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Remote 3D Game Design Jobs in Middleton, WI (NOW HIRING)

This position is eligible to be fully remote or for work out of our Lexington, KY HQ or our ... 3D models of electrical systems using BIM software * Model Coordination:Integrating design ...

Transportation Engineer/Designer

Middleton, WI · On-site +1

$79K - $98K/yr

This is an opportunity to be involved with a variety of design projects including freeways, urban ... EMCS offers competitive salaries, flexible schedules, remote work options, and an excellent benefit ...

... remote flexibility on other days. The ideal candidate will have experience using CAD software to ... Strong experience using Computer-Aided Design software, such as AutoCAD, AutoCAD Map 3D, AutoCAD ...

Senior Research Scientist-Field Day

Madison, WI · On-site +1

$99K - $126K/yr

The position will independently identify research opportunities, design studies and methodologies ... game research at scale. This is a 75% FTE remote position. Remote work is subject to UW-Madison ...

... design through construction closeout and work closely with structural engineers. You'll work under ... Develop detailed 3D models and construction documents using Revit * Collaborate closely ...

Senior Product Marketing Manager

Madison, WI · On-site +1

$121K - $159K/yr

The role is open to remote work for those located in the United States and Canada. Preference will ... Design and operate platform-specific campaigns across all major platforms (PlayStation, Xbox, and ...

Remote 3D Game Design information

See Middleton, WI salary details

$79.8K

$131.2K

$196.7K

How much do remote 3d game design jobs pay per year?

As of Aug 22, 2026, the average yearly pay for remote 3d game design in Middleton, WI is $131,226.00, according to ZipRecruiter salary data. Most workers in this role earn between $107,400.00 and $150,500.00 per year, depending on experience, location, and employer.

What is remote 3D game design?

Remote 3D game design is the process of creating three-dimensional visual and interactive elements for video games while working from a location outside of a traditional office environment. Remote 3D game designers use specialized software to model characters, environments, and objects, collaborating with other team members through digital communication tools. This role allows professionals to contribute to game development projects from anywhere with internet access, making it a flexible option for creative individuals. Effective communication, time management, and proficiency with 3D design tools are essential skills for success in this field.

What are the key skills and qualifications needed to thrive as a remote 3D game designer?

To thrive as a Remote 3D Game Designer, you need strong skills in 3D modeling, animation, and game design principles, often supported by a degree in game design, computer graphics, or a related field. Proficiency in tools like Blender, Maya, Unity, or Unreal Engine, as well as familiarity with version control systems such as Git, is typically required. Creativity, effective remote communication, and strong time management are essential soft skills for collaborating with distributed teams and meeting project deadlines. These skills ensure you can create engaging game environments and characters while working efficiently in a remote, team-based setting.

How do remote 3D game designers typically collaborate with developers and artists on complex projects?

Remote 3D game designers often use a variety of collaboration tools, such as version control systems, project management software, and communication platforms like Slack or Discord, to stay connected with developers and artists. Regular video meetings and detailed documentation help ensure everyone is aligned on project goals and design specifications. Designers may also participate in virtual brainstorming sessions and provide feedback on assets or prototypes through shared digital workspaces. This collaborative approach is crucial for maintaining consistency and efficiency, especially when working across different time zones.

What is the difference between Remote 3D Game Design vs Remote 3D Modeling?

AspectRemote 3D Game DesignRemote 3D Modeling
Primary FocusCreating interactive game environments, gameplay mechanics, and level designDeveloping detailed 3D models for various applications like animation, product visualization, or game assets
Skills RequiredGame engines, scripting, level design, storytellingModeling software, texturing, UV mapping, rendering
Work EnvironmentGame studios, remote teams, collaborative platformsDesign studios, freelance, remote work
Industry UsageVideo game development, entertainmentAnimation, product design, gaming assets

Remote 3D Game Design focuses on creating interactive gameplay and environments, requiring knowledge of game engines and storytelling. Remote 3D Modeling emphasizes creating detailed 3D assets for various media. While both roles involve 3D skills, their applications and tools differ significantly, catering to different aspects of digital content creation.

What cities near Middleton, WI are hiring for Remote 3D Game Design jobs?

