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Remote Android Architect Jobs in Arizona (NOW HIRING)

Remote Rate: $130K per annum Job Responsibilities Develop and optimize features in a modern, low ... architecture Experience profiling and optimizing graphics performance on both GPU and CPU ...

... and Android platforms. Our backend services run on Kubernetes within AWS, and we're looking for ... We welcome both hybrid and remote candidates. You Are: * Innovative. You bring fresh ideas to ...

Remote Android Architect information

What is the difference between Remote Android Architect vs Remote Android Developer?

AspectRemote Android ArchitectRemote Android Developer
Required CredentialsProven experience in Android architecture, certifications like Google Associate Android Developer, and strong design skillsProficiency in Android development, certifications like Google Associate Android Developer, and coding expertise
Work EnvironmentDesigning app architecture, collaborating on high-level system design, often in a team of architects and senior developersWriting code, implementing features, debugging, and testing in a development team
Employer & Industry UsageTech companies, startups, and agencies focusing on scalable Android appsCompanies developing Android apps across various industries, from startups to large enterprises

The main difference is that a Remote Android Architect focuses on designing the overall app structure and architecture, ensuring scalability and performance, while a Remote Android Developer primarily writes code and implements features. Both roles require Android development skills and certifications, but the architect role involves higher-level planning and system design.

What cities in Arizona are hiring for Remote Android Architect jobs? Cities in Arizona with the most Remote Android Architect job openings:

Senior Graphics Engineer

H R PUNDITS INC

Phoenix, AZ • Remote

$130K/yr

Full-time

Posted 7 days ago


Job description

Job Title: Senior Graphics Engineer (Software Engineer V)
Location: Remote
Rate: $130K per annum
Job Responsibilities
Develop and optimize features in a modern, low-level Vulkan rendering engine Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR Push the limits of display quality, including high refresh-rate rendering, with color-accurate and HDR display Integrate the engine with research and adjacent systems from across the lab and company Investigate, triage, and fix bugs across the rendering stack and the experiences built with it Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac Write documentation and help prepare components for potential external release
Required Skills
Strong programming skills in C++
Substantial, hands-on experience with modern Vulkan development Experience with desktop graphics development Solid grasp of real-time rendering fundamentals, including the graphics pipeline, shading models, and GPU architecture Experience profiling and optimizing graphics performance on both GPU and CPU Experience with version control systems such as Git or Mercurial Excellent communication skills and strong attention to detail
Preferred Skills
Game engine development experience
Experience with neural rendering, radiance fields, or Gaussian splatting Experience with advanced rendering techniques such as ray tracing, deferred shading, or HDR Experience working with modern AI tooling (strongly preferred) Cross-platform development experience across Linux, Windows, and Mac (strongly preferred) Experience with desktop VR development using OpenXR (strongly preferred) Experience with additional graphics APIs such as OpenGL, D3D12, or Metal, or with mobile graphics development, particularly Android Experience integrating third-party graphics SDKs such as DLSS or other upscaling technologies Experience developing netcode for real-time or networked applications Experience with PyTorch, CUDA, and TensorRT, or with Python interop such as pybind11 Experience submitting code alongside academic publications at conferences such as CVPR or SIGGRAPH Experience open-sourcing new or maintaining existing open source projects, or with build systems such as CMake, Bazel, or Buck
Education/Experience
Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience

This is a remote position.