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Remote Audio Programmer Jobs in Long Beach, CA (NOW HIRING)

Senior Gameplay Engineer

Santa Monica, CA ยท Remote

$150K - $180K/yr

Currently for this role, we can hire remote candidates with legal residence in Arizona, California ... Partner closely with Design, Animation, Audio, and Production to define and drive AI feature goals

Principal Engineer

Santa Monica, CA ยท Remote

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.

Senior Sound Designer

Glendale, CA ยท Remote

$95K - $128K/yr

  • Medical

  • Life

... engineers, and fellow audio creatives to build memorable worlds and emotionally engaging player ... Learn more about our benefits and perks at #LI-REQ #Gamesjobs #LI-Remote The hiring range for this ...

Recording Engineer

Burbank, CA ยท Remote

$28 - $33/hr

... outs, audio glitches, distortions, sync problems, missing lines and all the other errors spotted) * Problemsolveany software or technical errors that may arise in remote recording * Work with ...

Recording Engineer

Burbank, CA ยท Remote

$28 - $33/hr

... outs, audio glitches, distortions, sync problems, missing lines and all the other errors spotted) * Problemsolveany software or technical errors that may arise in remote recording * Work with ...

Full Stack Engineer

Irvine, CA ยท Remote

$160K - $190K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Remote (PST / MST / CST timezones; overlap with Australia required, especially in the first few ... around audio and display targeting. * Collaborate with the product team to define roadmap ...

Marketing Design Lead

Los Angeles, CA ยท On-site +1

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Location:100% Remote. We hire anywhere in the U.S. Position We're seeking an exceptional creative ... About Us For nearly 30 years, Antares Audio Technologies has defined the sound of modern music. We ...

Engineer II, Backend APIs

Los Angeles, CA ยท On-site +1

$125K - $135K/yr

  • Medical

  • Life

  • Retirement

... F remote, T/W/TH in-office) West Coast - Remote At Magnite, we cultivate an environment of ... audio. Our tech fuels billions of transactions per day! About this team: Magnite's Reporting ...

Senior Engineer

Los Angeles, CA ยท On-site +1

$135K - $175K/yr

  • Medical

  • Life

  • Retirement

Remote At Magnite, we cultivate an environment of continuous growth and collaboration. Our work ... audio. Our tech fuels billions of transactions per day! About this team: The Budgeting & Pacing ...

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Remote Audio Programmer information

See Long Beach, CA salary details

$12

$41

$72

How much do remote audio programmer jobs pay per hour?

As of Aug 13, 2026, the average hourly pay for remote audio programmer in Long Beach, CA is $41.57, according to ZipRecruiter salary data. Most workers in this role earn between $27.07 and $54.09 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a remote audio programmer, and why are they important?

To thrive as a Remote Audio Programmer, you need strong programming skills in languages like C++ or C#, a solid understanding of digital audio concepts, and a relevant degree or equivalent experience in computer science or audio engineering. Familiarity with audio middleware (such as FMOD or Wwise), version control systems (like Git), and digital audio workstations is typically required. Excellent problem-solving abilities, self-motivation, and effective remote communication skills help individuals excel in this role. These competencies are essential for developing robust audio solutions, collaborating efficiently with distributed teams, and ensuring high-quality sound integration in media projects.

What is a remote audio programmer?

A Remote Audio Programmer is a software developer who specializes in creating, implementing, and optimizing audio systems for digital products such as video games, mobile apps, or multimedia software, while working remotely. Their responsibilities may include developing audio engines, integrating sound effects and music, and ensuring high-quality audio performance across platforms. They often collaborate with audio designers, composers, and other developers to achieve the desired sound experience. Working remotely allows them to contribute from anywhere with a suitable internet connection. This role requires strong programming skills, typically in languages like C++ or C#, and a solid understanding of digital audio concepts.

How does a remote audio programmer typically collaborate with team members across different locations?

