CONTRACT - Environment Artist I (NST)
Redmond, WA · On-site +1
Participates in the creation of 3D content that meets required direction and quality specifications ... This position is not open to fully remote status at this time.
Redmond, WA · On-site +1
Participates in the creation of 3D content that meets required direction and quality specifications ... This position is not open to fully remote status at this time.
Redmond, WA · On-site +1
Participates in the creation of 3D content that meets required direction and quality specifications ... This position is not open to fully remote status at this time.
Seattle, WA · On-site +1
$144K - $173K/yr
Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Remote
Seattle, WA · On-site +1
$144K - $173K/yr
Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Remote
Seattle, WA · Remote
$130K - $155K/yr
Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Remote
Quick apply
Seattle, WA · Remote
$130K - $155K/yr
Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Remote
Redmond, WA · On-site +1
$142K - $170K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Experience with Rigging, Animation, or Motion Capture * Experience working in the Unreal Engine
Redmond, WA · On-site +1
$142K - $170K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Experience with Rigging, Animation, or Motion Capture * Experience working in the Unreal Engine
Redmond, WA · On-site +1
$70K - $120K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Experience with Rigging, Animation, or Motion Capture * Experience working in the Unreal Engine
Redmond, WA · On-site +1
$70K - $120K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Experience with Rigging, Animation, or Motion Capture * Experience working in the Unreal Engine
Redmond, WA · On-site +1
Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual ... This position is not open to fully remote status at this time.
Redmond, WA · On-site +1
Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual ... This position is not open to fully remote status at this time.
Seattle, WA · On-site +1
$65/hr
Stop Motion, CGI Animation, Vector Graphics, Visual Effects, 3D Modeling, Rigging. * Technical ... Remote. * Travel * None. This is not designed to cover or contain a comprehensive listing of ...
Seattle, WA · On-site +1
$65/hr
Stop Motion, CGI Animation, Vector Graphics, Visual Effects, 3D Modeling, Rigging. * Technical ... Remote. * Travel * None. This is not designed to cover or contain a comprehensive listing of ...
Seattle, WA · On-site +1
$65/hr
Stop Motion, CGI Animation, Vector Graphics, Visual Effects, 3D Modeling, Rigging. * Technical ... Remote. * Travel * None. This is not designed to cover or contain a comprehensive listing of ...
Seattle, WA · On-site +1
$65/hr
Stop Motion, CGI Animation, Vector Graphics, Visual Effects, 3D Modeling, Rigging. * Technical ... Remote. * Travel * None. This is not designed to cover or contain a comprehensive listing of ...
... Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ... Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in ...
New
Quick apply
... Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ... Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in ...
New
... Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ... Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in ...
New
Quick apply
... Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ... Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in ...
New
Seattle, WA · On-site +1
$70K - $90K/yr
... Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ... Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in ...
Seattle, WA · On-site +1
$70K - $90K/yr
... Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ... Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in ...
... Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ... Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in ...
... Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ... Experience with character/creature rigging and skinning in Maya, or Control Rig * Degree in ...
$22.08 - $27.04
8% of jobs
$30.30 is the 25th percentile. Wages below this are outliers.
$27.04 - $32.01
25% of jobs
$32.01 - $36.98
14% of jobs
The median wage is $38.36 / hr.
$36.98 - $41.95
9% of jobs
$41.95 - $46.92
6% of jobs
$46.92 - $51.89
8% of jobs
$53.13 is the 75th percentile. Wages above this are outliers.
$51.89 - $56.85
14% of jobs
$56.85 - $61.82
2% of jobs
$61.82 - $66.79
3% of jobs
$66.79 - $71.76
6% of jobs
$71.76 - $76.73
3% of jobs
$22
$44
$76
7.5
Based on 11 frontline employees who took The Breakroom Quiz
153rd of 241 rated software companies
Nintendo of America
About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including Mario, Donkey Kong, The Legend of Zelda, Metroid, Animal Crossing, Pikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Wash.,
Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.
As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!
SUMMARY:
DESCRIPTION OF DUTIES
SUMMARY OF REQUIREMENTS
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
Sourced by ZipRecruiter
Arts, entertainment, and recreation
5,001 - 10,000 Employees
Redmond, WA, US
1980