2

Remote 3D Rigging Jobs in Pittsburg, CA (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Rigging and animating characters and props; * Retargeting character animation using mocap data;

Remote 3D Rigging information

See Pittsburg, CA salary details

$15

$28

$40

How much do remote 3d rigging jobs pay per hour?

As of Jul 15, 2026, the average hourly pay for remote 3d rigging in Pittsburg, CA is $28.92, according to ZipRecruiter salary data. Most workers in this role earn between $25.67 and $33.12 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote 3D Rigging Artist, and why are they important?

To thrive as a Remote 3D Rigging Artist, you need a solid understanding of anatomy, kinematics, and 3D modeling principles, typically supported by a degree in animation, computer graphics, or a related field. Proficiency in industry-standard software such as Autodesk Maya, Blender, and knowledge of scripting languages like Python or MEL are commonly required. Strong problem-solving skills, attention to detail, and effective remote communication set top candidates apart. These skills ensure that rigs are technically sound, animation-ready, and integrate smoothly into collaborative production pipelines.

What is remote 3D rigging?

Remote 3D rigging is the process of creating and setting up digital skeletons (rigs) for 3D models, such as characters or objects, from a remote location. Rigging involves making models move naturally by adding bones, joints, and control handles that animators use to create realistic motion. Remote 3D riggers typically collaborate with animation and modeling teams online, using tools like Autodesk Maya, Blender, or 3ds Max. This allows studios and clients to work with talented riggers regardless of their geographic location.

What is the difference between Remote 3D Rigging vs Remote 3D Character Animation?

AspectRemote 3D RiggingRemote 3D Character Animation
CredentialsKnowledge of rigging software, 3D modeling, and anatomySkills in animation software, acting, and timing
Work EnvironmentCollaborative with rigging artists and modelersCollaborative with animators and directors
Industry UsageUsed in game development, film, and VFX for creating rigsUsed in film, games, and advertising for bringing characters to life

Remote 3D Rigging focuses on creating the skeletal structures and controls for 3D models, enabling animation. Remote 3D Character Animation involves bringing those models to life through movement and performance. While both roles require 3D software skills, rigging emphasizes technical setup, whereas animation emphasizes performance and timing.

What are some common challenges faced when working as a remote 3D rigging artist, and how can they be addressed?

One common challenge for remote 3D rigging artists is ensuring seamless collaboration with animators and modelers despite not being physically present. Communication gaps can sometimes lead to misunderstandings about rig requirements or project feedback. To address this, it's helpful to establish regular check-ins, use version control software, and maintain clear documentation. Additionally, sharing screen recordings or annotated rigs can enhance clarity and efficiency, making remote teamwork more effective.
What cities near Pittsburg, CA are hiring for Remote 3D Rigging jobs? Cities near Pittsburg, CA with the most Remote 3D Rigging job openings:
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 8 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist