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Remote 3D Visualization Jobs in New York (NOW HIRING)

Senior Software Engineer

New York, NY · On-site +1

$134K - $176K/yr

... 3D visualization development * Generative design, design optimization, environmental simulation, and ecosystem behavior modeling * Integration of geospatial datasets, GIS data, remote sensing data ...

New

Remote 3D Visualization information

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$33.9K

$69.9K

$145K

How much do remote 3d visualization jobs pay per year?

As of Jul 27, 2026, the average yearly pay for remote 3d visualization in New York is $69,872.00, according to ZipRecruiter salary data. Most workers in this role earn between $54,200.00 and $68,400.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Remote 3D Visualization position, and why are they important?

To thrive as a Remote 3D Visualization professional, you need expertise in 3D modeling, rendering, and visualization, supported by a strong portfolio and typically a degree in architecture, design, or a related field. Proficiency with industry-standard software such as Autodesk 3ds Max, Blender, SketchUp, and rendering engines like V-Ray or Unreal Engine is often required, and certifications in these tools can be advantageous. Strong communication skills, time management, and the ability to collaborate virtually are essential soft skills in this remote environment. These abilities are crucial for delivering high-quality visualizations on schedule, ensuring clear client communication, and contributing effectively to distributed teams.

What are some common challenges faced when working remotely in 3D visualization roles?

Remote 3D Visualization professionals often encounter challenges such as maintaining effective communication with clients and team members across different time zones, managing large project files remotely, and ensuring hardware and software compatibility at home. Staying motivated and organized without immediate in-person supervision can also be a challenge, especially when handling multiple projects with tight deadlines. However, most teams use collaborative platforms, cloud-based file sharing, and regular virtual meetings to mitigate these issues. Proactively setting up a reliable home workstation and establishing a consistent workflow can help professionals excel in this role.

What is a Remote 3D Visualization job?

A Remote 3D Visualization job involves creating high-quality 3D images, animations, or interactive models for various industries, such as architecture, gaming, product design, and marketing. Professionals in this role use software like Blender, 3ds Max, or Unreal Engine to develop realistic visuals while collaborating with teams online. Responsibilities may include rendering scenes, optimizing models, and ensuring visual accuracy based on client or project requirements. This job allows artists and designers to work from anywhere while contributing to visually compelling presentations and simulations.

What are the most commonly searched types of 3D Visualization jobs in New York? The most popular types of 3D Visualization jobs in New York are:
What cities in New York are hiring for Remote 3D Visualization jobs? Cities in New York with the most Remote 3D Visualization job openings:
Infographic showing various Remote 3D Visualization job openings in New York as of July 2026, with employment types broken down into 87% Full Time, 10% Part Time, and 3% Contract. Highlights an 89% Physical, 4% Hybrid, and 7% Remote job distribution, with an average salary of $69,872 per year, or $33.6 per hour.
Senior Software Engineer

Senior Software Engineer

OXMAN

New York, NY • On-site, Remote

$134K - $176K/yr

Full-time

Posted 15 hours ago


Job description

OXMAN

OXMAN is a nature-based research and design company based in Manhattan. We incubate ventures and technologies that reimagine the relationship between humanity and the natural world. Working across disciplines—from architecture and ecology to computation and materials science—we develop nature-centric solutions to critical environmental challenges.

EDEN

EDEN is a digital design environment for the engineering and design of ecosystems—modeling the flows, relationships, and processes that sustain ecosystems, while bridging ecology and technology to enable the creation of resilient landscapes. We develop tools that quantify how landscapes can be engineered toward specific performance goals—cooling cities, filtering water, sequestering carbon, protecting key species—then use those tools to guide the design of ecologically active sites.

EDEN operates as both a design and innovation practice and an emerging software product. Today, our work spans strategic partnerships with developers, project-based design and analytics engagements, and the development of a software platform that packages our internal tools for broader use across the architecture, landscape architecture, and development industries.

Role Overview

We are seeking an enthusiastic and innovation-driven Senior Software Engineer to support our Eden Technologies—comprising design optimization, generative tools, environmental simulation, and ecosystem behavior models—into an integrated software platform. This role offers a unique opportunity to develop innovative technologies and visually compelling software that supports the digital design of architectural and urban projects optimized for ecosystem services.

Join us to redefine how design and technology can coexist with and enhance the natural world.

