot in real time, ensuring minimal disruption to the broadcast. Staying calm under pressure and adapting to rapidly changing situations are key skills in this role.

What is the difference between Remote Broadcast Engineer vs Remote Broadcast Technician?

AspectRemote Broadcast EngineerRemote Broadcast Technician
CredentialsTypically requires a degree in broadcast engineering or related field, with certifications like SBE or CiscoOften has technical certifications or relevant experience, but may not require a degree
Work EnvironmentDesigns, plans, and oversees broadcast systems remotely or on-sitePerforms installation, troubleshooting, and maintenance of broadcast equipment remotely or on-site
Employer & Industry UsageUsed by broadcasters, media companies, and remote production servicesCommonly employed by broadcast stations, production companies, and remote event providers

Remote Broadcast Engineers focus on designing and managing broadcast systems, ensuring technical standards are met. Remote Broadcast Technicians handle the hands-on installation, troubleshooting, and maintenance of equipment. While both roles require technical knowledge, engineers typically have more advanced credentials and focus on system planning, whereas technicians are more involved in operational support and equipment setup.

What is a Remote Broadcast Engineer?

A Remote Broadcast Engineer is a technical professional who sets up, operates, and maintains broadcast equipment for live events or productions that take place outside of a traditional studio environment. This role involves ensuring high-quality audio and video transmission from remote locations, troubleshooting technical issues on-site or virtually, and coordinating with production teams to deliver seamless broadcasts. Remote Broadcast Engineers often work with satellite, internet, or mobile transmission systems and may travel to various event locations or provide support remotely.

What are the key skills and qualifications needed to thrive as a Remote Broadcast Engineer, and why are they important?

To thrive as a Remote Broadcast Engineer, you need expertise in audio/video signal flow, broadcast equipment setup, troubleshooting, and a degree or certification in broadcast engineering or a related field. Familiarity with broadcast automation software, IP-based transmission systems, and remote monitoring tools like VNC or TeamViewer is typically required. Excellent problem-solving skills, strong communication, and the ability to work independently under pressure are standout soft skills in this role. These skills ensure seamless live broadcasts, quick issue resolution, and reliable technical operations in remote and dynamic environments.
What are popular job titles related to Remote Broadcast Engineer jobs in Bothell, WA? For Remote Broadcast Engineer jobs in Bothell, WA, the most frequently searched job titles are:
What job categories do people searching Remote Broadcast Engineer jobs in Bothell, WA look for? The top searched job categories for Remote Broadcast Engineer jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for Remote Broadcast Engineer jobs? Cities near Bothell, WA with the most Remote Broadcast Engineer job openings:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข On-site, Remote

$62 - $75/hr

Contractor

Re-posted 15 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rรฉsumรฉ to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/