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Remote Animation Jobs in Boston, MA (NOW HIRING)

Newfangled Studios | Remote, Boston, Massachusetts The Role Newfangled Studios is a Creative ... As a member of our animation team, you'll be working closely with our artists and directors to ...

Designer

Boston, MA · Remote

$60K - $80K/yr

Motion and animation skills, even if still developing - we care more about momentum than polish at this stage. * Comfort working independently in a remote-first environment with minimal hand-holding.

Ability to work independently and communicate effectively in a remote setting Nice to Have * Experience with motion/animation (After Effects) * Familiarity with accessibility standards (WCAG)

This is a fully remote role, working EST hours. **What You'll Do:** * Conduct in-depth job and task ... animation, and audio editing software. * Strong project management skills. * Excellent creative ...

Remote Animation information

See Boston, MA salary details

$11

$42

$76

How much do remote animation jobs pay per hour?

As of Jul 6, 2026, the average hourly pay for remote animation in Boston, MA is $42.82, according to ZipRecruiter salary data. Most workers in this role earn between $23.75 and $69.47 per hour, depending on experience, location, and employer.

What are some common challenges faced by remote animators, and how can they be managed effectively?

Remote animators often face challenges such as communication barriers, managing feedback loops, and staying aligned with the creative vision of the team. Effective use of collaboration tools, setting up regular check-ins, and maintaining clear documentation can help overcome these hurdles. Additionally, remote animators should proactively seek feedback, clarify expectations, and stay organized to ensure timely delivery of their work. Building strong relationships with colleagues through virtual meetings also fosters a supportive and productive remote work environment.

Can you work in animation remotely?

Yes, many animation jobs can be performed remotely, especially roles involving 2D or 3D animation, character design, and storyboarding. Remote animation positions often require proficiency with industry-standard software like Adobe After Effects, Toon Boom, or Blender, and good communication skills for collaboration. However, some roles may require on-site work for equipment setup or team meetings.

How can I make 2000 a week working from home?

Remote animation professionals can earn $2000 or more weekly by taking on multiple freelance projects, building a strong portfolio, and using platforms like Upwork or Fiverr. Developing specialized skills in software such as Adobe After Effects or Blender and maintaining a consistent schedule can help increase earning potential.

What is the difference between Remote Animation vs Remote Graphic Designer?

AspectRemote AnimationRemote Graphic Designer
Required SkillsAnimation software, storytelling, motion designDesign software, visual communication, branding
Work EnvironmentAnimation studios, media companies, freelanceAdvertising agencies, corporate branding, freelance
Common CertificationsAnimation certifications, Adobe Certified ExpertDesign certifications, Adobe Certified Expert

Remote Animation focuses on creating moving visuals and storytelling through animation software, often for media or entertainment. Remote Graphic Designer emphasizes static visual designs for branding, marketing, and print. Both roles require creative skills and software proficiency but differ mainly in output type and industry applications.

Will animation get replaced by AI?

Animation jobs, including remote animation roles, are unlikely to be fully replaced by AI because creative skills, storytelling, and artistic judgment remain essential. AI can assist with tasks like in-betweening or rendering, but human animators are needed for nuanced, original work and direction. Developing skills in software tools and understanding AI's capabilities can enhance an animator's role in the industry.

Does Disney hire remote animators?

Disney typically hires animators for in-office roles at its studios, but it has increasingly offered remote or hybrid work options for certain positions, especially during and after the COVID-19 pandemic. Remote animation roles often require proficiency in industry-standard tools like Maya or Adobe Creative Suite and may involve collaboration across teams.

What is a remote animation job?

A remote animation job involves creating animated visuals, characters, or effects while working from a location outside of a traditional office environment, typically from home. Remote animators use digital tools and software to design animations for films, video games, advertisements, or websites. Communication with clients or teams is usually handled online, allowing for flexible work arrangements and collaboration across different locations. These jobs require strong artistic skills, proficiency with animation software, and good time management.
What are the most commonly searched types of Animation jobs in Boston, MA? The most popular types of Animation jobs in Boston, MA are:
What are popular job titles related to Remote Animation jobs in Boston, MA? For Remote Animation jobs in Boston, MA, the most frequently searched job titles are:
What cities near Boston, MA are hiring for Remote Animation jobs? Cities near Boston, MA with the most Remote Animation job openings:
Infographic showing various Remote Animation job openings in Boston, MA as of July 2026, with employment types broken down into 80% Full Time, and 20% Part Time. Highlights an 100% Remote job distribution, with an average salary of $89,056 per year, or $42.8 per hour.

Senior Gameplay Animator (Locomotion)

CD PROJEKT RED

Boston, MA • On-site, Remote

$115K - $131K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 20 days ago


Job description

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
As a hands-on individual contributor, you will define the look and feel of player and NPC locomotion-from grounded movement to cybernetically motivated actions-for a high-quality animation experience. You will work from previsualization and prototyping through final in-engine implementation, collaborating with Art, Design, Technical Animation, and Engineering. Your goal will be to ensure animation content and runtime systems deliver a responsive, readable, and compelling player experience, setting the quality bar and best practices for locomotion animation across gameplay.

Daily Responsibilities:

  • Drive locomotion animation quality for player and NPC movement across gameplay states and contexts.
  • Partner with the Animation Lead and key stakeholders to align animation quality, style, and execution with the project's aesthetic goals, gameplay pillars, and overall player experience.
  • Collaborate daily within a cross-disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation.
  • Create pre-visualizations and prototypes to assist in communication and development.
  • Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture techniques to achieve seamless, expressive, reactive movement.
  • Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay.
  • Research, explore and advocate new techniques, systems, and workflows to improve animation quality, efficiency, and support evolving gameplay and previsualization needs.
  • Curate motion capture shot list and provide performance direction, preparing locomotion patterns and reference videos, and assisting on-stage as necessary.
  • Provide clear feedback and animation insight during reviews and collaborations, helping raise quality.
  • Provide mentorship, inspiration, and support to early-career animators through feedback, collaboration, and example.
Qualifications
  • 5+ years of professional experience in gameplay animation development with major contributions to player locomotion.
  • Experience on a shipped title with extensive 3Cs mechanics.
  • Professional experience developing animation for locomotion in Unreal Engine (or comparable engines), including Animation Blueprints, state machines, animation montages, blend spaces, motion matching, Control Rig, and runtime animation behaviors.
  • Proficient in 3D animation skills using Maya, MotionBuilder, or equivalent DCC tools.
  • Solid animation fundamentals, including weight, timing, posing, and clarity.
  • Ability to author hand-keyed animation and motion capture into compelling performances, refining motion capture to support gameplay dynamics while maintaining the integrity of the source.
  • Deep understanding of body mechanics and physics as they relate to believable character movement and locomotion.
  • Ability to deliver work in accordance with the artistic direction of the project.

Nice to Have:

  • Experience directing motion capture, particularly for motion matching.
  • Experience developing motion-matching locomotion systems.

Candidates should include a portfolio in their application. 

Additional Information

The application window for this position will close by 07/30/2026.

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.

Health & Well-being

  • Company paid medical healthcare (dental vision & mental health included).
  • Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • No dress-code - we like to keep it casual.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual Leave.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
  • Merch - regular chances to nab some cool swag!
  • Access to the cafeteria platform.
  • A welcome pack filled with goodies - to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
  • Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.

This position is a new role.

Estimated pay range for this position: $95,000 - $174,000 USD annually

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.

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