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Remote 3D Environment Artist Jobs in Edmonds, WA

Staff Environment Artist

Seattle, WA ยท Remote

$150K - $170K/yr

Staff Environment Artist Stone Kite is a world building studio that thoughtfully develops heroic ... This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ...

Autodesk Inventor Expert - Remote

Seattle, WA ยท On-site +1

$30 - $120/hr

Develop fully parametric 3D CAD models of mechanical parts and assemblies using Autodesk Inventor ... Practical experience applying GD&T (ASME Y14.5 or equivalent) in production environments. * Proven ...

Autodesk Inventor Expert - Remote

Seattle, WA ยท On-site +1

$30 - $120/hr

Develop fully parametric 3D CAD models of mechanical parts and assemblies using Autodesk Inventor ... Practical experience applying GD&T (ASME Y14.5 or equivalent) in production environments. * Proven ...

Traffic Engineer

Woodinville, WA ยท On-site +1

$145K - $166K/yr

Work Environment The firm operates as a smaller, flexible transportation practice with a strong ... remote, using modern design tools such as AutoCAD, Civil 3D, and MicroStation to support traffic ...

In this fully remote role, you will be responsible for the conceptual development and artistic ... Flexible remote work environment, offering excellent work-life integration. Generous paid time off ...

New

In this fully remote role, you will be responsible for the conceptual development and artistic ... Flexible remote work environment, offering excellent work-life integration. Generous paid time off ...

New

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Showing results 1-20

Remote 3D Environment Artist information

See Edmonds, WA salary details

$21

$43

$75

How much do remote 3d environment artist jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for remote 3d environment artist in Edmonds, WA is $43.33, according to ZipRecruiter salary data. Most workers in this role earn between $29.81 and $53.32 per hour, depending on experience, location, and employer.

What is a remote 3D environment artist?

A Remote 3D Environment Artist is a professional who creates digital 3D environments, such as landscapes, buildings, and atmospheric settings, for use in video games, films, virtual reality, or other multimedia projects, while working from a remote location. They use specialized software to model, texture, and light scenes, collaborating with teams virtually to ensure the environments fit the project's style and technical requirements. This role requires strong artistic skills, technical proficiency, and the ability to communicate effectively online.

What are the key skills and qualifications needed to thrive as a remote 3D environment artist, and why are they important?

To thrive as a Remote 3D Environment Artist, you need strong skills in 3D modeling, texturing, lighting, and composition, typically supported by a portfolio and experience with art or design degrees. Proficiency in industry-standard tools like Autodesk Maya, Blender, Substance Painter, and game engines such as Unreal Engine or Unity is essential. Creativity, attention to detail, effective communication, and the ability to collaborate remotely are standout soft skills for this role. These skills ensure the creation of visually compelling, technically sound environments that meet project requirements and facilitate smooth teamwork in a remote setting.

How does a remote 3D environment artist effectively collaborate with team members despite working from different locations?

Remote 3D Environment Artists typically work closely with art directors, game designers, and other artists using collaboration tools like Slack, Trello, and cloud-based asset management systems. Regular video meetings and screen-sharing sessions help ensure creative alignment and timely feedback. It's important to maintain clear communication, proactively share work-in-progress, and be open to receiving and implementing feedback. Many studios also establish clear pipelines and documentation, which help remote artists stay integrated with the team and meet project milestones efficiently.

What cities near Edmonds, WA are hiring for Remote 3D Environment Artist jobs?

Cities near Edmonds, WA with the most Remote 3D Environment Artist job openings:

Infographic showing various Remote 3D Environment Artist job openings in Edmonds, WA as of August 2026, with employment types broken down into 1% As Needed, 75% Full Time, 22% Part Time, and 2% Contract. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution, with an average salary of $90,124 per year, or $43.3 per hour.

Staff Environment Artist

Stone Kite

Seattle, WA โ€ข Remote

$150K - $170K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 21 days ago


Job description

Staff Environment Artist

Stone Kite is a world building studio that thoughtfully develops heroic universes across games, film, TV, comics, audio, and more. Built by veterans from game and entertainment studios such as Marvel, Disney, Pixar, Bungie, and Riot, our team leverages expertise and passion to build worlds that matter.ย 

We're looking for an experienced Environment Artist to lead environment art on our flagship project. Reporting to the Art Director, the ideal candidate brings deep expertise in realtime environment production across first- or third-person titles, strong Unreal Engine fluency, and a track record of owning pipelines and setting standards in a collaborative development environment.

This role involves a high degree of creative autonomy. You will be expected to take initiative and work independently, seek out information and feedback to validate your decisions, and share your work early and often. Pursuing alignment with the art team, the Project Art Director, the game team as a whole, and other teams across the company is essential to success; utilizing empathetic communication with feedback skills and a spirit of curiosity.

This role is a remote based position.ย 

What You'll Do:

Environment Art & Pipeline

  • Create high-quality realtime environments in Unreal Engine
  • Build modular environment palette, shaders, and textures
  • Own scene assembly, composition, lighting, and environmental storytelling
  • Collaborate closely with art direction to establish the game's visual identity
  • Develop scalable workflows for a small team that will grow over time
  • Optimize environments for performance while maintaining high visual fidelity
  • Work across palette creation, set dressing, lighting, and post-processing to craft the "final frame"
  • Help define technical standards for environment production inside Unreal
  • Collaborate with the level designer to support and enhance gameplay
  • Serve as a major stakeholder in rendering pipeline discussions
  • Build and own asset pipelines that empower other team members

Creative Participation & Team Building

  • Engage in team brainstorming, playtest, and feedback sessions
  • Provide feedback for teams working across different forms of media
  • Partner with the Art Director on future staffing plans including outsourcing
  • As the team grows, participate in interviews, take on direct reports, and help build a world-class environment art team

What You'll Bring:

  • 6+ years of professional realtime environment art experience in first- or third-person AA-AAA games
  • Multiple shipped titles as an environment artist
  • Strong understanding of full environment production pipelines, from blockout to final implementation
  • Deep familiarity with Unreal Engine workflows and tooling, including material and shader workflows
  • Experience with modular environment construction
  • Familiarity with procedural content generation tools like Houdini is a plus
  • Strong understanding of lighting, composition, color, and spatial storytelling
  • Experience optimizing scenes for performance and memory constraints
  • Strong portfolio demonstrating shipped or production-quality realtime environments
  • Comfortable wearing multiple hats and self-directing in a small team environment
  • Strong collaboration and communication skills with a passion for quality and excellence
  • Ability to adapt and problem solve in a fast-paced startup environment


What You'll Get:

  • Competitive medical, vision, and dental benefits
  • Generous PTO
  • Winter break
  • 401k Options
  • Monthly meals stipend
  • Opportunities for learning and development across multiple areas of media and forms of storytelling
  • Be a part of an early-stage, innovative team

The expected salary range for this position is $150,000 - 170,000. The compensation package will also include a range of generous medical, dental, vision and other perks & benefits. Compensation decisions are determined using a variety of job-related factors such as skill set, geographic location, market demands, experience, and education / certifications. If we extend an offer for employment, we will consider all individual qualifications.