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Remote Android Developer Jobs in Niles, IL (NOW HIRING)

As a Blue Prism Developer, you will lead Synch-Solutions into the future by translating system ... This role is 100% remote and, due to the sensitivity of the public sector, only USA citizens are ...

... remote sensing, weather and or soil data. We are revolutionizing the agriculture industry by ... and Android platforms (Swift and Kotlin languages) Deep knowledge of architectural patterns (e.g ...

Software Engineer, Product

Chicago, IL · Remote

$140K - $160K/yr

If you're passionate about solving massive-scale engineering challenges and eager to be part of a fast-paced remote startup culture, we encourage you to apply to join our team today! As a Software ...

... Learning Engineer, iOS and Android, data scientist, Developer solutions to industry giants ... Support, even from afar, with our remote assistance. Regular salary reviews? You betcha! Ready to ...

... Learning Engineer, iOS and Android, data scientist, Developer solutions to industry giants ... Support, even from afar, with our remote assistance. * Regular salary reviews? You betcha! Ready to ...

Software Developer

Deerfield, IL · Remote

$105K - $115K/yr

P osition: We are seeking a dynamic and motivated Software Developer to join our Internal Applications Team. The successful candidate will play a key role in the development, enhancement, and ...

Software Engineer

Chicago, IL · On-site +1

$100K - $150K/yr

Strong experience on the Frontend or the infrastructure (DevOps) * Prior FinTech experience Benefits: * Competitive salary and benefits package * Flexible, remote work * Fun, fast-paced work ...

Software Engineer

Chicago, IL · On-site +1

$100K - $150K/yr

Strong experience on the Frontend or the infrastructure (DevOps) * Prior FinTech experience Benefits: * Competitive salary and benefits package * Flexible, remote work * Fun, fast-paced work ...

Strong experience on the Frontend or the infrastructure (DevOps) * Prior FinTech experience Benefits: * Competitive salary and benefits package * Flexible, remote work * Fun, fast-paced work ...

Our work environment: Remote opportunities Growth advancement opportunities Flexible work ... Understand the importance of DevOps and CI/CD. Python is an important tool for DevOps, streamlining ...

Showing results 21-40

Remote Android Developer information

See Niles, IL salary details

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$83

How much do remote android developer jobs pay per hour?

As of Aug 17, 2026, the average hourly pay for remote android developer in Niles, IL is $60.84, according to ZipRecruiter salary data. Most workers in this role earn between $53.37 and $70.10 per hour, depending on experience, location, and employer.

What does a remote Android developer do?

A Remote Android Developer is a software engineer who designs, develops, tests, and maintains applications for devices running the Android operating system, all while working from a remote location outside of a traditional office environment. Their responsibilities include writing clean and efficient code, collaborating with team members via online tools, and troubleshooting bugs. They often work with technologies such as Java, Kotlin, and Android Studio to create user-friendly mobile applications. Communication and time management skills are especially important for remote roles to ensure successful project delivery.

What does a remote Android developer do?

As a remote Android developer, your job is to work from home and program software for Android systems. In this role, your duties may include working on a software application, evaluating the performance of code on each version of the Android platform, integrating common technologies like Java, and assessing whether or not software functions well on each device. Remote Android developers often produce lifecycle documentation, provide technical planning, ensure code quality, and coordinate with other developers. This job title refers exclusively to developing software for Google's Android operating system; remotely developing android robots is a different job and not likely to be found under this title.

What are the key skills and qualifications needed to thrive as a remote Android developer, and why are they important?

To thrive as a Remote Android Developer, you need strong proficiency in Java and Kotlin, solid understanding of Android SDK, and a degree in computer science or related field. Familiarity with Android Studio, version control systems like Git, and APIs such as RESTful services is typically required, and certifications like Google Associate Android Developer can be beneficial. Excellent problem-solving abilities, self-motivation, and effective communication are crucial soft skills for collaborating remotely with distributed teams. These skills and qualifications enable developers to deliver robust, user-friendly apps efficiently while maintaining productivity and collaboration in a remote environment.

How do remote Android developers typically collaborate with team members across different time zones?

Remote Android Developers often work with distributed teams, which requires strong communication and collaboration skills. They commonly use tools like Slack, Jira, and GitHub to coordinate tasks, share progress, and conduct code reviews asynchronously. Regular stand-up meetings are often scheduled to accommodate overlapping work hours, and thorough documentation is essential to keep everyone aligned. Adapting to time zone differences can be a challenge, but it also fosters independence and flexibility in managing one’s workload.

