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Remote 2D Character Design Jobs in Nevada (NOW HIRING)

Senior Technical Animator

Las Vegas, NV · On-site +1

$101K - $115K/yr

Description Please note that although our team is fully remote, SpinPlay currently only operates ... design and technical documentation. * Applications without a 2D animation portfolio will not be ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ... Expertise in 2D/3D tools (After Effects, Spine, Maya, Blender, etc.) * Experience creating ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ... Expertise in 2D/3D tools (After Effects, Spine, Maya, Blender, etc.) * Experience creating ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ... Qualifications * Bachelor's degree in Animation, Art, Game Design, or a related field - or ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ... Qualifications * Bachelor's degree in Animation, Art, Game Design, or a related field - or ...

Remote 2D Character Design information

What is the difference between Remote 2D Character Design vs 2D Animation?

AspectRemote 2D Character Design2D Animation
Primary FocusCreating character concepts, designs, and visual stylesAnimating characters and scenes based on designs
Skills RequiredDrawing, illustration, character developmentDrawing, timing, motion, storytelling
Tools UsedPhotoshop, Illustrator, drawing tabletsToon Boom, Adobe Animate, TVPaint
Work EnvironmentRemote or studio, freelance or full-timeRemote or studio, freelance or full-time

Remote 2D Character Design focuses on creating the visual appearance of characters, while 2D Animation involves bringing those characters to life through movement and storytelling. Both roles often overlap but serve different stages of the character creation process.

What are the most commonly searched types of 2D Character Design jobs in Nevada? The most popular types of 2D Character Design jobs in Nevada are:
What are popular job titles related to Remote 2D Character Design jobs in Nevada? For Remote 2D Character Design jobs in Nevada, the most frequently searched job titles are:
What job categories do people searching Remote 2D Character Design jobs in Nevada look for? The top searched job categories for Remote 2D Character Design jobs in Nevada are:
What cities in Nevada are hiring for Remote 2D Character Design jobs? Cities in Nevada with the most Remote 2D Character Design job openings:

Senior Technical Animator

Spinplay Games

Las Vegas, NV • On-site, Remote

$101K - $115K/yr

Full-time

Posted 5 days ago


Job description

Description
Please note that although our team is fully remote, SpinPlay currently only operates out of NV and TX. Candidate must be willing to work from/relocate to those locations. The art team is expected to be available to work during the hours of 9am-3pm Pacific time.  Relocation assistance is available.
SpinPlay Games is looking for a Technical Animator who enjoys solving technical challenges just as much as creating exceptional animation. This role sits at the intersection of art, design, and engineering, helping transform game concepts into polished, optimized player experiences.
You'll work closely with artists, designers, and developers to build efficient animation pipelines, optimize assets for production, and ensure game features are implemented accurately. Success in this role requires strong technical animation skills, attention to detail, and the ability to identify potential issues before they reach production.

Key Responsibilities
  • Build, rig, and maintain high-quality Spine animation files for production.
  • Create animator-ready files with clean skeletons, skins, constraints, and reusable setups. 
  • Optimize animations for performance while maintaining visual quality. 
  • Manage animation assets, project structure, and technical workflows throughout development. 
  • Coordinate technical handoffs between art and engineering teams. 
  • Review game design documentation to understand feature requirements and identify technical considerations before implementation. 
  • Recognize missing, unclear, or inconsistent requirements and work with designers and developers to resolve them. 
  • Conduct technical reviews of animation files to ensure they meet team standards before export. 
  • Continuously improve animation workflows and production efficiency.

Skills, Knowledge and Expertise
  • Minimum 6 years experience using Spine, ideally without use of the mesh tool
  • Minimum 6 years experience in 2D animation, drawing and illustration
  • Experience in slot machine games (mobile platform) is a plus.
  • Strong understanding of rigging, animation workflows, and optimization.
  • Excellent organizational skills and attention to detail. 
  • Ability to work independently while collaborating effectively across disciplines. 
  • Strong problem-solving skills with the ability to anticipate technical challenges before they become production issues. 
  • Comfortable reading and understanding detailed game design and technical documentation.
  • Applications without a 2D animation portfolio will not be considered.