2

Remote Avionics Integration Engineer Jobs in Bothell, WA

System Design Engineer

Bellevue, WA · Remote

$102K - $140K/yr

Remote Schedule: 40 hours/week System One is seeking an experienced System Design Engineer to ... This role is responsible for the design and integration of complex process and plant systems from ...

System Design Engineer

Bellevue, WA · Remote

$102K - $140K/yr

Remote Schedule: 40 hours/week System One is seeking an experienced System Design Engineer to ... This role is responsible for the design and integration of complex process and plant systems from ...

A key area of focus for this team is building and integrating secure, scalable Identity ... Employee divides their time between in-office and remote work. Access to an office location is ...

A key area of focus for this team is building and integrating secure, scalable Identity ... Employee divides their time between in-office and remote work. Access to an office location is ...

next page

Showing results 1-20

Remote Avionics Integration Engineer information

See Bothell, WA salary details

$41

$65

$95

How much do remote avionics integration engineer jobs pay per hour?

As of Jul 13, 2026, the average hourly pay for remote avionics integration engineer in Bothell, WA is $65.08, according to ZipRecruiter salary data. Most workers in this role earn between $50.77 and $79.52 per hour, depending on experience, location, and employer.

What are some common challenges faced by Remote Avionics Integration Engineers when collaborating with distributed teams?

Remote Avionics Integration Engineers often work with multidisciplinary teams spread across different locations and time zones, which can make real-time communication and troubleshooting more complex. Ensuring seamless data sharing, maintaining version control of software and hardware designs, and coordinating system tests remotely are typical challenges. To overcome these, engineers rely heavily on collaborative tools, clear documentation, and regular virtual meetings. Proactive communication and strong organizational skills are essential for staying aligned with the team and meeting project milestones efficiently.

What are the key skills and qualifications needed to thrive as a Remote Avionics Integration Engineer, and why are they important?

To thrive as a Remote Avionics Integration Engineer, you need a solid background in electrical engineering, avionics systems, and integration processes, typically supported by a relevant engineering degree and experience in aerospace projects. Familiarity with industry tools like MATLAB, Simulink, CAD software, and certification standards such as DO-178C or DO-254 is crucial. Excellent problem-solving abilities, communication skills, and the ability to collaborate effectively in a remote, cross-functional team set top performers apart. These skills ensure the reliable integration and functionality of complex avionics systems, compliance with safety standards, and efficient teamwork across distributed environments.

What does a Remote Avionics Integration Engineer do?

A Remote Avionics Integration Engineer is responsible for integrating, testing, and troubleshooting avionics systems in aircraft while working remotely. They ensure that all electronic systems, such as communication, navigation, and control systems, work together seamlessly. This involves collaborating with design teams, writing integration documentation, supporting system verification, and resolving technical issues. Remote engineers utilize specialized software tools and may provide guidance to on-site teams during installation and testing phases.
What are popular job titles related to Remote Avionics Integration Engineer jobs in Bothell, WA? For Remote Avionics Integration Engineer jobs in Bothell, WA, the most frequently searched job titles are:
What job categories do people searching Remote Avionics Integration Engineer jobs in Bothell, WA look for? The top searched job categories for Remote Avionics Integration Engineer jobs in Bothell, WA are:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • On-site, Remote

$62 - $75/hr

Contractor

Re-posted 13 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and résumé to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/