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Remote 3D Environment Modeling Jobs (NOW HIRING)

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... modeling, texturing, Unity scene layout and lighting, and motion graphic animation. * Ability to ...

Senior 3D BIM Modeler

New York, NY · Remote

$110K - $140K/yr

... modeling challenges, QC findings, and recommended solutions. Support project teams from data ... Collaborative, no-ego team environment focused on customer impact * Remote-first culture with ...

3D Artist

New York, NY · Remote

$55/hr

The successful candidate will be responsible for creating high-quality 3D models, environments, assets, and visual content based on project requirements. This role is ideal for someone with strong ...

Remote Experience Required: 4-10 years Position Overview We're a dynamic team of engineers and ... Produce piping and instrumentation diagrams (P&IDs), layout plans, sections, and 3D models for ...

3D Artist

San Francisco, CA · On-site +1

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... modeling, texturing, Unity scene layout and lighting, and motion graphic animation. * Ability to ...

Full‐time contract remote role for a SmartPlant 3D Consultant, requiring US citizenship or green card. Responsibilities include developing and maintaining SmartPlant 3D models, providing technical ...

New

Immersive Artist

Austin, TX · On-site +1

$55K - $126K/yr

... 3D environments and models using industry software, including Maya, Z-Brush, and 3DS Max. You'll ... Remote : If this position is listed as remote, there may still be occasions when you are required ...

Full‐time contract remote role for a SmartPlant 3D Consultant, requiring US citizenship or green card. Responsibilities include developing and maintaining SmartPlant 3D models, providing technical ...

New

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Remote 3D Environment Modeling information

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$39.5K

$78.5K

$124.5K

How much do remote 3d environment modeling jobs pay per year?

As of Sep 1, 2026, the average yearly pay for remote 3d environment modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.
More about Remote 3D Environment Modeling jobs

What cities are hiring for Remote 3D Environment Modeling jobs?

Cities with the most Remote 3D Environment Modeling job openings:

What are the most commonly searched types of 3D Environment Modeling jobs?

The most popular types of 3D Environment Modeling jobs are:

What states have the most Remote 3D Environment Modeling jobs?

States with the most job openings for Remote 3D Environment Modeling jobs include:

Infographic showing various Remote 3D Environment Modeling job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 18% Part Time, 2% Contract, and 1% Nights. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.

3D Artist (Remote)

San Francisco, CA • Remote

Prisms VR
E-Learning • 1 - 10 employees

Full-time

Re-posted 25 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    •  Rigging and animating characters and props;
    •  Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume. 
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist