2

Remote Alpha Game Testing Jobs in Wyoming (NOW HIRING)

Remote Alpha Game Testing information

What is remote alpha game testing?

Remote Alpha Game Testing is a phase in game development where selected testers play and evaluate a game from their own locations before it is released to the public. Testers provide feedback on gameplay, report bugs, and help developers identify issues in the game's early stages. This process ensures that major problems are addressed before the game moves to beta testing or launch. Remote alpha testers often sign non-disclosure agreements and may use special tools to report issues directly to the development team.

What skills and qualifications are needed to be a remote alpha game tester?

To thrive as a Remote Alpha Game Tester, you need strong attention to detail, analytical thinking, and basic knowledge of software testing, often supported by familiarity with gaming platforms and bug tracking processes. Experience with tools like Jira, TestRail, or proprietary bug-reporting systems is typically required, and some employers may value certifications in software testing such as ISTQB. Excellent communication, adaptability, and a collaborative mindset help testers articulate issues clearly and work effectively with development teams. These skills and qualities are vital for identifying critical bugs early, ensuring game quality, and facilitating smooth communication in remote environments.

What challenges do remote alpha game testers face and how can they be managed?

Remote alpha game testers often encounter challenges such as limited communication with development teams, unclear bug reporting protocols, and adapting to rapidly changing builds. To manage these effectively, testers should make use of standardized bug tracking tools, maintain detailed notes, and proactively seek clarification when requirements are ambiguous. Strong self-motivation and time management are also essential, as remote testers need to stay organized and meet deadlines with minimal direct supervision. Regular check-ins with team leads or participation in scheduled virtual meetings can help testers stay aligned with project goals and foster effective collaboration.

What is the difference between Remote Alpha Game Testing vs Remote Beta Game Testing?

AspectRemote Alpha Game TestingRemote Beta Game Testing
CredentialsBasic gaming knowledge, attention to detailSimilar, often includes feedback skills
Work EnvironmentRemote, often in early development stagesRemote, during later testing phases
Employer & Industry UsageGame developers, studios, publishersGame developers, studios, publishers
Search & Comparison IntentUnderstanding early testing rolesUnderstanding testing during release stages

Remote Alpha Game Testing involves testing games in early development to identify bugs and provide feedback before public release. Remote Beta Game Testing occurs later, focusing on refining gameplay and fixing remaining issues. Both roles require gaming knowledge and remote work skills, but Alpha testing is more about early-stage feedback, while Beta testing emphasizes polishing the game for launch.

What are popular job titles related to Remote Alpha Game Testing jobs in Wyoming?

For Remote Alpha Game Testing jobs in Wyoming, the most frequently searched job titles are:

What job categories do people searching Remote Alpha Game Testing jobs in Wyoming look for?

The top searched job categories for Remote Alpha Game Testing jobs in Wyoming are:

What cities in Wyoming are hiring for Remote Alpha Game Testing jobs?

Cities in Wyoming with the most Remote Alpha Game Testing job openings:

Principal Progression Economy Designer

Sony Interactive Entertainment (SIE)

Cheyenne, WY • On-site, Remote

$172K - $258K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 12 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you have a perceptive eye for how multiplayer game economies and progression systems are intertwined? Do you enjoy deconstructing how these systems create depth and motivate competitive players to engage with a game in the long term? Are you intrigued by how progression and economy intersect with other experiences, such as gameplay mastery and social connections to create engagement loops?

We are seeking a technically skilled, creative, and team-oriented hands-on Principal Progression Economy Designer to contribute to a new multiplayer action game on teamLFG. Most importantly, you will work with a cross-discipline team of dreamers and empathetic world builders devoted to turning a creative dream into a new franchise at PlayStation.

We welcome candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

As a hands-on individual contributor, own the design goals and implementation of progression systems that meet the needs of onboarding newcomers and returning seasoned players

Deliver achievement and reward structures that encourage pro-social and collaborative behavior in team games

Set the standards for player motivational loops that are ethical, meaningful, and enriching.

Define player experience goals to evolve the economic ecosystem based on feedback from leadership, live KPIs, and community sentiment

Collaborate with Product Managers and other leads (combat, social systems, UX designers) to roll out impactful systemic solutions that are sustainable long-term

Oversee and drive seasonal content delivery to continually surprise and delight the community

REQUIRED SKILLS

Strong foundation in building goal-driven, competitive multiplayer game progression and economies

Demonstrate empathy and understanding of different player motivations in PVP games and the ability to design incentives that generate short- to long-term engagement for them

Proven ability to both propose design concepts and perform hands-on implementation (e.g., using scripting or prototyping tools to bring systems to life)

Expertise in balancing content perishability against lifetime persistence of seasonal resets to sustain player motivation

Experience testing and running resets of the economy and progression in a live-service multiplayer environment is ideal

Self-driven and collaborative across crafts, with exceptional communication and interpersonal skills

NICE-TO-HAVE SKILLS

Track record designing game economies that encourage social connections between players through the value of virtual goods

Experience delegating work or ownership of an area to multidisciplinary peers

Familiarity with development using Unreal Engine 5

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$172,000-$258,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.