Please provide a cover letter and portfolio if available.

Key Responsibilities

  • Architect and develop full-stack web applications integrating environmental simulation and generative design tools.

  • Build interactive spatial and 3D visualization tools using modern web technologies.

  • Collaborate with computational ecologists, designers, and researchers to translate models, methods, and visualizations into production software.

  • Integrate geospatial datasets and environmental models into scalable software systems.

  • Contribute to engineering best practices including testing, CI/CD pipelines, and code review standards.

  • Contribute to platform architecture and modular system design.

  • Produce technical documentation supporting maintainability and scalability.

Key Goals & Outcomes

  • Develop and scale Eden Technologies into an integrated software platform supporting architectural and urban design projects

  • Build visually compelling full-stack applications that combine generative design, environmental simulation, and spatial visualization

  • Create interactive 3D and geospatial tools that help designers evaluate ecosystem services and ecological outcomes

  • Translate computational ecology research, environmental models, and design methods into usable production software

  • Support the digital design of Nature-centric built environments through optimization, simulation, and data-driven workflows

  • Improve platform maintainability, scalability, and extensibility through modular architecture and clear documentation

  • Establish and uphold engineering best practices across testing, CI/CD, code review, and collaborative development

  • Enable multidisciplinary collaboration between software engineers, computational ecologists, designers, architects, and researchers

  • Help advance OXMAN’s vision of integrating human-made and Nature-grown systems through design technology

  • Deliver software that supports complex decision-making for architectural, urban, and ecological design contexts

Required Experience

  • 5+ years building production web applications using React or Vue.

  • Expert proficiency in JavaScript, TypeScript, and Python, lower level languages like C++ or .NET is a plus.

  • Ability to communicate design concepts through diagrams or wireframes.

  • Experience with web-based 3D rendering (e.g., Three.js) or real-time graphics tools (Unity/Unreal).

  • Ability to build Object-Orientated class structure in code-base.

  • Familiarity with 3D applications such as Rhino, Blender or Houdini.

  • Ability to work collaboratively in multidisciplinary teams.

  • Strong problem-solving skills, enthusiasm, and creativity to approach complex software development challenges.

Preferred Experience

  • Background in architecture or urban planning with expertise in computational methods (generative design, simulation, optimization, and environmental modeling).

  • Experience analyzing scientific and spatial datasets, specifically utilizing GIS and remote sensing data.

  • Strong communication skills with a proven ability to convey complex technical concepts to non-technical stakeholders.

Technical Skills

  • Full-stack web application development with React or Vue

  • Expert proficiency in JavaScript, TypeScript, and Python

  • Experience with lower-level languages such as C++ or .NET preferred

  • Web-based 3D rendering and real-time graphics experience, including tools such as Three.js, Unity, or Unreal

  • Interactive spatial and 3D visualization development

  • Generative design, design optimization, environmental simulation, and ecosystem behavior modeling

  • Integration of geospatial datasets, GIS data, remote sensing data, and environmental models into scalable software systems

  • Object-oriented programming and class-based code architecture

  • Familiarity with 3D design and modeling applications such as Rhino, Blender, or Houdini

  • Ability to create diagrams, wireframes, and other visual tools to communicate design concepts

  • Platform architecture and modular system design

  • Software engineering best practices, including testing, CI/CD pipelines, code reviews, and technical documentation

  • Experience translating research models, computational methods, and visualizations into production-ready software

Essential Qualities

  • Comfortable working in a highly interdisciplinary team across software engineering, design, architecture, ecology, research, and technology

  • Self-motivated and able to drive complex technical work with a high degree of ownership

  • Curious, exploratory, and eager to engage with unfamiliar domains, including environmental modeling, generative design, spatial data, and ecosystem services

  • Innovative thinker with enthusiasm for developing new tools, workflows, and software platforms

  • Strong collaborator who can translate ideas between technical and non-technical stakeholders

  • Creative problem-solver who can approach ambiguous software and research challenges with flexibility

  • Clear communicator who can explain complex technical concepts through discussion, diagrams, wireframes, documentation, or prototypes

  • Comfortable operating in a research-driven environment where methods, requirements, and product direction may evolve

  • Detail-oriented in building maintainable, scalable, and production-quality software

  • Mission-aligned with OXMAN’s vision of integrating design, technology, and biology to support positive ecological outcomes