2

Remote Audio Engineer Jobs in Vancouver, BC (NOW HIRING)

Our studio operates as a remote-first workplace, offering flexible work arrangements. PLEASE NOTE ... design, programming, art, production, community management, audio, and animation. If you are ...

Design Director

Vancouver, BC · On-site +1

CA$140K - CA$160K/yr

Our studio operates as a remote-first workplace, offering flexible work arrangements. PLEASE NOTE ... Collaborate closely with engineering, art, audio, and production to establish effective workflows ...

The Systems Engineering team at Clio builds and operates the systems that power all of our cloud ... This is for a net new role. #LI-Remote What you will find here: Compensation is one of the main ...

Account Executive

Vancouver, BC · On-site +1

CA$55K - CA$65K/yr

Flexible work environment with both remote and in office attendance and fun team building activities Pay Transparency For individuals assigned and/or hired to work in British Columbia, MiQ is ...

Remote Audio Engineer information

See Vancouver, BC salary details

$10

$37

$74

How much do remote audio engineer jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for remote audio engineer in Vancouver, BC is $37.05, according to ZipRecruiter salary data. Most workers in this role earn between $22.71 and $46.62 per hour, depending on experience, location, and employer.

What is a remote audio engineer?

A Remote Audio Engineer is responsible for recording, editing, mixing, and mastering audio from a remote location using digital tools and software. They work on projects such as music production, podcasts, voiceovers, and film audio without needing to be physically present in a studio. This role requires expertise in audio software like Pro Tools, Logic Pro, or Ableton Live, as well as strong communication skills to collaborate with clients and teams online. Many Remote Audio Engineers work as freelancers or for companies that offer virtual production services.

What are the typical daily responsibilities of a remote audio engineer and how do they coordinate with other team members remotely?

A Remote Audio Engineer's day often involves tasks such as recording and editing audio tracks, mixing sessions, troubleshooting technical issues, and ensuring deliverables meet project specifications. Communication and collaboration are managed through digital platforms, including shared cloud storage, video conferencing, and project management tools, allowing seamless coordination with producers, artists, and other engineers. Regular check-ins, detailed documentation, and clearly defined workflows help maintain alignment and keep projects on schedule. Working remotely requires heightened responsiveness and adaptability, as you may need to adjust to different time zones or last-minute creative feedback.

What are the key skills and qualifications needed to thrive as a remote audio engineer, and why are they important?

To thrive as a Remote Audio Engineer, you need expertise in audio recording, editing, mixing, and mastering, typically backed by a relevant degree or significant industry experience. Proficiency with digital audio workstations (such as Pro Tools, Ableton Live, or Logic Pro), remote collaboration platforms, and high-quality audio equipment is essential. Excellent communication, self-motivation, and strong time management skills distinguish top performers in this remote setting. These abilities ensure high-quality audio production, meet client expectations, and facilitate effective teamwork despite working from different locations.

Infographic showing various Remote Audio Engineer job openings in Vancouver, BC as of August 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 84% Physical, 6% Hybrid, and 10% Remote job distribution, with an average salary of $77,060 per year, or $37 per hour.

Intermediate Software Engineer (Unreal Engine 5)

Blackbird Interactive

Vancouver, BC • On-site, Remote

CA$108K - CA$132K/yr

Full-time

Posted 9 days ago


Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
 
Our studio operates as a remote-first workplace, offering flexible work arrangements.
 
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

We are looking for an Intermediate Software Engineer to build various gameplay and engine systems for a new original game being developed in Unreal Engine 5. You will work across core gameplay systems, multiplayer and networking, UI support, and other systems essential to delivering a polished, performant and fun experience. This role is remote-friendly in Canada with Pacific-time overlap required.
Responsibilities
  • Core Gameplay Features - Design and implement player-facing systems such as movement, traversal, interactions, and progression using C++ and Blueprints.

  • System Design & Architecture - Create modular, data-driven gameplay systems that support rapid iteration and scale across PC and other platforms.

  • Cross-disciplinary Collaboration - Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting.

  • Performance & Stability - Profile and optimize gameplay systems to meet performance and memory budgets, and contribute to stability through testing and debugging.

  • Technical Mentorship - Share gameplay engineering best practices through code reviews and informal mentorship of associate engineers.

  • Continuous Improvement - Stay up to date with UE5 subsystems (GAS, MassEntity, Chaos), propose tooling or workflow improvements, and help drive internal knowledge sharing.

Requirements
  • Have 3+ years of professional experience using C++ in Unreal Engine 4 or 5, with a strong focus on gameplay systems.

  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.

  • Have shipped at least one commercial game featuring your gameplay contributions.

  • Are passionate about prototyping, polish, and tight player control and feedback loops.

  • Communicate clearly and value cross-functional collaboration.

  • Are comfortable with Perforce, Git, or similar version control systems and modern profiling/debugging tools.

Pluses
  • Experience working on VR platforms, particularly with performance optimization and player input

  • Experience with Gameplay Ability System, MassEntity, or Chaos physics.

  • Contributions to improving build pipelines, CI, or automated gameplay testing.

  • Passion for accessibility, player expression, and inclusive game mechanics.

$108,000 - $132,000 a year
apply for this job