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Remote 3D Visualization Artist Jobs (NOW HIRING)

3D Character Art Lead

$153K - $230K/yr

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

... in remote, disconnected, and extreme environments. Our products include Farsight, a 3D processing ... Our team has deep experience in 3D visualization, photogrammetry, applied machine learning ...

... in remote, disconnected, and extreme environments. Our products include Farsight, a 3D processing ... Our team has deep experience in 3D visualization, photogrammetry, applied machine learning ...

Requisition ID : 66243 Title : Sr. Software Engineer- C++ (REMOTE) Salary Range: Salary Minimum ... visualization, simulation, and AR/VR technologies. Working alongside developers, 3D artists, and ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Although remote employees will be considered, preference will be given to candidates in Pittsburgh ... Product Design * UI Design * UX Design * 2D + 3D Visualization Regardless of your primary ...

Although remote employees will be considered, preference will be given to candidates in Pittsburgh ... Product Design * UI Design * UX Design * 2D + 3D Visualization Regardless of your primary ...

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Remote 3D Visualization Artist information

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How much do remote 3d visualization artist jobs pay per hour?

As of Aug 20, 2026, the average hourly pay for remote 3d visualization artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a remote 3D visualization artist?

A Remote 3D Visualization Artist is a professional who creates three-dimensional visual representations of objects, spaces, or concepts using computer software, while working from a location outside a traditional office environment. These artists collaborate with clients and teams virtually to produce high-quality visuals for industries like architecture, gaming, film, product design, and advertising. Their work often involves modeling, texturing, lighting, and rendering scenes to help clients visualize projects before they are built or produced. Remote 3D Visualization Artists need strong artistic skills, technical proficiency with 3D software, and reliable communication tools to manage projects and deliver results effectively.

What are the key skills and qualifications needed to thrive as a remote 3D visualization artist, and why are they important?

To thrive as a Remote 3D Visualization Artist, you need strong 3D modeling, rendering, and texturing skills, typically supported by a degree in design, architecture, or a related field. Proficiency in industry-standard software such as 3ds Max, Blender, SketchUp, V-Ray, or Unreal Engine is essential, and certifications in these tools can be advantageous. Exceptional attention to detail, creativity, and strong communication skills help artists collaborate effectively with clients and teams from a distance. These skills are critical for producing visually stunning, accurate visualizations and ensuring project goals are met in a remote work environment.

What are some common challenges remote 3D visualization artists face when collaborating with teams across different time zones?

Remote 3D Visualization Artists often work with global teams, which can make real-time communication and feedback challenging due to differing work hours. To address this, it's important to maintain clear documentation, use version control for assets, and schedule regular check-ins or asynchronous updates. These practices help ensure that project requirements are met and that everyone stays aligned, even when direct collaboration isn’t always possible. Developing strong self-management and communication skills is key to thriving in this remote, collaborative environment.
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What states have the most Remote 3D Visualization Artist jobs?

States with the most job openings for Remote 3D Visualization Artist jobs include:

Infographic showing various Remote 3D Visualization Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

3D Character Art Lead

Sony Interactive Entertainment (SIE)

Cheyenne, WY • On-site, Remote

$153K - $230K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 8 days ago


Job description

Are you driven to create games that engage players in a vibrant community? Would you like to contribute to a visually stunning world where art not only captivates but reinforces the mission of the game? Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in making split-second decisions, and how character design can ignite both fandom and strategic depth? Join us at teamLFG!

As the 3D Character Art Lead at teamLFG, you will guide and help create art with the team from pre-production to production and beyond on our innovative new IP!

Your leadership will shape memorable characters that uphold gameplay fairness and clarity. You'll mentor your team with your extensive experience and keen eye for detail, ensuring every art decision enhances the gameplay space. Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games.

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a player-first mindset, stretching beyond your role as you collaborate with a passionate, cross-discipline team dedicated to having a positive impact on players as we bring this new world to life.

We seek candidates who appreciate being part of a cohesive and supportive team with a wide array of backgrounds, experiences, interests, and perspectives.

Responsibilities:

Lead 3D character art and coordinate work with a multidisciplinary team accountable for character-building, including but not limited to narrative and design

Mentor and inspire a talented team of artists through all phases of production

Foster a safe culture for growth, feedback and coaching to encourage strong creative debate

Create strong processes and scalable art workflows that force multiply the team's efforts and define a high art quality bar, internally and externally with partner studios

Inspire and motivate the team with craft and process advisement

Embrace "we" culture in addition to being an outstanding collaborator and communicator

Develop internal and external style guides and workflows, and manage teams through creation of game assets

Be accountable to the art director visual goals and directions

Required Skills:

Deep understanding of the character art decisions that matter to competitive players in action or fighting games

Proven experience in early AAA game development leadership role(s)

Experience in leading art teams that include but not limited to 3D character art, character customization, NPC

Demonstrated skills and deep understanding of stylized art and style adaptability

Expert knowledge in Maya, Blender or Max, Substance

Expert knowledge in Unreal Engine

Strong organizational, analytical and problem-solving capability with high attention to detail

Strategic and critical thinking skills with a proactive, investigative mindset

Help created or established character customization in Unreal and scaled content with outsourcing companies

Nice-to-have Skills:

Platformer genre development experience

Experience working on a game with a high angle isometric camera perspective

Experience leading multiple teams on a live game ("game as a service")

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$153,000-$230,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.