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Remote Biomedical Engineering Jobs in Fort Collins, CO

Quality Engineer

Fort Collins, CO ยท Remote

$30 - $60/hr

Remote Overview Responsibilities * Maintains key processes to assure the quality of materials and ... High School Diploma or GED required, 4-year degree in engineering, electrical or mechanical ...

Quality Engineer

Fort Collins, CO ยท Remote

$30 - $60/hr

Remote Overview Responsibilities * Maintains key processes to assure the quality of materials and ... High School Diploma or GED required, 4-year degree in engineering, electrical or mechanical ...

Quality Engineer

Fort Collins, CO ยท Remote

$30 - $60/hr

Hybrid - onsite and remote Overview Responsibilities * Maintains key processes to assure the ... High School Diploma or GED required, 4-year degree in engineering, electrical or mechanical ...

Quality Engineer

Fort Collins, CO ยท Remote

$30 - $60/hr

Remote Overview Responsibilities * Maintains key processes to assure the quality of materials and ... High School Diploma or GED required, 4-year degree in engineering, electrical or mechanical ...

Quality Engineer

Fort Collins, CO ยท Remote

$30 - $60/hr

Remote Overview Responsibilities * Maintains key processes to assure the quality of materials and ... High School Diploma or GED required, 4-year degree in engineering, electrical or mechanical ...

Quality Engineer

Fort Collins, CO ยท Remote

$30 - $60/hr

Remote Overview Responsibilities * Maintains key processes to assure the quality of materials and ... High School Diploma or GED required, 4-year degree in engineering, electrical or mechanical ...

Quality Engineer

Fort Collins, CO ยท Remote

$30 - $60/hr

Remote Overview Responsibilities * Maintains key processes to assure the quality of materials and ... High School Diploma or GED required, 4-year degree in engineering, electrical or mechanical ...

Remote micro1 is engaging Computational Biology & Cheminformatics Experts to contribute their expertise to a customer's computational drug discovery project. In this role, you'll apply your expertise ...

Remote micro1 is engaging Computational Biology & Cheminformatics Experts to contribute their expertise to a customer's computational drug discovery project. In this role, you'll apply your expertise ...

Remote micro1 is engaging Computational Biology & Cheminformatics Experts to contribute their expertise to a customer's computational drug discovery project. In this role, you'll apply your expertise ...

Field Service Engineer

Frederick, CO ยท On-site +1

$43.12 - $67.37/hr

Bachelor's or Master's Degree in physical science or engineering or similar/ equivalent experience * 4+ years experience in a similar role, as a service technician, process engineer or in a customer ...

Remote Biomedical Engineering information

See Fort Collins, CO salary details

$40.6K

$93.8K

$138.6K

How much do remote biomedical engineering jobs pay per year?

As of Aug 31, 2026, the average yearly pay for remote biomedical engineering in Fort Collins, CO is $93,845.00, according to ZipRecruiter salary data. Most workers in this role earn between $73,700.00 and $114,800.00 per year, depending on experience, location, and employer.

What is remote biomedical engineering?

Remote biomedical engineering refers to the practice of designing, developing, and maintaining medical devices, software, and technologies from a location outside of a traditional healthcare or research facility. Professionals in this role often collaborate virtually with teams, use digital tools for diagnostics and analysis, and may provide remote support for medical equipment. This setup allows for greater flexibility and access to a wider range of expertise while still ensuring patient safety and device effectiveness.

What are the key skills and qualifications needed to thrive as a remote biomedical engineer?

To thrive as a Remote Biomedical Engineer, a solid background in biomedical engineering principles, mathematics, and physiology, often supported by a relevant degree, is essential. Familiarity with technical tools such as CAD software, medical device regulations, telecommunication platforms, and possibly certifications like CBET are typically required. Strong problem-solving skills, effective communication, and self-motivation are crucial soft skills for collaborating virtually and managing projects independently. These abilities ensure the successful design, implementation, and support of medical devices and solutions while maintaining regulatory compliance and effective teamwork in a remote setting.

What are some unique challenges of working as a remote biomedical engineer, and how can they be managed?

Remote biomedical engineers often face challenges such as limited hands-on access to medical devices and equipment, which can make troubleshooting and testing more complex. To manage these challenges, many professionals rely on virtual collaboration tools, remote monitoring software, and detailed documentation to communicate with on-site teams. Regular video conferences and clear communication protocols help ensure that remote engineers remain aligned with project goals and timelines. Building strong relationships with local staff and staying proactive in seeking updates can also help overcome the distance barrier.

What is the difference between Remote Biomedical Engineering vs Remote Clinical Engineering?

AspectRemote Biomedical EngineeringRemote Clinical Engineering
CredentialsBiomedical Engineering degree, certifications like CBETBiomedical Engineering or Clinical Engineering degree, certifications like CBET
Work EnvironmentDesign, research, and development remotely; some on-site for testingEquipment maintenance, troubleshooting, often remote support with some on-site visits
Employer & IndustryMedical device companies, research institutionsHospitals, healthcare facilities, medical equipment vendors
Search & Comparison IntentUnderstanding roles in medical device design and R&DSupporting and maintaining medical equipment remotely

Remote Biomedical Engineering focuses on designing and developing medical devices, often working remotely in research or development roles. In contrast, Remote Clinical Engineering involves supporting, maintaining, and troubleshooting medical equipment, typically with some on-site presence. Both roles require biomedical engineering credentials but differ in daily tasks and work environments.

Can you work remotely as a biomedical engineer?

Remote biomedical engineering jobs are available, especially in roles involving software development, data analysis, or remote diagnostics. However, many positions require on-site work for equipment installation, maintenance, or clinical collaboration. The availability of remote work depends on the specific employer and job responsibilities.

Which remote biomedical engineering jobs can be done remotely?

Remote biomedical engineering jobs include roles such as biomedical software developer, medical device quality assurance specialist, and telehealth technology support engineer. These positions often require skills in software programming, regulatory compliance, and familiarity with medical devices, and can be performed from home with appropriate tools and secure access to company systems.

What are the most commonly searched types of Biomedical Engineering jobs in Fort Collins, CO?

The most popular types of Biomedical Engineering jobs in Fort Collins, CO are:

What cities near Fort Collins, CO are hiring for Remote Biomedical Engineering jobs?

Cities near Fort Collins, CO with the most Remote Biomedical Engineering job openings:

Infographic showing various Remote Biomedical Engineering job openings in Fort Collins, CO as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $93,845 per year, or $45.1 per hour.

Senior Game Engineer - PC & Console (Remote)

Loveland, CO โ€ข Remote

$107K - $146K/yr

Full-time

Posted 5 days ago


Job description

Senior Game Engineer  PC&Console

Second Unit Games | Remote - U.S.

Second Unit is looking for an experienced, hands-on game engineer to work on client PC and console projects.

We're specifically looking for engineers who have shipped games and then kept working on them after they launch. You'll have experience building DLC, expansions, live events, new features, content updates, or other post-launch releases.

We're looking for someone who is comfortable making technical decisions, mentoring engineers, reviewing code, troubleshooting builds or Perforce problems. and jumping in to implement a feature when that's what the project needs.

What You'll Do

Our project teams will typically be small, cross-discipline groups of approximately 6-20 developers, depending on the scope of the engagement.

You'll work directly on our client's existing codebases, tools, development pipelines, and possibly their proprietary engines. You're joining a game that has already shipped and helping build what comes next.

You'll be making day-to-day technical decisions, reviewing code, helping estimate and plan work, identifying risks early, and solving technical problems for both the project and team's development environment.

The actual work will vary by project. You might be:

  • Implementing gameplay features
  • Building DLC, expansions, missions, or other new content
  • Supporting live events and ongoing game updates
  • Fixing bugs and addressing issues in a mature codebase
  • Prioritizing a backlog of work for the next release
  • Working in Unreal, Unity, or a proprietary engine
  • Improving tools and quality of life for the content team
  • Helping solve technical problems with the Second Unit staff
  • Working with the client QA and release teams

We need engineers who are comfortable getting into an existing project, understanding how it works, and becoming productive without needing to redesign everything first.

What We're Looking For

There are two experience requirements for this position that are important to us: you've shipped a major PC or console game, and you've worked on a game after it shipped.

You must have:

  • Personally contributed to the development and launch of at least one AA or AAA game
  • Have experience supporting a released game and delivering live or post-launch content
  • Strong hands-on game engineering experience and the ability to write production-quality code
  • Experience working in a large, established game codebase
  • Experience diagnosing difficult technical and production problems
  • A solid understanding of game-development pipelines, source control, build systems, and development workflows
  • The ability to estimate engineering work, identify risks, and communicate technical issues clearly
  • The judgment and communication skills to work directly with client engineers, discipline leads, and studio leadership

Professional experience with Unreal Engine, Unity, Perforce, Git, PC/console development, proprietary engines, or cross-platform development is useful. We're less concerned with checking every technology box than we are with finding someone who understands how games actually get built, shipped, updated, and maintained.

What We Want to See From You

When you apply, we'd like to see more than a list of studios and job titles. Help us understand what you actually did.

In the application process we'll include a place for you to tell us which PC or console games you've shipped, what you personally worked on, and which DLC or other post-release work you've done.

We care much more about what you actually did than what your title was.

About Second Unit

Keep your next game moving. Keep your current game thriving.

Second Unit works with established game studios that need to keep supporting successful games while their internal teams move on to what's next.

Our U.S.-based teams work directly inside our clients' development pipelines and take responsibility for defined pieces of their roadmap, including DLC, live content, gameplay features, systems, and other player-facing work.

Our teams are led by experienced developers who are still actively involved in making the game.

How We Work

Second Unit is a remote-first U.S. studio.

Our primary employment model is W-2 hourly.

You'll be paid for every hour you work, including approved overtime when applicable. Because our work depends on client projects, there may be periods between assignments when hours are not available. We want to be clear about that from the beginning.

While assigned to client work, eligible employees receive monthly healthcare and hardware stipends.

You'll use your own development workstation, provided it meets Second Unit's hardware and security requirements. We provide the dedicated project environment and security configuration used for company work. Individual clients may require additional security measures or virtual development environments.

The Person We're Looking For

You still like solving technical problems. You love supporting an existing game, with a passionate fan base, by making the game better. You raise problems early. If you don't know the answer, you're comfortable saying so and then figuring it out. When the team hits a difficult problem, you're more likely to get involved than stand back and manage it from a distance. And after years in game development, you still like shipping games.

If that sounds familiar, we'd like to hear what you've built, what you've shipped, and what you worked on after launch.