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Remote Animation Sound Design Jobs in Florida (NOW HIRING)

Lead Software Engineer (Remote)

Sunrise, FL · On-site +1

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... project design, artwork, sound etc. fits within the technical requirements of the platforms ... Work Culture * Remote, Hybrid, and On-site policy. * Collaborative, open-minded, creative ...

Creative Director

Tampa, FL · On-site +1

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Familiarity with video production pipelines, motion, and animation * * Bachelor's in Graphic Design ... Remote

Creative Director

Tampa, FL · On-site +1

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Location - We are flexible on remote working from home, if you are located in the USA and reside in ... Familiarity with video production pipelines, motion, and animation * * Bachelor's in Graphic Design ...

Creative Director

Tampa, FL · On-site +1

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Familiarity with video production pipelines, motion, and animation * * Bachelor's in Graphic Design ... Remote

Senior Mechanical/Piping Designer

Fort Lauderdale, FL · On-site +1

$55 - $75/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

This role could be remote within the United States or hybrid within one of our US Hub offices. Your ... Animation, MS Office, MS Project, BIM, Revit, and the ability to learn and use other design ...

Senior Mechanical/Piping Designer

Melbourne, FL · On-site +1

$55 - $75/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

This role could be remote within the United States or hybrid within one of our US Hub offices. Your ... Animation, MS Office, MS Project, BIM, Revit, and the ability to learn and use other design ...

Senior Mechanical/Piping Designer

Tallahassee, FL · On-site +1

$55 - $75/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

This role could be remote within the United States or hybrid within one of our US Hub offices. Your ... Animation, MS Office, MS Project, BIM, Revit, and the ability to learn and use other design ...

Senior Mechanical/Piping Designer

Tampa, FL · On-site +1

$55 - $75/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

This role could be remote within the United States or hybrid within one of our US Hub offices. Your ... Animation, MS Office, MS Project, BIM, Revit, and the ability to learn and use other design ...

BayCare System Office East - REMOTE * Status: Full Time * Shift Hours: 8:00 AM - 5:00 PM * Weekend ... design. * Participated in multiple phases of an integrated system implementation. * Have sound ...

Traveling and visiting project sites during design and construction Skills / Qualifications ... Able to apply sound engineering judgement to resolve technical issues * Able to take on ...

Traveling and visiting project sites during design and construction Skills / Qualifications ... Able to apply sound engineering judgement to resolve technical issues * Able to take on ...

Traveling and visiting project sites during design and construction Skills / Qualifications ... Able to apply sound engineering judgement to resolve technical issues * Able to take on ...

Traveling and visiting project sites during design and construction Skills / Qualifications ... Able to apply sound engineering judgement to resolve technical issues * Able to take on ...

Hybrid - mostly remote but occasional on site * Must reside and work within state of Florida (or be ... design. * Participated in multiple phases of an integrated system implementation. * Have sound ...

Showing results 21-40

Remote Animation Sound Design information

What is the difference between Remote Animation Sound Design vs Remote Video Editor?

AspectRemote Animation Sound DesignRemote Video Editor
Required SkillsSound editing, audio mixing, synchronization with animationVideo editing, color correction, timeline management
Work EnvironmentCollaborates with animators and sound engineers remotelyWorks with footage, effects, and transitions remotely
Industry UsageFilm, animation, gaming, multimediaFilm, TV, online content, marketing videos

Remote Animation Sound Design focuses on creating and editing audio elements to complement animated visuals, requiring sound editing and synchronization skills. Remote Video Editors handle assembling footage, applying effects, and finalizing videos. While both roles work remotely and require technical editing skills, their focus areas differ: one centers on sound, the other on visual editing.

What are the key skills and qualifications needed to thrive as a remote animation sound designer?

To thrive as a Remote Animation Sound Designer, you need expertise in audio production, sound editing, and a solid understanding of animation timing, often supported by a relevant degree or industry experience. Proficiency with digital audio workstations (DAWs) such as Pro Tools or Adobe Audition, as well as knowledge of sound libraries and synchronization software, is typically required. Creativity, strong communication, and time management skills are crucial for collaborating remotely with animation teams and meeting production deadlines. These skills ensure the creation of immersive, well-synced audio that enhances the storytelling and emotional impact of animated projects.

What are the common challenges faced by remote animation sound designers, and how can they be effectively managed?

Remote animation sound designers often encounter challenges such as coordinating with animation teams across different time zones, ensuring seamless communication regarding creative direction, and managing file sharing securely. To address these, it's important to establish clear communication channels (like scheduled video calls and project management tools), use reliable collaborative platforms for sharing large audio files, and set well-defined milestones to keep everyone aligned. Proactive communication and regular feedback sessions can help maintain a cohesive workflow and ensure that the sound design aligns with the animation team's vision.

What is remote animation sound design?

Remote animation sound design is the process of creating, editing, and integrating audio elements—such as sound effects, dialogue, and music—for animated projects while working from a location outside of a traditional studio, often from home. Sound designers collaborate with animators, directors, and other team members using digital tools and communication platforms to ensure the audio complements the visuals. This role requires a strong understanding of both audio production and animation workflows, as well as proficiency with digital audio workstations and sound libraries. As remote work becomes more common, animation studios increasingly rely on remote sound designers to bring their animated stories to life.

What are the most commonly searched types of Animation Sound Design jobs in Florida?

The most popular types of Animation Sound Design jobs in Florida are:

What are popular job titles related to Remote Animation Sound Design jobs in Florida?

For Remote Animation Sound Design jobs in Florida, the most frequently searched job titles are:

What job categories do people searching Remote Animation Sound Design jobs in Florida look for?

The top searched job categories for Remote Animation Sound Design jobs in Florida are:

What cities in Florida are hiring for Remote Animation Sound Design jobs?

Cities in Florida with the most Remote Animation Sound Design job openings:

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 26 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a game’s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the project’s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelor’s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.