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Remote Audio Visual Programmer Jobs in Austin, TX

Remote * Salary $140k - $200k * Series B Company * Tech Stack: React, Python, Django, Agnostic ... Work with Product, Engineering, Customer Support, Product Marketing and Sales partners to represent ...

CPQ Solution Architect

Austin, TX · Remote

$62.50 - $82.25/hr

... Model Remote Architect/Sr Developer to join a team who are working an exciting Digital ... using Visual Modeler Proficient in application development using Core Java, Java EE, JSP ...

Director, Strategic Projects

Austin, TX · On-site +1

$125K - $150K/yr

Demonstrated ability to re-engineer processes, modernize systems, and deliver measurable ... This role will have an annual salary of $125,000-$150,000 This position is classified as remote but ...

User Experience Designer

Austin, TX · On-site +1

$135K - $175K/yr

Founded by data scientists and engineers, Striveworks set out to make the journey from deployment ... Portfolio demonstrating strong craft across UX research, interaction design, and visual design-with ...

Depending on your expertise, you might design infrastructure in remote locations, develop renewable ... Collaborate with cross-functional teams, including developers, product managers, and business ...

... engineers, scientists, digital innovators, program and construction managers and other ... Join us. Position Summary As a remote Technical Solutions Civil Manager, you will serve as a ...

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Remote Audio Visual Programmer information

See Austin, TX salary details

$10

$34

$57

How much do remote audio visual programmer jobs pay per hour?

As of Jun 11, 2026, the average hourly pay for remote audio visual programmer in Austin, TX is $34.79, according to ZipRecruiter salary data. Most workers in this role earn between $25.72 and $42.40 per hour, depending on experience, location, and employer.

How do Remote Audio Visual Programmers typically collaborate with on-site teams and clients during project implementation?

Remote Audio Visual Programmers often work closely with on-site technicians, project managers, and clients through video calls, screen sharing, and remote access tools. Communication is key, as they need to clarify system requirements, guide hardware integration, and troubleshoot issues in real time. Regular check-ins and detailed documentation help ensure everyone stays aligned, especially when coordinating across different time zones. Building strong remote relationships and being proactive in communication are essential for smooth project delivery.

What are the key skills and qualifications needed to thrive as a Remote Audio Visual Programmer, and why are they important?

To thrive as a Remote Audio Visual Programmer, you need strong programming skills (such as Crestron, AMX, or Extron), a background in AV systems integration, and relevant certifications like CTS or manufacturer credentials. Proficiency with AV control software, remote troubleshooting tools, and network protocols is typically required. Excellent problem-solving abilities, strong communication, and self-motivation help professionals excel in remote and collaborative environments. These skills ensure seamless AV system performance, client satisfaction, and effective remote project delivery.

What is a Remote Audio Visual Programmer?

A Remote Audio Visual Programmer is a professional who designs, codes, and configures software for audio-visual (AV) systems, such as conference rooms, auditoriums, and smart home installations, while working from a remote location. They use programming languages and platforms specific to AV equipment to ensure seamless integration and automation of devices like projectors, sound systems, and lighting controls. Their role often involves troubleshooting, remote support, and collaborating with on-site technicians to deliver customized AV solutions.

What is the difference between Remote Audio Visual Programmer vs Remote AV Technician?

AspectRemote Audio Visual ProgrammerRemote AV Technician
CredentialsTypically requires programming certifications, AV software knowledge, and technical trainingUsually needs technical certifications, troubleshooting skills, and basic AV setup knowledge
Work EnvironmentPrimarily remote, focusing on software programming and system integrationRemote or on-site, handling equipment setup, troubleshooting, and maintenance
Industry UsageUsed in event production, corporate AV, and system integration companiesCommon in installation, maintenance, and support roles within AV services

The main difference is that Remote Audio Visual Programmers focus on developing and configuring AV systems remotely through software, while Remote AV Technicians handle the installation, troubleshooting, and maintenance of AV equipment, often on-site or remotely. Both roles require technical skills, but their daily tasks and focus areas differ significantly.

What are the most commonly searched types of Audio Visual Programmer jobs in Austin, TX? The most popular types of Audio Visual Programmer jobs in Austin, TX are:
What are popular job titles related to Remote Audio Visual Programmer jobs in Austin, TX? For Remote Audio Visual Programmer jobs in Austin, TX, the most frequently searched job titles are:
What job categories do people searching Remote Audio Visual Programmer jobs in Austin, TX look for? The top searched job categories for Remote Audio Visual Programmer jobs in Austin, TX are:
Infographic showing various Remote Audio Visual Programmer job openings in Austin, TX as of June 2026, with employment types broken down into 49% Full Time, 13% Part Time, and 38% Contract. Highlights an 100% Remote job distribution, with an average salary of $72,365 per year, or $34.8 per hour.
Environment Artist - GameSim - Talent Pipeline

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Posted 8 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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