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Remote Art Jobs in Quebec (NOW HIRING)

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... players. #LI-Remote For candidates located in Quebec: This position requires professional ...

Devoted Studios is a globally remote development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to ...

Work closely with design, art, and engineering teams to maintain project timelines and deliverables ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Description Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across ...

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones ...

We will work closely and constructively across design, art, engineering, animation, and audio teams ... players. #LI-Remote For candidates located in Quebec: This position requires professional ...

Chez Ingeno , l'art de l'innovation se marie a des pratiques rigoureuses. Le clean code , le DevOps ... Une politique de teletravail 100% Remote avec la possibilite de venir travailler dans nos bureaux a ...

Remote Art information

See Quebec salary details

$21.5K

$128.7K

$214K

How much do remote art jobs pay per year?

As of Aug 27, 2026, the average yearly pay for remote art in Quebec is $128,735.00, according to ZipRecruiter salary data. Most workers in this role earn between $59,500.00 and $183,500.00 per year, depending on experience, location, and employer.

What is remote art?

A Remote Art job refers to any position in the art field—such as digital artist, illustrator, graphic designer, or concept artist—that can be performed from a location outside of a traditional office, usually from home or any place with internet access. These jobs often involve creating visual content for clients, companies, or personal projects using digital tools and communication platforms. Remote Art jobs offer flexibility and the opportunity to work with clients globally, but they also require strong self-motivation, time management, and digital communication skills.

What are the key skills and qualifications needed to thrive as a remote artist?

To excel as a Remote Artist, you need strong artistic ability, proficiency in design principles, and a portfolio demonstrating your creative work, often supported by a degree or training in fine arts or graphic design. Familiarity with digital art software such as Adobe Creative Suite, Procreate, or other industry-standard tools is typically required. Excellent communication, time management, and self-motivation are crucial soft skills for collaborating with clients and teams from a distance. These skills and qualities ensure high-quality creative output, effective remote collaboration, and the ability to meet project deadlines in a virtual work environment.

How does remote collaboration typically work for art teams, and what tools are commonly used to stay connected and productive?

Remote art teams often rely on a combination of communication and project management tools to ensure seamless collaboration. Platforms like Slack, Microsoft Teams, and Zoom are widely used for real-time discussions and meetings, while tools such as Trello, Asana, or Jira help manage project timelines and deliverables. For sharing and reviewing artwork, cloud-based services like Google Drive, Dropbox, or specialized platforms like Figma and Adobe Creative Cloud are commonly utilized. Regular check-ins and feedback sessions are important to maintain creative alignment and team cohesion. Adapting to asynchronous communication and being proactive in sharing updates are key to thriving in a remote art environment.

What is the difference between Remote Art vs Remote Graphic Designer?

AspectRemote ArtRemote Graphic Designer
Required CredentialsPortfolio, art-related certificationsPortfolio, design certifications (e.g., Adobe Certified)
Work EnvironmentCreative studios, freelance, agency settingsMarketing firms, advertising agencies, freelance
Industry UsageArt, entertainment, gaming, illustrationAdvertising, branding, digital media
Common Search IntentFinding artistic roles, freelance art jobsDesign projects, branding, digital design jobs

Remote Art focuses on creating original artwork, illustrations, and visual concepts, often requiring a strong portfolio and artistic skills. Remote Graphic Designer emphasizes designing visual content for branding, marketing, and digital media, with a focus on software proficiency. While both roles are creative and often remote, they serve different industry needs and require distinct skill sets.

What are the most commonly searched types of Art jobs in Quebec?

The most popular types of Art jobs in Quebec are:

What are popular job titles related to Remote Art jobs in Quebec?

For Remote Art jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Remote Art jobs in Quebec look for?

The top searched job categories for Remote Art jobs in Quebec are:

Infographic showing various Remote Art job openings in Quebec as of August 2026, with employment types broken down into 89% Full Time, and 11% Contract. Highlights an 100% Remote job distribution, with an average salary of $128,735 per year, or $61.9 per hour.

Artiste de niveau senior/Senior Level Artist - Remote, Canada

People Can Fly

Montreal, QC • On-site, Remote

Full-time

Dental, PTO

Posted 7 days ago


Job description

Company Description

*We are looking for a Senior Level Artist for a fully remote role in Canada. The ideal candidate should have strong Unreal Engine skills.
People Can Fly
est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier.

Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. En tant que l'un des studios les plus chevronnés dans l'utilisation du moteur Unreal Engine, nous continuons à développer notre expertise et à dépasser les limites du possible dans le domaine du développement de jeux vidéo.

Nos équipes créatives travaillent actuellement sur plusieurs titres captivants : Gears of War: E-Day développé en collaboration avec Microsoft: projet Echo pour KRAFTON; et Lost Rift, une propriété intellectuelle originale que nous développons en interne selon notre modèle d'auto-édition. Nous explorons également de nouvelles plateformes et expériences avec la réalité virtuelle et d'autres projets non annoncés.

Fort de plus de 20 ans d'expérience, PCF continue d'explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et les plus avant-gardistes du secteur, afin de créer la prochaine génération de jeux d'action pour les joueurs du monde entier.

Si vous nous rejoignez dans cette aventure, vous aurez la chance de perfectionner votre art, d'élargir vos connaissances et de travailler aux côtés des meilleurs du marché afin de créer des expériences uniques et inoubliables pour les joueurs du monde entier.

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People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.

With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.

If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

Job Description

Objectif principal du rôle

  • Produire efficacement des niveaux jouables en se basant sur la vision des directeurs artistiques et des besoins en matière de conception de niveaux.

Collaboration au sein du studio

  • Art Coneptuel, art des personnages, art de l'environment, art technique, conception de niveau et l'animation

Responsabilités

Maintenir la direction artistique et la qualité

  • Produire efficacement des niveaux jouables en se basant sur la vision des directeurs artistiques et les besoins de la conception des niveaux avec la coopération du responsable.
  • Créer la géométrie du monde et la composition des niveaux dans Unreal Engine.
  • Redessiner les éléments existants pour leur donner une nouvelle forme.
  • Bloquer les modules et les niveaux, créer les premiers éléments.

Production/Délais

  • Produire des travaux dans le respect des spécifications et maintenir les flux de travail dans les délais impartis.

Retour d'information

  • Modéliser les actifs des mandataires.
  • Participer aux évaluations, s'adapter et mettre en pratique le retour d'information des responsables et des collègues d'une manière professionnelle.

Collaboration/communication 

  • Participer à des initiatives de recherche et développement, afin d'explorer de nouvelles techniques et de mettre en place des améliorations aux pipelines et aux flux de travail.

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Main goal of the role

  • To effectively produce playable levels based on Art directors vision and Level design needs

Collaboration within the studio

  • Concept Art, Character Art, Environment Art, Tech Art, Level Design, Animation

Duties

Maintain artistic direction and quality

  • To effectively produce playable levels based on Art directors vision and Level design needs with lead cooperation.
  • Creating world geometry and composition for levels in Unreal Engine.
  • Redesigning existing assets to new forms.
  • Blocking out modules and levels, creating first/proxy materials.

Production/deadline

  • Produce work within specifications and maintain workflow pipelines within given deadlines.

Feedback

  • Model proxy assets.
  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.

Collaboration/communication 

  • Participate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
Qualifications

Ce que nous recherchons

  • Un solide portfolio présentant des niveaux jouables avec des éléments géométriques créés.
  • Expérience et maîtrise des logiciels de modélisation 3D couramment utilisés dans le domaine (Maya, Max, Blender, ZBrush, Photoshop ou leurs équivalents).
  • Interpréter des concepts d'un point de vue artistique ou aller au-delà de l'idée initiale de manière créative.
  • Démonstration de la mise en scène narrative.
  • Une bonne compréhension des techniques artistiques traditionnelles, ainsi que des compétences fondamentales en matière de conception (notions de base en composition et en mise en page, forme, texture, valeur et couleur).
  • Expérience dans l'utilisation d'Unreal Engine (ou d'un logiciel équivalent).
  • Maîtrise parfaite des flux de travail modulaires.
  • Capacité dans l'utilisation des nuanceurs rendu basé sur la physique et des cartes normales.
  • Adaptif(-ive)
  • Capacité à recevoir et à mettre en pratique un retour d'information.
  • Volonté d'apprendre et de s'adapter à de nouveaux styles, techniques et flux de travail.
  • Capacité à collaborer avec les responsables et les différents départements pour résoudre les problèmes artistiques et techniques.
  • Excellente aptitudes à la communication orale et écrite en anglais 

Logiciel

Unreal Engine, Maya/3dsMax, Blender, Zbrush, Photoshop

Expérience

  • Au moins 3 ans d'expérience dans le développement de jeux AAA sur console et PC, dont 1 an avec Unreal Engine

Vous avez peut-être

  • Des compétences en arts traditionnels, associées à des compétences fondamentales en graphisme (typographie, couleur et lumière).
  • Expérience dans l'utilisation d'Unreal 4/5. Compétences en modélisation d'environnements.
  • Expérience en conception de niveaux.

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Must have qualifications

  • Strong portfolio showcasing playable levels with created geometry.
  • Experience and knowledge of industry-standard software packages for 3D modeling. (Maya, Max, Blender,  ZBrush, Photoshop, or their equivalents).
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • Demonstration of narrative set dressing.
  • A solid understanding of traditional art skills along with foundational design competencies (basics of composition and layout knowledge, shape, form, texture, value and color).
  • Experience working with Unreal Engine (or equivalent).
  • Full understanding of Modular Workflows.
  • Ability to use PBR shaders and normal maps.
  • Adaptive.
  • Ability to receive and implement feedback.
  • Willingness to learn and adapt to new styles, techniques and workflows.
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
  • Strong verbal and written communication skills in English.

Software 

  • Unreal Engine, Maya/3dsMax, Blender, Zbrush, Photoshop

Experience

  • 3+ years in AAA console/PC game development, including 1 year in Unreal Engine

​​​​Nice to have qualifications

  • Traditional art skills along with core graphic design competencies (typography, colour, and light).
  • Experience working with Unreal 4/5. Environment modelling skills.
  • Level Design experience

Additional Information

Ce que nous offrons:

  • Un ensemble d’avantages sociaux payés à 100 % par PCF. La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 1000 $ de services par année, en plus d’une couverture familiale ou individuelle).
  • Une couverture dentaire complète, y compris les soins dentaires.
  • La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour.
  • Une semaine de congé payé pendant les vacances d’hiver.
  • 20 jours de congé payé et 5 jours de congé de maladie payé.
  • Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge.
  • Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial.
  • L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font.

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What we offer:

  • Benefit package 100% paid by PCF. The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental well-being sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.