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Remote 3D Rigging Artist Jobs in Arizona (NOW HIRING)

Remote 3D Rigging Artist information

What are some common challenges faced by Remote 3D Rigging Artists when collaborating with animation teams?

Remote 3D Rigging Artists often face challenges related to communication and feedback, as they are not physically present with the animation or modeling teams. Ensuring rigs function properly across different software versions and pipelines can also be complex. To overcome these challenges, it's important to maintain clear documentation, use version control systems, and schedule regular virtual meetings for feedback and troubleshooting. Building strong relationships with animators and technical directors remotely is key to producing high-quality rigs that meet project requirements.

What is a Remote 3D Rigging Artist?

A Remote 3D Rigging Artist is a digital artist who specializes in creating the skeletal frameworks (rigs) for 3D models, enabling them to move realistically in animations or video games, while working from a location outside a traditional studio setting. They design and implement control structures for characters or objects, allowing animators to manipulate movements efficiently. Remote rigging artists collaborate with modelers, animators, and technical directors using online tools and platforms to ensure rigs meet project requirements. This role requires strong technical skills, familiarity with 3D software like Maya or Blender, and effective communication for remote teamwork.

What are the key skills and qualifications needed to thrive as a Remote 3D Rigging Artist, and why are they important?

To thrive as a Remote 3D Rigging Artist, you need expertise in character anatomy, strong understanding of animation principles, and proficiency with 3D modeling, typically supported by a degree in animation, game design, or a related field. Mastery of industry-standard software such as Autodesk Maya, Blender, and experience with scripting languages like Python or MEL are highly valued. Strong problem-solving skills, clear communication, and the ability to collaborate remotely make candidates stand out. These skills ensure the creation of flexible, efficient rigs that meet production needs and facilitate seamless teamwork in distributed environments.
What are the most commonly searched types of 3D Rigging Artist jobs in Arizona? The most popular types of 3D Rigging Artist jobs in Arizona are:
What are popular job titles related to Remote 3D Rigging Artist jobs in Arizona? For Remote 3D Rigging Artist jobs in Arizona, the most frequently searched job titles are:
What cities in Arizona are hiring for Remote 3D Rigging Artist jobs? Cities in Arizona with the most Remote 3D Rigging Artist job openings:
3D Character Art Lead

3D Character Art Lead

Sony Interactive Entertainment (SIE)

Phoenix, AZ • On-site, Remote

$153K - $230K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 8 days ago


Job description

Are you driven to create games that engage players in a vibrant community? Would you like to contribute to a visually stunning world where art not only captivates but reinforces the mission of the game? Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in making split-second decisions, and how character design can ignite both fandom and strategic depth? Join us at teamLFG!

As the 3D Character Art Lead at teamLFG, you will guide and help create art with the team from pre-production to production and beyond on our innovative new IP!

Your leadership will shape memorable characters that uphold gameplay fairness and clarity. You'll mentor your team with your extensive experience and keen eye for detail, ensuring every art decision enhances the gameplay space. Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games.

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a player-first mindset, stretching beyond your role as you collaborate with a passionate, cross-discipline team dedicated to having a positive impact on players as we bring this new world to life.

We seek candidates who appreciate being part of a cohesive and supportive team with a wide array of backgrounds, experiences, interests, and perspectives.

Responsibilities:

Lead 3D character art and coordinate work with a multidisciplinary team accountable for character-building, including but not limited to narrative and design

Mentor and inspire a talented team of artists through all phases of production

Foster a safe culture for growth, feedback and coaching to encourage strong creative debate

Create strong processes and scalable art workflows that force multiply the team's efforts and define a high art quality bar, internally and externally with partner studios

Inspire and motivate the team with craft and process advisement

Embrace "we" culture in addition to being an outstanding collaborator and communicator

Develop internal and external style guides and workflows, and manage teams through creation of game assets

Be accountable to the art director visual goals and directions

Required Skills:

Deep understanding of the character art decisions that matter to competitive players in action or fighting games

Proven experience in early AAA game development leadership role(s)

Experience in leading art teams that include but not limited to 3D character art, character customization, NPC

Demonstrated skills and deep understanding of stylized art and style adaptability

Expert knowledge in Maya, Blender or Max, Substance

Expert knowledge in Unreal Engine

Strong organizational, analytical and problem-solving capability with high attention to detail

Strategic and critical thinking skills with a proactive, investigative mindset

Help created or established character customization in Unreal and scaled content with outsourcing companies

Nice-to-have Skills:

Platformer genre development experience

Experience working on a game with a high angle isometric camera perspective

Experience leading multiple teams on a live game ("game as a service")

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$153,000-$230,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.