Cities near Middleton, WI with the most Remote 3D Game Design job openings:

Infographic showing various Remote 3D Game Design job openings in Middleton, WI as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $131,226 per year, or $63.1 per hour.

Senior or Principal 3D Environment Artist

PUBG Madglory

Madison, WI • On-site, Remote

Part-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 28 days ago


Job description

We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold - that's a lot of Chicken Dinners! And that's only the beginning: PUBG Madison is developing an exciting new IP that aims to push the shooter genre forward.
Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a city frequently named the best place to live in the US for its vibrant culture, natural beauty, and outstanding, innovative educational institutions. PUBG Madison has been named a Top Workplace in 2025 and 2026 for our positive, strong company culture. Experience the perfect balance of urban excitement and natural tranquility in a city with more than 200 miles of hiking and biking trails, an incredible downtown farmer's market, and family-friendly neighborhoods.
||This role is open to remote work for those located in the United States. This role will work primarily on Pacific Time Zone (PST) business hours and requires regular collaboration with Korean-speaking teams; fluency in both English and Korean strongly preferred.II
The person we're looking for:
  • Is passionate about achieving a high-quality bar.
  • Is able to incorporate feedback to improve their output and can elevate others' work by providing constructive feedback.
  • Defines artistic direction and execution even in ambiguous situations.
  • Is driven to achieve results collaboratively as a team.
  • Possesses technical expertise yet remains humble and open-minded to new ideas.
  • (For Principal level) Able to create systems and quality standards for a team of artists.
Responsibilities:
  • Collaborate with Level Design, Lighting and Technical Art to build environments suited to gameplay.
  • Lead the production and implementation of environment art assets.
  • Oversee the overall quality of environments including world building, composition, scale, and level readability.
  • Review work from team members and outsource artists and provide constructive feedback.
  • Improve production pipelines and workflows to ensure efficiency and consistency.
  • Build game environments with performance optimization in mind.
  • (For Principal level) Define the environment art direction for the project and establish and establish overall quality standards.
  • (For Principal level) Define the visual direction and production approach for all environment art across the project and design the standards and workflows that enable the team to produce consistent results.
Qualifications:
  • 5+ years' experience for Senior level/ 8+ years of experience for Principal level in game development or equivalent relevant experience, with at least 1 shipped game.
  • Portfolio showcasing photorealistic, high-quality environment art presented in-engine.
  • Portfolio showing use of composition, scale, form, and lighting.
  • Strong understanding of the full environment art production pipeline.
  • Hands on experience with environment art workflows in Unreal Engine or Unity-based engines.
  • Proficiency in major tools such as Maya, 3ds Max, ZBrush, Substance, and Houdini.
  • Experience with modular environment production and level composition.
  • (For Principal level) Experience leading a team or mentoring artists.
  • Experience owning environment art quality and direction and meeting deliverables on a past project.
  • Ability to self-manage, prioritize tasks, and deliver under deadlines.
  • Ability to work during Pacific Time zone business hours (10am-4pm) with regular ability to meet in the evenings (5-8pm PT) for international collaboration.
  • Ability to travel internationally 1-3 times a year for business purposes.

• We place greater weight on what level of results you achieved and in what kind of project/environment, rather than years of experience alone.
Preferred Qualifications:
  • Professional fluency in English and Korean strongly preferred.
  • Experience in open-world or large-scale environment production.
  • Experience with lighting, shaders, and world building.
  • Experience with Houdini or procedural workflows.
  • Experience defining environment art style and creating production guides.
  • Experience working on games developed across multiple countries.
  • Experience providing feedback to outsource vendors.
  • Multi-platform (PC/Console) development experience.
  • Experience contributing to team building, hiring, and organizational growth.
What We Offer:
  • A highly competitive total compensation package
  • Comprehensive employer funded healthcare - ensuring you pay nothing out of pocket for in-network medical care
  • Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance
  • Generous time off including 20 days of prorated PTO, 12 paid holidays and a studio-wide holiday break annually
  • Generous annual sick leave days to prioritize your well-being
  • Annual health & wellness, video game, and continuing education reimbursements
  • Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility
  • Enjoy free catered lunches, meal reimbursements, and snacks and beverages for in office staff
  • Engage in regular team outings and events to foster a positive work culture
  • 401K with a company match for your financial well-being

PUBG Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.