2

Remote Audio Signal Processing Jobs in Austin, TX

Audio Lead (Games)

Austin, TX · On-site +1

$125K - $165K/yr

For more information on how we process your personal information, please review the Privacy policy ... Currently for this role, we can hire remote candidates with legal residence in Arizona, California ...

Audio Lead (Games)

Austin, TX · Remote

$125K - $165K/yr

For more information on how we process your personal information, please review the Privacy policy ... Currently for this role, we can hire remote candidates with legal residence in Arizona, California ...

Audio Lead (Games)

Austin, TX · On-site +1

$125K - $165K/yr

For more information on how we process your personal information, please review the Privacy policy ... Currently for this role, we can hire remote candidates with legal residence in Arizona, California ...

PRODUCT MANAGER III (Remote)

Austin, TX · On-site +1

$109K - $164K/yr

You are a self-starter who prioritizes results over process. You have a proven track record of ... Ability to bridge the gap between complex concepts (Signal Integrity, System Architecture) and ...

Director, Innovation and Discovery (Remote)

Austin, TX · On-site +1

$231K - $241K/yr

... signals into Frontier project opportunities before the competition sees them. * Design Thinking ... Build and refine the processes, rubrics, and rituals that make the Frontier a repeatable, scalable ...

next page

Showing results 1-20

Remote Audio Signal Processing information

See Austin, TX salary details

$29.2K

$83.7K

$170K

How much do remote audio signal processing jobs pay per year?

As of Jul 18, 2026, the average yearly pay for remote audio signal processing in Austin, TX is $83,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,600.00 and $112,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote Audio Signal Processing vs Remote Audio Engineering?

AspectRemote Audio Signal ProcessingRemote Audio Engineering
CredentialsKnowledge of audio algorithms, signal processing certificationsAudio engineering certifications, experience with recording/mixing
Work EnvironmentPrimarily software-based, focused on digital signal manipulationStudio or live sound environments, often involving hardware setup
Industry UsageTech companies, software development, audio tech startupsMusic production, broadcasting, live events
Search & Comparison IntentFocus on technical signal processing skillsFocus on audio production and engineering expertise

Remote Audio Signal Processing involves developing and applying algorithms to manipulate audio signals digitally, often requiring programming and technical skills. Remote Audio Engineering focuses on capturing, mixing, and producing audio content, emphasizing hands-on technical and creative skills. While both roles work remotely and in the audio industry, their core responsibilities and skill sets differ significantly.

What is remote audio signal processing?

Remote audio signal processing refers to the analysis, modification, and enhancement of audio signals using digital algorithms, typically performed from a location different from where the audio was recorded or is being used. Professionals in this field work with technologies such as noise reduction, echo cancellation, audio compression, and effects processing, often leveraging cloud-based tools and platforms. This allows for real-time audio improvements or transformations in applications like teleconferencing, streaming, and music production, all managed remotely.

What are some common challenges faced by professionals in remote audio signal processing roles, and how can they be addressed?

Professionals in remote audio signal processing often encounter challenges such as latency issues, inconsistent audio quality due to varying internet connections, and difficulties in real-time collaboration with team members or clients. To address these, it’s important to use reliable communication platforms, leverage cloud-based audio tools that support version control, and establish clear file-sharing protocols. Regular virtual meetings and clear documentation can also help ensure smooth collaboration and consistent project outcomes.

What are the key skills and qualifications needed to thrive as a Remote Audio Signal Processing Engineer, and why are they important?

To excel as a Remote Audio Signal Processing Engineer, you need strong knowledge of digital signal processing (DSP), audio algorithms, and programming skills, typically supported by a degree in electrical engineering, computer science, or a related field. Expertise in tools like MATLAB, Python, C++, and familiarity with platforms such as JUCE or VST, as well as experience with audio editing and analysis software, is highly valuable. Excellent problem-solving, communication, and self-motivation are essential soft skills for managing tasks independently and collaborating with distributed teams. These skills and qualifications are critical for developing high-quality audio solutions and ensuring effective project delivery in a remote work environment.
What are the most commonly searched types of Audio Signal Processing jobs in Austin, TX? The most popular types of Audio Signal Processing jobs in Austin, TX are:
What are popular job titles related to Remote Audio Signal Processing jobs in Austin, TX? For Remote Audio Signal Processing jobs in Austin, TX, the most frequently searched job titles are:
What job categories do people searching Remote Audio Signal Processing jobs in Austin, TX look for? The top searched job categories for Remote Audio Signal Processing jobs in Austin, TX are:
What cities near Austin, TX are hiring for Remote Audio Signal Processing jobs? Cities near Austin, TX with the most Remote Audio Signal Processing job openings:
Audio Lead (Games)

Audio Lead (Games)

Skydance

Austin, TX • On-site, Remote

$125K - $165K/yr

Full-time

Re-posted 15 days ago


Job description

Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
For more information on how we process your personal information, please review the Privacy policy located at https://privacy.paramount.com/recruitment-privacy-notice.
Why Join Us?
To put it simply: You'll work with great people, making top-tier, high-quality interactive experiences for the highly acclaimed new title, "Marvel 1943: Rise of Hydra". We have assembled the best external development, publishing and IP partners in the world. Our internal team will remain small relative to other AAA developers so we can all maintain the highest levels of familiarity, trust and effectiveness. You'll be surrounded by industry veterans, currently with an average of 20 years' experience, in a climate of mutual trust, maturity, candor and playful collaboration. We believe that life's too short to work with difficult people, regardless of talent, so exceptional character and strong principles are requirements for every role. Your days will be focused on solving creative and technical problems, not navigating corporate politics.
Currently for this role, we can hire remote candidates with legal residence in Arizona, California, Florida, Michigan, New York, North Carolina, Texas, Washington and Canada.
What You'll Do:
We are searching for an Audio Lead to join our core team developing a high-quality AAA single-player story- driven action-adventure game built using the Unreal Engine. As Audio Lead, you will define the creative vision, technical direction, and production standards for all audio in the project. You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative people with strong communication skills who are laser focused on achieving excellent results.
In This Role, You Will
  • Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative, and player experience goals.
  • Plan, source, and supervise external audio partners, composers, voice talent, and vendors as needed.
  • Review and approve audio assets to ensure quality, consistency, and technical performance standards are met, providing clear direction and feedback.
  • Oversee the end-to-end audio pipeline, from concept through implementation and final polish.
  • Collaborate closely with design, engineering, and art leads to ensure audio is fully integrated into gameplay systems and production workflows.
  • Partner with engineering to establish best practices for implementation in Unreal Engine.
  • Focus on clarity, mix balance, emotional impact, and accessibility.
  • Create and maintain documentation, pipelines, and standards that support a sustainable and efficient audio workflow.
  • Own scheduling, budgeting, and resource planning for all audio-related work.

We Are Looking For:
  • Demonstrated experience leading audio teams on shipped PC and/or console titles.
  • Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly).
  • Proven ability to manage vendors, contractors, composers, and voice production.
  • Experience overseeing adaptive or interactive music systems.
  • Deep understanding of cross-platform audio requirements, optimization, and certification considerations.
  • Strong communication skills and the ability to advocate for audio across disciplines.
  • Comfort working in a collaborative, remote-friendly studio environment.
  • A proactive, solution-oriented mindset suited to a small or growing team.

The annual salary range for this position in Los Angeles is $125,000 - $165,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description.
Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official "@skydance.com" email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.