What cities near Niles, IL are hiring for Remote Android Developer jobs?

Cities near Niles, IL with the most Remote Android Developer job openings:

Infographic showing various Remote Android Developer job openings in Niles, IL as of August 2026, with employment types broken down into 59% Full Time, 13% Part Time, and 28% Contract. Highlights an 100% Remote job distribution, with an average salary of $126,555 per year, or $60.8 per hour.

Fractional Product Systems Designer (Web + iOS) - Remote (U.S. Based)

Serious Development

Chicago, IL • Remote

Part-time

Posted 24 days ago


Job description

Part-time: 20-30 hours per month

Details: Competitive hourly rate (Senior, Fractional). Long-term engagement if mutually successful

Job ID: 26FRA301

Fractional Product Systems Designer (Web + iOS) - Remote (U.S.- based)
    Overview

    Serious Development builds internal business applications at speed using: v0 for prototyping, Angular + PrimeNG for implementation, Native iOS apps that feel like iOS, not web-on-a-phone. We are seeking a Fractional Product Systems Designer (Web + iOS) to design how our products behave over time.

    Why This Role Exists

    We build internal business applications at speed using:

    • v0 for prototyping
    • Angular + PrimeNG for implementation
    • Native iOS apps that must feel like iOS, not web-on-a-phone

    As our velocity increased, traditional screen-based design became unnecessary. What did become necessary is system-level UX ownership.

    This role exists to ensure our products remain:

    • Predictable
    • Consistent
    • Native to their platforms
    • Easy to learn and hard to misuse

    You will not be designing every screen. You will be designing how the product behaves over time.

    Who You AreRequired
    • Senior-level product or systems designer
    • Experience with internal or enterprise applications
    • Strong systems thinking; comfortable defining rules and constraints
    • Deep familiarity with iOS as a platform (not just mobile UI)
    • Comfortable challenging PMs and saying don't ship that
    • Pragmatic, opinionated, and not precious about visuals

    Strong Plus

    • Experience cleaning up inconsistent products
    • Familiarity with component-based design systems
    • Experience working with engineers directly
    • Prior fractional or advisory roles

    Red Flags (for us)

    • Portfolio-first, system-light background
    • Strong preference for redesigns over convergence
    • Focus on delight over clarity and predictability
    • Reliance on Figma as the primary output
    What You'll Be Responsible ForProduct-wide UX coherence
    • Own interaction patterns across the product
    • Ensure similar problems are solved the same way
    • Reduce inconsistency as new modules are added
    • Prevent UX drift as multiple PMs and teams ship in parallel
    Working within existing products
    • Audit current applications and patterns
    • Identify what already works and should be preserved
    • Drive convergence not redesign-for-the-sake-of-redesign
    • Respect user muscle memory
    Web UX (Angular + PrimeNG)
    • Define how PrimeNG components are used (tables, forms, filters, modals)
    • Establish behavioral standards:
    • States
    • Errors
    • Permissions
    • Progressive disclosure
    • Prevent almost-the-same component variants
    iOS UX (Native-first)
    • Ensure strict alignment with Apple Human Interface Guidelines
    • Catch web/Android patterns leaking into iOS
    • Enforce native navigation, gestures, and control usage
    • Prioritize platform correctness over internal consistency when they conflict
    Partnering with PMs
    • Review v0 prototypes and early implementations
    • Provide fast, opinionated feedback
    • Help PMs reason through UX tradeoffs
    • Establish clear guardrails PMs can confidently operate within
    What You Will Not Be Doing
    • Pixel-perfect mock production
    • Designing every feature or screen
    • Maintaining Figma parity with code
    • Visual branding or marketing design
    • Creating handoff artifacts for engineers
    • If your default output is screens, this is not the right role.
    What Success Looks Like
    • UX feels consistent across modules and platforms
    • PMs move fast without inventing new patterns
    • Fewer usability questions from users
    • Faster onboarding with less training
    • No why does this work differently over here? moments
    • No large-scale UX rewrites six months later
    How You'll Work
    • Review-heavy, not production-heavy
    • Embedded early in feature thinking, not late-stage polish
    • Prefer rules, patterns, and written guidance over visuals
    • Use Figma only when a concept cannot be expressed clearly in text or prototypes
    • Code and prototypes are the source of truth.