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Remote Augmented Reality Developer Jobs in Springfield, OR

Ensure production leadership maintains realistic schedules, execution plans, and transparent ... Drive accountability across Engineering, Art, Design, QA, Production, and support disciplines.

Executive Producer

Eugene, OR · On-site +1

$130K - $140K/yr

Ensure production leadership maintains realistic schedules, execution plans, and transparent ... Drive accountability across Engineering, Art, Design, QA, Production, and support disciplines.

Executive Producer

Eugene, OR · On-site +1

$130K - $140K/yr

... across Engineering, Art, Design, QA, Production, and support disciplines. Client & Partner ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Remote Augmented Reality Developer information

See Springfield, OR salary details

$11

$60

$80

How much do remote augmented reality developer jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for remote augmented reality developer in Springfield, OR is $60.11, according to ZipRecruiter salary data. Most workers in this role earn between $52.26 and $67.40 per hour, depending on experience, location, and employer.

What is a remote augmented reality developer?

A Remote Augmented Reality (AR) Developer is a software professional who specializes in creating AR experiences and applications while working from a remote location. They use programming languages, 3D modeling tools, and AR frameworks to blend digital elements with the real world, often for mobile devices or smart glasses. Their work involves designing, coding, testing, and deploying AR solutions for various industries such as gaming, education, retail, and healthcare. Remote AR Developers collaborate with teams using online tools and may work as freelancers or as part of a distributed company. Their role requires strong technical skills as well as the ability to communicate and coordinate effectively in a remote work environment.

What are the key skills and qualifications needed to thrive as a remote augmented reality developer?

A Remote Augmented Reality Developer must have strong programming skills in languages such as C#, C++, or Java, along with a solid understanding of 3D graphics, AR principles, and a relevant degree in computer science or a related field. Familiarity with AR development platforms like Unity or Unreal Engine, experience using AR SDKs (e.g., ARKit, ARCore), and knowledge of version control systems are typically required. Excellent problem-solving, communication, and collaboration skills are crucial for remote teamwork and creative project execution. These competencies ensure the developer can build high-quality, innovative AR experiences efficiently while working effectively within distributed teams.

What are the main challenges faced by remote augmented reality developers when collaborating with cross-functional teams?

Remote augmented reality (AR) developers often work with designers, product managers, and backend engineers who may be in different locations and time zones. Coordinating real-time feedback on complex AR features and troubleshooting device-specific issues can be challenging without in-person interaction. To overcome these challenges, remote AR developers commonly rely on clear documentation, regular virtual meetings, and collaborative tools for code sharing and prototyping. Building strong communication skills and proactively aligning on project milestones are key to ensuring smooth teamwork and successful project delivery.

What is the difference between Remote Augmented Reality Developer vs Remote Virtual Reality Developer?

AspectRemote Augmented Reality DeveloperRemote Virtual Reality Developer
Required CredentialsBachelor's in Computer Science, AR/VR certificationsBachelor's in Computer Science, AR/VR certifications
Work EnvironmentDevelops AR applications for mobile devices and AR glassesCreates immersive VR experiences for headsets and simulations
Industry UsageRetail, gaming, healthcare, educationGaming, training, simulation, entertainment
Common Search/ComparisonYesYes

Both roles require similar credentials and often work in tech-driven industries. The main difference lies in the focus: AR developers create applications that overlay digital content onto the real world, while VR developers build fully immersive virtual environments. Understanding these distinctions helps job seekers target the right roles based on their skills and interests.

What job categories do people searching Remote Augmented Reality Developer jobs in Springfield, OR look for?

The top searched job categories for Remote Augmented Reality Developer jobs in Springfield, OR are:

Infographic showing various Remote Augmented Reality Developer job openings in Springfield, OR as of August 2026, with employment types broken down into 79% Full Time, 3% Part Time, and 18% Contract. Highlights an 81% Physical, 4% Hybrid, and 15% Remote job distribution, with an average salary of $125,037 per year, or $60.1 per hour.

Executive Producer

Pipeworks Studios

Eugene, OR • On-site, Remote

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 5 days ago


Job description

Pipeworks is growing our Production team and looking for an experienced Executive Producer! 
The Executive Producer (EP) is accountable for the successful execution and delivery of one or more full-development game projects. This role provides executive leadership across production, staffing, financial performance, client relationships, and delivery execution. Working closely with Studio Leadership and Discipline Directors, the EP ensures projects meet quality expectations while remaining on schedule and within budget. The EP serves as the senior operational leader for the engagement, balancing client goals, business objectives, team health, and delivery excellence.
Project Leadership
Provide executive oversight from project inception through launch and post-launch support.
Define delivery strategy, governance, staffing plans, milestone structure, and project objectives.
Ensure production leadership maintains realistic schedules, execution plans, and transparent reporting.
Partner with Lead Producers to remove roadblocks and enable delivery success.
Drive accountability across Engineering, Art, Design, QA, Production, and support disciplines.
Client & Partner Management
Serve as the executive point of contact for publishing and development partners.
Develop trusted relationships with client leadership.
Lead executive business reviews and milestone discussions.
Manage delivery expectations and negotiate scope changes alongside studio leadership.
Resolve escalated production, financial, and relationship issues.
Financial Ownership
Own overall project financial performance.
Monitor budgets, forecasts, utilization, burn rate, and profitability.
Partner with Finance to ensure accurate forecasting and reporting.
Make staffing and scope recommendations that protect project health and business objectives.
Team Leadership
Mentor Senior Producers and Project Managers.
Partner with discipline leaders on staffing strategy and organizational planning.
Promote sustainable production practices and healthy team culture.
Support hiring, succession planning, and leadership development.
Risk Management
Identify schedule, staffing, technical, financial, and quality risks.
Drive mitigation planning across departments.
Escalate critical issues with clear recommendations and decision options.
Studio Leadership
Contribute to studio planning and operational improvements.
Help establish production standards and best practices.
Participate in strategic planning and long-term business initiatives.
10+ years of professional game development experience.
5+ years leading large-scale game development programs.
Multiple shipped console, PC, or live service titles.
Strong financial and resource planning experience.
Demonstrated success managing publisher or external development relationships.
Excellent communication, leadership, and negotiation skills.
Experience leading cross-functional teams through all phases of development.
A Flexible Working Environment
Almost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 19+ Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
A Commitment to Diversity, Equity, and Inclusion
Pipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.