Experience with Rigging and Animation * Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers) * Tool Programming, MEL, PyMel Python * Houdini experience Required ...
Experience with Rigging and Animation * Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers) * Tool Programming, MEL, PyMel Python * Houdini experience Required ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
$70K - $90K/yr
Experience with Rigging and Animation * Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers) * Tool Programming, MEL, PyMel Python * Houdini experience Required ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
$70K - $90K/yr
Experience with Rigging and Animation * Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers) * Tool Programming, MEL, PyMel Python * Houdini experience Required ...
Experience with Rigging and Animation * Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers) * Tool Programming, MEL, PyMel Python * Houdini experience Required ...
Quick apply
Experience with Rigging and Animation * Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers) * Tool Programming, MEL, PyMel Python * Houdini experience Required ...
Experience with Rigging and Animation * Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers) * Tool Programming, MEL, PyMel Python * Houdini experience Required ...
Quick apply
Experience with Rigging and Animation * Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers) * Tool Programming, MEL, PyMel Python * Houdini experience Required ...
Motion Designer (7078)
Seattle, WA · On-site +1
$65/hr
Stop Motion, CGI Animation, Vector Graphics, Visual Effects, 3D Modeling, Rigging. * Technical ... Remote. * Travel * None. This is not designed to cover or contain a comprehensive listing of ...
Motion Designer (7078)
Seattle, WA · On-site +1
$65/hr
Stop Motion, CGI Animation, Vector Graphics, Visual Effects, 3D Modeling, Rigging. * Technical ... Remote. * Travel * None. This is not designed to cover or contain a comprehensive listing of ...
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$70K - $120K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Experience with Rigging, Animation, or Motion Capture * Experience working in the Unreal Engine
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$70K - $120K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Experience with Rigging, Animation, or Motion Capture * Experience working in the Unreal Engine
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$142K - $170K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Experience with Rigging, Animation, or Motion Capture * Experience working in the Unreal Engine
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$142K - $170K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Experience with Rigging, Animation, or Motion Capture * Experience working in the Unreal Engine
Remote Animation Rigging information
See Bellevue, WA salary details
$17.69 is the 25th percentile. Wages below this are outliers.
$11.94 - $18.05
27% of jobs
$18.05 - $24.17
0% of jobs
$24.17 - $30.29
19% of jobs
The median wage is $32.17 / hr.
$30.29 - $36.40
14% of jobs
$36.40 - $42.52
4% of jobs
$42.52 - $48.64
0% of jobs
$48.64 - $54.75
0% of jobs
$54.75 - $60.87
0% of jobs
$66.71 is the 75th percentile. Wages above this are outliers.
$60.87 - $66.99
12% of jobs
$66.99 - $73.10
6% of jobs
$73.10 - $79.22
18% of jobs
$11
$44
$79
How much do remote animation rigging jobs pay per hour?
What are the main challenges of working remotely as an animation rigger, and how can I overcome them?
Working remotely as an animation rigger can present challenges such as coordinating with animation and modeling teams across different time zones and ensuring clear communication about rig functionality and technical constraints. To overcome these challenges, it's important to establish regular check-ins, utilize collaborative tools like Slack or project management platforms, and provide thorough documentation for your rigs. You may also need to adapt your workflow to accommodate feedback and file sharing in a distributed team environment. By staying organized, proactive, and communicative, you can maintain productivity and build strong working relationships, even when collaborating from afar.
What are the key skills and qualifications needed to thrive in remote animation rigging?
To thrive as a Remote Animation Rigging specialist, you need a solid understanding of human and creature anatomy, advanced knowledge of rigging principles, and experience with 3D animation software such as Maya or Blender. Familiarity with scripting languages like Python or MEL and proficiency with industry-standard rigging tools are highly valued, and formal training in animation or computer graphics is often preferred. Excellent problem-solving skills, strong communication, and the ability to collaborate effectively in a virtual team environment help set candidates apart. These skills are vital for creating functional, expressive rigs that drive animation quality while ensuring smooth collaboration and project delivery in a remote work setting.
What is a remote animation rigging?
A Remote Animation Rigging job involves creating digital skeletons and control systems for animated characters or objects while working from a remote location. Rigging artists ensure that models can move naturally by setting up joints, constraints, and deformers, often using software like Maya or Blender. They collaborate with animators and modelers to refine rigs for smooth animation. This role requires strong technical skills in scripting and problem-solving to optimize performance and realism.
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA • On-site, Remote
Contractor
Medical, Dental, Vision, Life, Retirement, PTO
Posted 8 days ago
Job description
We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us buildARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies.
We're looking for an exceptionally talented Technical Animator who lives and breathes Unreal Engine Animation Blueprints and Control Rig. You will own high-impact animation systems that bring creatures, characters, and gameplay to life. This is a systems-focused technical animation role: deep expertise in visual programming (AnimBPs + Control Rig) is the core requirement. Comfort with programming logic is essential, but day-to-day C++ work is not the focus.
Responsibilities:
- Design, write, and implement animation systems, using Unreal Engine Animation Blueprints and Control Rigs
- Create sophisticated Control Rig solutions (procedural animation, IK/FK systems, full-body IK, terrain adaptation, foot placement, active ragdoll blending, etc.)
- Develop responsive, scalable animation systems for bipeds, quadrupeds, and fantasy creatures
- Work closely with cross-functional teams to improve current solutions and create new ones
- Create documentation and provide pipeline improvements
- Optimize animation systems for performance, LODs, and large-scale creature ecosystems
Requirements:
- Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title.
- Expert-level proficiency with Unreal Engine Animation Blueprints (complex state machines, layered blends, procedural logic, gameplay-driven systems).
- Strong self-motivation and willingness to participate in many areas of game development
- Experience using Unreal Engine 5
Pluses:
- C++ experience (useful for deeper engine integration or performance work, but not a primary focus of the role)
- Experience with character/creature rigging and skinning in Maya, or Control Rig
- Degree in computer science or a related field
- Experience with Rigging and Animation
- Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers)
- Tool Programming, MEL, PyMel Python
- Houdini experience
Required Application Materials:
- Resume
- Cover Letter which should include
- Why you are interested in working for Studio Wildcard
- What games you are currently playing
- Portfolio or examples demonstrating Animation Blueprint and/or Control Rig work
About Studio Wildcard
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents.
Equal Opportunity Employer
Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.
Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.
Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
About Studio Wildcard
Sourced by ZipRecruiter
Industry
Pc games
Company size
11 - 50 Employees
Headquarters location
Kirkland, WA, US
Year founded
2014