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Remote Animation Layout Jobs in California (NOW HIRING)

Remote Salary: $50.00-$55.00/Hourly Role: Senior Brand Designer Primary Skills: Adobe Photoshop ... Responsibilities: - Evolve and maintain the brand system (color, layout, visual modules) - Design ...

UI Technical Designer

Los Angeles, CA · On-site +1

$109K - $148K/yr

Location Remote - United States Company Overview At thatgamecompany, we strive to create beautiful ... animation (After Effects, etc.). Understanding of HTML Flexbox layout system. Degree in Graphic ...

$90K/yr

Working Hours This role is remote, but the team operates on Pacific Time (PST/PDT) . Candidates ... Use Figma confidently for collaborative design, layout development, and feedback cycles. * Help ...

Working Hours This role is remote, but the team operates on Pacific Time (PST/PDT) . Candidates ... Use Figma confidently for collaborative design, layout development, and feedback cycles. * Help ...

Remote Animation Layout information

What are the key skills and qualifications needed to thrive as a Remote Animation Layout Artist, and why are they important?

To thrive as a Remote Animation Layout Artist, you need a solid background in animation principles, scene composition, and visual storytelling, often supported by a degree in animation or related fields. Proficiency with industry-standard software such as Toon Boom Harmony, Adobe Animate, or Autodesk Maya is typically required. Strong attention to detail, effective communication, and self-motivation are important soft skills for collaborating remotely and meeting production deadlines. These skills ensure the creation of visually compelling scenes that align with the director’s vision and maintain workflow efficiency in a remote environment.

What are some common challenges faced by remote animation layout artists, and how can they be effectively managed?

Remote animation layout artists often encounter challenges related to communication and collaboration, as they work with teams spread across different locations and time zones. Maintaining clear, consistent communication with directors, animators, and other departments is essential to ensure the visual continuity and timing of scenes. Utilizing collaborative tools such as video conferencing, project management software, and shared asset libraries helps streamline feedback and approvals. Staying organized and proactive in seeking clarification can help remote artists overcome potential misunderstandings and keep projects on track.

What is a Remote Animation Layout artist?

A Remote Animation Layout artist is a professional who creates the framework for animated scenes by establishing camera angles, shot composition, character positioning, and scene timing, all while working from a remote location. They translate storyboards into detailed digital layouts that serve as blueprints for animators. This role is crucial in ensuring visual continuity and storytelling flow in animated productions. Remote Animation Layout artists collaborate with directors, animators, and other team members through online communication tools and file-sharing platforms.

What is the difference between Remote Animation Layout vs Remote Character Animator?

AspectRemote Animation LayoutRemote Character Animator
Primary RoleCreating and arranging scenes, backgrounds, and camera setups for animation projectsDesigning and animating characters to bring stories to life
Required SkillsKnowledge of scene composition, layout software, understanding of animation pipelinesCharacter design, rigging, keyframe animation, storytelling skills
Work EnvironmentRemote, collaborative with animators and directorsRemote, often working closely with layout artists and directors
Industry UsageUsed in animation studios, film, TV, and game developmentCommon in animation studios, gaming, and film production

Remote Animation Layout focuses on scene setup and composition, while Remote Character Animator specializes in bringing characters to life through movement. Both roles often collaborate remotely within animation projects and require similar industry knowledge, but they serve different parts of the animation pipeline.

Senior Real-Time Cinematic Artist - Art Center Cinematics Team

Senior Real-Time Cinematic Artist - Art Center Cinematics Team

Snail Games USA

Beverly Hills, CA • On-site, Remote

$90K - $120K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 7 days ago


Job description

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role

Snail Games USA is seeking a Senior Real-Time Cinematic Artist to join the Art Center Cinematics team. This role is centered on cinematic camera work, shot layout, Unreal Sequencer execution, and previs, working closely with the Cinematic Director to turn rough creative direction, storyboards, references, and editorial beats into clear, reviewable in-engine sequences for game trailers, in-game cinematics, and cinematic gameplay moments.

You will collaborate with dedicated lighting, VFX, mocap, and animation partners, while your primary ownership remains building strong, feasible cinematic sequences directly in Unreal Engine. The ideal candidate has a strong cinematic eye, moves quickly from rough direction to usable shot passes, and understands how to balance creative ambition with real production constraints.

Job Type: Full-Time

Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming. Los Angeles area preferred.

Responsibilities
  • Block and refine cinematic shots directly in Unreal Engine with the Cinematic Director.

  • Create camera animation and shot layouts in Unreal Sequencer.

  • Turn storyboards, references, and rough direction into reviewable in-engine sequences.

  • Build fast previs/layout passes using available environments, temp assets, and placeholder animation.

  • Explore camera language, staging, timing, scale, and shot feasibility.

  • Identify which shots are production-safe, technically feasible, or reference-only.

  • Export rough cuts, playblasts, and review passes for creative feedback.

  • Keep shots, versions, Sequencer files, naming conventions, and review exports organized.

  • Track shot status, dependencies, blockers, and follow-ups so cinematic work stays visible and actionable.

  • Partner with animation, VFX, lighting, design, technical art, and production to flag dependencies and risks.

  • Help establish practical cinematic workflows and reusable Unreal setups.

Minimum Requirements
  • Shipped at least one video game title

  • Professional experience creating real-time cinematics, previs, cinematic layout, or game trailers.

  • Strong Unreal Engine experience, especially Unreal Sequencer.

  • Experience with Maya/Motionbuilder

  • Strong cinematic eye for camera, staging, timing, scale, composition, and continuity.

  • Ability to turn rough direction into clear, reviewable in-engine shot passes.

  • Experience building shots with existing assets, temp animation, and unfinished environments.

  • Ability to evaluate shot feasibility and communicate dependencies clearly.

  • Strong organization across shot lists, sequences, versions, exports, review notes, dependencies, and follow-ups.

  • Portfolio or reel showing cinematic camera work, layout, previs, or real-time sequence construction.

Nice to Have
  • Experience creating game trailers or promotional cinematics.

  • Experience with in-game cinematics or cinematic gameplay sequences.

  • Background in cinematic layout, previs, animation layout, trailer capture, or virtual production.

  • Experience with Movie Render Queue, virtual cameras, mocap, or performance capture workflows.

  • Experience helping establish cinematic pipelines, shot conventions, or reusable Unreal setups.

  • Familiarity with short-form vertical video or social-first cinematic content.

Salary Range

$90,000 - $120,000 Annually

Why Join the Snail Games USA Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.