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Remote 3D Game Developer Jobs in California (NOW HIRING)

Lead UI Engineer

San Mateo, CA · On-site +1

$133K - $198K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time ...

Engineers, Inc. 📍 Folsom, California | Remote and Hybrid Options | Full-Time About R.E.Y ... Experience in 3D modeling or professional gaming is a plus. Technical Skills * Experience in ...

Civil 3D/AutoCAD Manager

Los Angeles, CA · On-site +1

$130K - $160K/yr

Overview Cordoba Corporation, a premier civil engineering and design firm in California, is hiring ... Hybrid with approx. 2 remote days weekly and 3 on-site days, downtown LA. Our Company Our Company ...

Strong programming skills in Python and C++, with experience building reliable production quality software. * Experience with game engines or 3D engines such as Unreal Engine, Unity, Blender, CARLA ...

Executive Producer, Party Games

Los Angeles, CA · On-site +1

$133K - $135K/yr

... game development processes, including design, programming, art, and audio. Ability to manage ... Remote OK. Generally, our compensation structure consists solely of an annual salary; we do not ...

Executive Producer, Party Games

Los Gatos, CA · On-site +1

$144K - $146K/yr

... game development processes, including design, programming, art, and audio. Ability to manage ... Remote OK. Generally, our compensation structure consists solely of an annual salary; we do not ...

This is a preferred hybrid position in Los Angeles, CA, but open to considering remote for the ... Experience in video editing, sound design, 2d/3d animation, photography, other creative fields.

Collaborate and communicate with small, multidisciplinary teams together with frontend developers, designers, 3D artists, and producers to develop backend features. * Work independently on small to ...

Senior Machine Learning Engineer

Mountain View, CA · On-site +1

$123K - $169K/yr

The opportunity At Unity, we're shaping the future of real-time 3D development by enabling creators ... The AI models perform various tasks for building Unity games. * Integrate Machine Learning models ...

Roblox 2D Artist

Los Angeles, CA · On-site +1

$20 - $50/hr

... align with both gameplay and marketing goals. You will collaborate closely with developers ... Basic understanding of 3D pipelines and how 2D assets support 3D environments. * Familiarity with ...

Substation Physical Engineer - REMOTE

Riverside, CA · Remote

$102K - $130K/yr

Substation Physical Engineer - REMOTE Location: Remote US Ready to make a difference? ICF is ... Experience leading substation projects modelled in 3D using Autodesk Inventor * Familiarity with ...

Substation Physical Engineer - REMOTE

Bakersfield, CA · Remote

$101K - $129K/yr

Substation Physical Engineer - REMOTE Location: Remote US Ready to make a difference? ICF is ... Experience leading substation projects modelled in 3D using Autodesk Inventor * Familiarity with ...

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Lead UI Engineer

Lead UI Engineer

2K

San Mateo, CA • On-site, Remote

$133K - $198K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 23 days ago


Job description

WE ARE GAME MAKERS

Who We Are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.  We are looking for our next teammate who will raise our bar and make us better.

What We Need:

We're seeking a Lead UI Engineer, to provide tech direction for our AAA multiplayer project and leadership for our team of UI engineers. In this role, you will design and build flexible, scalable, accessible, and high-performance UI systems using modern UE5 frameworks (CommonUI, MVVM, Enhanced Input), while partnering closely with engineers and cross-disciplinary teams. The ideal candidate has deep experience in all aspects of UI development - including hitch-free resource management, integration with latent backend services, support for a wide set of display devices and high frame rates, console-specific requirements, and live configuration.

What You'll Do:

  • Engage creatively with Design and Production on new features to identify opportunities, challenges and cost. 
  • Direct the technical design and implementation of the game's UI using highly supported / best-in-class patterns and UE frameworks.
  • Maintain robust solutions for asynchronous asset management and integration with latent backend services (e.g. inventory, matchmaking, live telemetry) while maintaining a responsive user experience.
  • Manage UI performance and memory budgets. Leverage GPU where needed to support competitive, high framerate play.
  • Ensure UI implementations meet first party certification requirements.
  • Build UI systems designed for global deployment - supporting dynamic text scaling, diverse font sets, complex string tables, and right-to-left languages.
  • Implement comprehensive accessibility features to support inclusive UX design.
  • Architect data-driven UI systems that support server-side configuration. This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time promotions without requiring client patches.
  • Mentor a team of UI engineers, conduct code reviews, and develop workflows to improve the efficiency of the UI/UX design team.

What Will Make You A Great Fit:

  • 7+ years of professional game programming experience, including at least 2 shipped AAA titles in a Senior or Lead UI role.
  • Deep technical knowledge of Unreal Engine UI systems, specifically CommonUI, UMG, Slate, and MVVM patterns.
  • Expert C++ programming skills, specifically regarding asynchronous data handling, memory management, and C++/Blueprint interoperability.
  • Direct experience resolving UI-related console certification issues (TRC/TCR) for PlayStation and/or Xbox platforms.
  • Practical understanding of the Unreal material pipeline as applied to building performant UI materials and shaders.

Beneficial Qualifications:

  • Live Ops / F2P Experience: Proven experience working on a live-service or Free-to-Play game, with a strong understanding of commerce UI, dynamic content delivery, and player conversion funnels.
  • Action Game Background: Previous experience working on multiplayer shooters, action RPGs, or competitive games.

The pay range for this position in California at the start of employment is expected to be between $133,900 and $198,160 per per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefi ts at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefi ts; and reimbursements for fi tness-related expenses. Ontario only: The use of Artifi cial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

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