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Remote Art World Jobs (NOW HIRING)

We use our craft to inspire action and create measurable good in the world, bridging the gap ... Mondays, Thursdays and Fridays work remote We believe that our work, our organization, and each of ...

$112K - $117.50K/yr

We are looking for an Art Director to join Filevine's Brand team and play a central role in shaping how the world sees us. In this role, you will own the visual expression of our brand across every ...

Art Director - Remote

Charleston, WV · Remote

$100K - $150K/yr

We are looking for an Art Director to join Filevine's Brand team and play a central role in shaping how the world sees us. In this role, you will own the visual expression of our brand across every ...

$90K/yr

Working Hours This role is remote, but the team operates on Pacific Time (PST/PDT) . Candidates ... world around us.

... the world's leading e-commerce and technology platforms), and scalable across markets. We're ... Working Hours This role is remote, but the team operates on Pacific Time (PST/PDT) . Candidates ...

3D Character Art Lead

$153K - $230K/yr

Would you like to contribute to a visually stunning world where art not only captivates but ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Tech Art Lead

$143K - $215K/yr

... new world at PlayStation. Your ability to craft exceptional character rigs and efficient art ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Art Director (US-Remote)

$123.90K - $130K/yr

We are a Growth Invention company built to help the world's most ambitious brands grow faster ... We are looking for an Art Director of In-Store Experience who is a "player-coach"-a hands-on ...

This role helps define how healthspan and longevity looks, feels, and shows up in the world. You ... • Remote and/or hybrid work environment that is flexible and considerate • Competitive ...

$140K - $160K/yr

This role helps define how healthspan and longevity looks, feels, and shows up in the world. You ... · Remote and/or hybrid work environment that is flexible and considerate · Competitive ...

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Remote Art World information

See salary details

$27K

$69.6K

$121.5K

How much do remote art world jobs pay per year?

As of May 29, 2026, the average yearly pay for remote art world in the United States is $69,553.00, according to ZipRecruiter salary data. Most workers in this role earn between $36,000.00 and $99,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Art World Professional, and why are they important?

To thrive as a Remote Art World Professional, you need a strong background in art history, curation, or arts management, often supported by a relevant degree or equivalent experience. Familiarity with digital collaboration tools, online gallery platforms, and project management systems like Trello or Asana is essential. Outstanding communication, self-motivation, and adaptability are key soft skills for engaging with clients, artists, and teams across distances. These skills are crucial for effectively managing art-related projects, fostering relationships, and navigating the unique challenges of remote work in the art sector.

What are some common challenges faced by professionals working in remote art world roles, and how can they be addressed?

Professionals in remote art world roles often encounter challenges such as limited face-to-face networking, difficulties in collaborating on creative projects, and managing time across different time zones. To address these, many rely on virtual collaboration tools, regular video meetings, and online art platforms to share work and ideas. Building a strong online presence and actively participating in virtual art communities can also help foster meaningful connections and career growth.

What is a 'Remote Art World' job?

A 'Remote Art World' job refers to positions within the art industry that can be performed from any location, rather than requiring physical presence in galleries, museums, or studios. These roles can include art curation, digital marketing, online art sales, virtual exhibition management, art education, or graphic design. Remote art professionals use digital tools and platforms to collaborate, create, and promote art globally. The rise of online galleries and virtual events has expanded opportunities for working remotely in the art world.

What is the difference between Remote Art World vs Remote Graphic Designer?

AspectRemote Art WorldRemote Graphic Designer
CredentialsPortfolio, art-related certificationsDesign degree, Adobe certifications
Work EnvironmentOnline platforms, art studiosDesign agencies, freelance platforms
Industry UsageFine arts, illustration, digital artAdvertising, branding, marketing
Search & ComparisonYesYes

Remote Art World encompasses a broad range of art-related roles, including illustration, digital art, and fine arts, often requiring a strong portfolio and artistic certifications. Remote Graphic Designer is more specialized, focusing on visual communication, branding, and marketing design, typically requiring design degrees and software skills. While both roles are remote and creative, Remote Art World offers a wider scope of artistic disciplines, whereas Remote Graphic Designer is centered on commercial design projects.

More about Remote Art World jobs
What cities are hiring for Remote Art World jobs? Cities with the most Remote Art World job openings:
What are the most commonly searched types of Art World jobs? The most popular types of Art World jobs are:
What states have the most Remote Art World jobs? States with the most job openings for Remote Art World jobs include:
Infographic showing various Remote Art World job openings in the United States as of May 2026, with employment types broken down into 64% Full Time, 18% Part Time, 9% Temporary, and 9% Contract. Highlights an 100% Remote job distribution, with an average salary of $69,553 per year, or $33.4 per hour.
Tech Art Lead

$143K - $215K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 14 hours ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how modular rigging systems enable quick iteration, how streamlined DCC pipelines empower artists, or how to achieve feature-quality characteranimationwithin real-time constraints? Come join us at teamLFG!

As aTech Art Leadat teamLFG, you'll collaborate closely with the art team to bring iconic characters to life from pre-production and beyond for a completely new world at PlayStation. Your ability to craft exceptional character rigs and efficient art workflows with a high degree of autonomy will delight animators and contribute to a class-leading action game!

As a member of our tight-knit art team, you'll balance craft expertise with a player-first mindset and willingness to contribute beyond your role to improve the prototype experience. Help build and deliver functional and innovative rigs in prototypes and establish scalable pipelines for production. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

  • Lead the Tech Art discipline & define the team's goals while also contributing directly as an IC in early stages of the project
  • Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work
  • Work closely with the Art Director to find innovative methods for bringing the team's artistic vision to screen
  • Ensure visual aspects of the game are performant across all platforms (PC, console)
  • Collaborate with project leadership to define and oversee the Technical Art roadmap, working cross team with technical artists, animators & designers to inform these decisions
  • Create custom tools to enhance the game's visual fidelity and performance.
  • Develop and refine workflows and pipelines that boost production efficiency and foster team collaboration.
  • Introduce new features to the art team by showcasing examples, giving presentations, and producing relevant documentation.
  • Engage in proactive communication with all stakeholders to ensure shared objectives and preemptively manage any challenges.

REQUIRED SKILLS

  • Experience in rigging workflow & pipeline creation
  • Production experience with standard content creation tools such as Maya, Substance Painter, and Photoshop as well as professional experience using Python
  • Ability to independently translate art team goals into creative solutions with a thorough understanding of cost, efficiency, and quality tradeoffs
  • Excellent communication and interpersonal skills, with the ability to work effectively in a team environment
  • Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics
  • Experience in managing and resolving stability, performance, and memory issues across different platforms.
  • Experience with Unreal Engine
  • Experience managing external resources effectively
  • Experience shipping across multiple platforms (PC, console)

Nice to have Skills

  • Ability to creatively solve problems for a wide variety of asks during R+D, as demonstrated by prior success in incubation environments
  • Ability to create unique custom shaders and effects that are efficient, scalable and deliver on the team's vision.
  • Ability to create and hook up gameplay VFX assets
  • Experience creating/managing modular environment systems

Please refer to our Candidate Privacy Noticefor more information about how we process your personal information, and your data protection rights.

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$143,000-$215,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.