Remote Audio Programmers regularly use project management tools, version control systems, and communication platforms to stay connected with audio designers, developers, and producers. Collaboration often involves participating in virtual meetings, sharing code and assets through repositories, and providing feedback on audio implementation. Clear documentation and proactive communication are crucial for ensuring that audio features align with project goals, especially when working across time zones. This remote setup fosters a flexible environment but requires strong self-motivation and organizational skills.

What is the difference between Remote Audio Programmer vs Remote Sound Designer?

AspectRemote Audio ProgrammerRemote Sound Designer
Required SkillsProgramming, audio integration, scriptingSound creation, editing, mixing
Work EnvironmentGame development, software companies, multimedia projectsMedia production, gaming, advertising
Common CertificationsProgramming certifications, audio engineeringSound design courses, audio engineering certifications

While both roles involve working with audio, a Remote Audio Programmer focuses on coding and integrating audio into software or games, whereas a Remote Sound Designer specializes in creating and editing sound assets. The roles often collaborate but require different skill sets and certifications, with the programmer emphasizing technical skills and the designer emphasizing creative sound work.

What are popular job titles related to Remote Audio Programmer jobs in Long Beach, CA? For Remote Audio Programmer jobs in Long Beach, CA, the most frequently searched job titles are:
What job categories do people searching Remote Audio Programmer jobs in Long Beach, CA look for? The top searched job categories for Remote Audio Programmer jobs in Long Beach, CA are:
What cities near Long Beach, CA are hiring for Remote Audio Programmer jobs? Cities near Long Beach, CA with the most Remote Audio Programmer job openings:

Senior Gameplay Engineer

Skydance

Santa Monica, CA โ€ข Remote

$150K - $180K/yr

Full-time

Posted 28 days ago


Job description

Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.  
 
For more information on how we process your personal information, please review the Privacy policy located at https://privacy.paramount.com/recruitment-privacy-notice.
 
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Skydance is looking for a Senior Gameplay AI Engineer skilled in working with creative teams to build key NPC gameplay features and frameworks. 

Currently for this role, we can hire remote candidates with legal residence in Arizona, California, Florida, Michigan, New York, North Carolina, Texas, and Washington.

Responsibilities
  • Lead the design, architecture, and implementation of core gameplay AI systems
  • Drive technical direction for NPC gameplay systems and AI frameworks
  • Own large-scale AI features from concept through ship
  • Identify and resolve performance, scalability, and technical design challenges across gameplay systems.
  • Partner closely with Design, Animation, Audio, and Production to define and drive AI feature goals
  • Provide technical leadership and guidance across cross-functional gameplay initiative
  • Help establish engineering standards and improve team-wide AI development workflows
Requirements/Qualifications
  • 7+ years of professional gameplay/AI engineering experience
  • Proven experience owning large gameplay or AI systems in a production environment.
  • Experience architecting and implementing AI simulation systems and features from scratch using a combination of C++, Blueprints, and other tools.
  • In-depth knowledge of industry standard gameplay AI simulation systems, techniques and frameworks (e.g, Behavior Trees, FSMs, Utility AI)
  • Demonstrated collaboration with designers, artists, and audio developers to iterate on and refine key AI behaviors and system tunings.
  • Ability to take ownership of major systems, maintain development schedules, and drive major implementation tasks.
  • Extensive experience with Unreal Engine, using and understanding the different gameplay AI authoring tools, modifying and creating custom tech to extend the base engine feature sets.
  • Experience with animation techniques driving AI characters (e.g, Animation Blueprints, Montages, Control Rig, MotionMatching)
  • Self-motivated and self-directing, willing to pitch in areas of development beyond direct responsibilities.
  • A passionate eye towards delivering quality and highly-tuned game feel.
  • Experience mentoring and supporting other engineers through code reviews, technical guidance, and best practices – helping them stay on track and true to the overall vision of the game.
  • Excellent communication skills, both written and verbal.
  • Strong problem-solving skills.
The annual salary range for this position in Los Angeles is $150,000 – $180,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors.  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. 
 
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description. 
 
#Games #LI-hybrid #Remote

Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
 
 
Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.