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Remote Artist Figure Model Jobs in California (NOW HIRING)

Character Artist

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on ...

Character Artist

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on ...

Character Designer

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on ...

Character Designer

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on ...

Produce and quality-check Tables, Figures & Listings (TFLs). * Review Clinical Study Reports (CSRs ... Survival analysis, mixed models, covariate adjustment * Multiplicity control & ICH E9(R1)

Produce and quality-check Tables, Figures & Listings (TFLs). * Review Clinical Study Reports (CSRs ... Survival analysis, mixed models, covariate adjustment * Multiplicity control & ICH E9(R1)

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Remote Artist Figure Model information

What is a remote artist figure model?

Remote artist figure models are individuals who pose for artists, illustrators, or art classes via online platforms rather than in person. They help artists study the human form, movement, and anatomy by providing live reference through video calls or by sharing high-quality photos. This role allows for flexibility in location and scheduling, making figure modeling accessible to a wider range of models and artists. Remote sessions may involve clothed or nude poses, depending on the requirements and agreements between the model and the artist or institution.

What does a typical remote session look like for a remote artist figure model, and how do models and artists collaborate virtually?

In a remote artist figure model session, you'll typically pose in a well-lit space using a webcam or digital camera, following specific instructions from artists or facilitators via a video platform. Communication is key, as you'll need to adjust poses and timing based on live feedback from participants. Sessions can vary in length, often involving multiple short and long poses. You'll collaborate closely with the session organizer and sometimes with other models, ensuring clear visibility and maintaining professionalism throughout. This setup allows for creative flexibility but also requires strong self-management and reliable technology.

What are the key skills and qualifications needed to thrive as a remote artist figure model, and why are they important?

To thrive as a Remote Artist Figure Model, you need body awareness, the ability to hold poses for extended periods, and a professional attitude, often with previous modeling or art class experience preferred. Familiarity with video conferencing platforms, high-quality cameras, and proper lighting setups is typically required. Reliability, punctuality, and strong communication skills help models work effectively with artists and instructors remotely. These skills ensure productive sessions, clear artistic references, and a positive working relationship essential for both live and virtual figure drawing environments.

What is the difference between Remote Artist Figure Model vs Remote Life Drawing Model?

AspectRemote Artist Figure ModelRemote Life Drawing Model
CredentialsTypically none required, but some may have art or modeling experienceUsually no formal credentials, but experience in art modeling preferred
Work EnvironmentHome or remote studio, providing poses via video or photosHome or remote studio, providing live or recorded poses for art classes
Industry UsageUsed in art education, online art classes, and freelance modelingPrimarily used in art schools, workshops, and online art sessions

Remote Artist Figure Models and Remote Life Drawing Models both work in the art industry, providing poses for artists remotely. The main difference lies in the context: Remote Artist Figure Models often focus on creating content for online art projects, while Remote Life Drawing Models typically participate in live or recorded art classes. Both roles require the ability to hold poses and communicate effectively with artists remotely, making them similar but tailored to different artistic settings.

What are the most commonly searched types of Artist Figure Model jobs in California?

The most popular types of Artist Figure Model jobs in California are:

What are popular job titles related to Remote Artist Figure Model jobs in California?

For Remote Artist Figure Model jobs in California, the most frequently searched job titles are:

What job categories do people searching Remote Artist Figure Model jobs in California look for?

The top searched job categories for Remote Artist Figure Model jobs in California are:

What cities in California are hiring for Remote Artist Figure Model jobs?

Cities in California with the most Remote Artist Figure Model job openings:

3D Character & Creature Artist - Remote - Revenue Share

3METAD

San Jose, CA โ€ข On-site, Remote

Part-time

This job post hasย expired 1 day ago.ย Applications are no longer accepted.


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models. You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES

We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges. We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession. WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours.

COMPENSATION

Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance. Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis.

Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success. REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team. Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred.

RESPONSIBILITIES

Create optimized low-poly and high-poly 3D models for production. Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions. Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets.

Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed. We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews.

Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x. Get notified about new Character Artist jobs in San Jose, CA .