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Remote Audio Engineer Internship Jobs in Raleigh, NC

Own the implementation of audio in-engine in close partnership with programmers and engineers * Manage relationships with external audio studios and freelance sound designers * Set and manage audio ...

New

Flexible Hybrid (Office & Remote) Salary: $75,000 - $95,000 + Performance Bonus & Benefits ... relevant internships are encouraged to apply). * Licensure: Active Engineer in Training (EIT ...

Psychometrician

Durham, NC ยท Remote

$80K - $95K/yr

... internship experience will be considered. * Experience with statistical/psychometric programming ... Learn more about The Association on LinkedIn and our Career Site. #LI-Remote #GreatPlacetoWork We ...

Remote Audio Engineer Internship information

See Raleigh, NC salary details

$10

$18

$28

How much do remote audio engineer internship jobs pay per hour?

As of Jul 29, 2026, the average hourly pay for remote audio engineer internship in Raleigh, NC is $18.78, according to ZipRecruiter salary data. Most workers in this role earn between $15.67 and $20.34 per hour, depending on experience, location, and employer.

What are some common challenges faced during a remote audio engineer internship, and how can I overcome them?

As a remote audio engineer intern, one common challenge is ensuring effective communication and collaboration with your team, since you won't have in-person interactions. It's important to proactively participate in virtual meetings, ask for feedback, and use collaboration tools like Slack or Zoom. Additionally, managing your own schedule and troubleshooting technical issues independently can be difficult. Staying organized, maintaining a reliable home studio setup, and regularly checking in with your supervisor will help you succeed in this remote role.

What is a Remote Audio Engineer Internship?

A Remote Audio Engineer Internship is an entry-level position where interns gain practical experience in audio engineering while working from a remote location. Interns typically assist with tasks such as recording, mixing, editing, and mastering audio files for music, podcasts, or other media projects. They may also learn to use industry-standard software and tools, receive mentorship from experienced engineers, and collaborate with other team members online. This type of internship is ideal for students or recent graduates looking to build their skills and portfolio in the audio field without needing to relocate.

What are the key skills and qualifications needed to thrive as a Remote Audio Engineer Intern, and why are they important?

To thrive as a Remote Audio Engineer Intern, you need a foundational understanding of audio recording, editing, and mixing, often supported by coursework or entry-level experience in sound engineering. Familiarity with digital audio workstations (DAWs) like Pro Tools, Logic Pro, or Ableton Live, as well as basic audio hardware and software, is typically required. Strong communication, time management, and problem-solving skills help interns collaborate effectively and meet project deadlines in a remote environment. These skills and qualities are crucial for delivering high-quality audio work and adapting to the unique challenges of remote production.

What is the difference between Remote Audio Engineer Internship vs Remote Sound Technician Internship?

AspectRemote Audio Engineer InternshipRemote Sound Technician Internship
Required CredentialsBasic audio engineering knowledge, relevant coursework or certificationsKnowledge of sound equipment, technical skills, certifications optional
Work EnvironmentRemote, project-based, collaborative with audio teamsRemote or on-site, technical setup and troubleshooting focus
Industry UsageMusic, film, broadcasting, podcastingLive events, studio recordings, broadcasting

The main difference is that a Remote Audio Engineer Internship focuses on designing, mixing, and mastering audio remotely, often involving software skills. In contrast, a Remote Sound Technician Internship emphasizes technical setup, equipment troubleshooting, and supporting live or recorded sessions. Both roles require technical knowledge but differ in their focus areas within the audio industry.

What are the most commonly searched types of Remote Audio Engineer jobs in Raleigh, NC? The most popular types of Remote Audio Engineer jobs in Raleigh, NC are:
What are popular job titles related to Remote Audio Engineer Internship jobs in Raleigh, NC? For Remote Audio Engineer Internship jobs in Raleigh, NC, the most frequently searched job titles are:
What job categories do people searching Remote Audio Engineer Internship jobs in Raleigh, NC look for? The top searched job categories for Remote Audio Engineer Internship jobs in Raleigh, NC are:

Audio Director (Remote)

AGBO

Raleigh, NC โ€ข Remote

Full-time

Posted yesterday

New


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of Fortniteas a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytellingand we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you. Position Summary: AGBO is looking for an Audio Director to set the creative and technical bar for audio across games building signature SFX, shaping dialogue and music, and solving implementation problems in-engine. You'll partner directly with game directors to make sure audio drives story and gameplay feel, and you'll define the pipelines and stands that scale as our slate grows.

Key Responsibilities:

  • Own the end-to-end audio vision for interactive projects from pre-production through ship
  • Collaborate with game directors, narrative designers, and production teams to ensure audio supports gameplay, story, and pacing
  • Define the audio team's core tools, workflows, and technical standards so the team can work efficiently and consistently as the company and project scales
  • Own the implementation of audio in-engine in close partnership with programmers and engineers
  • Manage relationships with external audio studios and freelance sound designers
  • Set and manage audio budgets, schedules, and resourcing
  • Establish and evolve audio pipelines, tools, and best practices that scale
  • Set and uphold quality bars for mixing, spatial audio, and platform-specific audio requirements
  • Represent audio in cross-departmental creative reviews
  • Stay current with industry trends and emerging tools in game audio, spatial/ immersive sound and adaptive music
  • Perform all other duties as assigned

Qualifications & Skills:

  • 5-8 years of professional audio design experience, with a strong portfolio of shipped projects
  • Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (pro tools, Reaper, or similar)
  • Strong understanding of Unreal Engine and how audio integrates with real-time systems
  • Excellent collaboration and communication skills
  • Reel or portfolio demonstrating range across sound design and music integration

Additional Information:

  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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