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Reality Capture Manager Jobs in Seattle, WA (NOW HIRING)

Integrate is purpose-built for this new reality. We provide a platform that brings clarity and ... Set up automations and lightweight systems to continuously capture customer signal from support ...

Integrate is purpose-built for this new reality. We provide a platform that brings clarity and ... Set up automations and lightweight systems to continuously capture customer signal from support ...

Integrate is purpose-built for this new reality. We provide a platform that brings clarity and ... Set up automations and lightweight systems to continuously capture customer signal from support ...

Laboratory Billing Specialist

Seattle, WA · On-site

$29.77 - $42.39/hr

... beyond cancer a reality. At Fred Hutch we value collaboration, compassion, determination ... Escalate lab charge capture issues as needed to Lab Administrative Manager. * Assist Alliance Lab ...

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Reality Capture Manager information

See Seattle, WA salary details

$34.7K

$104.1K

$199.7K

How much do reality capture manager jobs pay per year?

As of Jun 14, 2026, the average yearly pay for reality capture manager in Seattle, WA is $104,077.00, according to ZipRecruiter salary data. Most workers in this role earn between $66,600.00 and $122,300.00 per year, depending on experience, location, and employer.

What is the difference between Reality Capture Manager vs 3D Scanning Technician?

AspectReality Capture Manager3D Scanning Technician
CredentialsTypically requires a degree in surveying, geospatial, or related fields; certifications in reality capture software are commonOften has technical certifications or training in 3D scanning equipment and software
Work EnvironmentOversees projects, manages teams, and coordinates data collection and processingOperates 3D scanning equipment on-site, capturing data for projects
Industry UsageUsed in construction, architecture, and engineering firms for project managementCommonly employed in surveying, construction, and infrastructure projects

The Reality Capture Manager focuses on overseeing and managing reality capture projects, including data processing and team coordination. In contrast, the 3D Scanning Technician primarily operates scanning equipment to collect data. Both roles require technical skills, but the manager has a broader project oversight responsibility.

How does a Reality Capture Manager typically collaborate with project teams during large-scale construction projects?

A Reality Capture Manager works closely with architects, engineers, and construction managers to ensure accurate site data collection and integration into project workflows. They often lead the coordination of laser scanning, photogrammetry, and 3D modeling efforts, facilitating regular updates and progress reports. Effective communication and collaboration are essential, as the Reality Capture Manager translates raw data into actionable insights that help teams make informed decisions and resolve issues quickly. This role often requires balancing technical tasks with interpersonal coordination to ensure project objectives are met efficiently.

What are the key skills and qualifications needed to thrive as a Reality Capture Manager, and why are they important?

To thrive as a Reality Capture Manager, you need expertise in 3D scanning, photogrammetry, and data management, often supported by a degree in engineering, surveying, or a related field. Familiarity with technical tools such as laser scanners, drones, Autodesk Recap, and BIM software, along with relevant certifications like Part 107 for drone operation, is typically required. Strong project management, problem-solving, and communication skills help you coordinate teams and convey complex technical information effectively. These skills and qualities are crucial for delivering accurate digital representations of physical spaces, ensuring project efficiency, and supporting informed decision-making in construction and design.

What is a Reality Capture Manager?

A Reality Capture Manager is a professional responsible for overseeing the collection and management of digital data that accurately represents real-world environments. This typically involves using technologies like 3D laser scanning, photogrammetry, and drones to create detailed models or maps of physical spaces. The Reality Capture Manager coordinates teams, ensures data accuracy, and integrates captured data into design, construction, or maintenance workflows. This role is common in industries such as construction, architecture, engineering, and surveying. Their work helps improve project planning, reduce errors, and streamline collaboration.
What are popular job titles related to Reality Capture Manager jobs in Seattle, WA? For Reality Capture Manager jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Reality Capture Manager jobs in Seattle, WA look for? The top searched job categories for Reality Capture Manager jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Reality Capture Manager jobs? Cities near Seattle, WA with the most Reality Capture Manager job openings:
Infographic showing various Reality Capture Manager job openings in Seattle, WA as of June 2026, with employment types broken down into 28% Full Time, 69% Part Time, 2% Contract, and 1% Nights. Highlights an 90% Physical, 4% Hybrid, and 6% Remote job distribution, with an average salary of $104,077 per year, or $50 per hour.
Member of Technical Staff, Microsoft Robotics (Robotics Simulation)

Member of Technical Staff, Microsoft Robotics (Robotics Simulation)

Microsoft

Redmond, WA • On-site

Full-time

Posted 17 days ago


Microsoft rating

8.6

Company rating: 8.6 out of 10

Based on 125 frontline employees who took The Breakroom Quiz

48th of 190 rated software companies


Job description

Overview
Microsoft's Discovery and Quantum (MDQ) division develops and delivers advanced artificial intelligence (AI), cloud-enabled capabilities, and strategic technologies to help solve the world's major challenges. From accelerating scientific discovery with advanced AI tools, to pioneering breakthroughs in quantum computing, to advancing robotics and AI capabilities that drive real-world impact, joining MDQ means building the future, partnering with fast-moving innovators, and operating in a high-impact, mission-driven environment.
At Microsoft Robotics within MDQ, we build and deploy technologies that enable people, robots, and AI agents to collaborate and achieve more.
We are building Microsoft's platform for physical intelligence-an integrated robotics software and AI platform that brings together humans, robots, and agents through robotics AI models, innovative teaming solutions and experiences, physically grounded agentic AI workflows, trustworthy test and evaluation, and real-world customer-focused validation. Built on Microsoft's core platforms and delivered through and with a global ecosystem of partners and customers, this platform accelerates AI for the physical world and helps robotics solutions move from experimentation to reliable, scaled deployment.
We are hiring a Member of Technical Staff, Microsoft Robotics (Robotics Simulation) at the Senior level, to lead the development of physics-ready 3D asset generation pipelines and integration of reality capture technologies into Microsoft's robotics simulation infrastructure. This role focuses on bridging the physical and simulated worlds by creating high-fidelity digital representations of real-world environments, objects, and robots. The engineer will build workflows that transform raw sensor data (photogrammetry, LiDAR scans, depth maps) into simulation-ready 3D assets with accurate geometry, material properties, and physics parameters, enabling photorealistic synthetic data generation, digital twin construction, and sim-to-real model validation.
Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
#MicrosoftRobotics #MDQ
Responsibilities
  • Design and build automated pipelines for converting reality capture data (photogrammetry, LiDAR point clouds, depth camera scans, 360-degree imagery) into physics-ready 3D simulation assets with accurate geometry, collision meshes, material properties, and articulation definitions.
  • Develop and maintain toolchains for physics-ready 3D asset generation, including mesh optimization, UV unwrapping, PBR material assignment, collision hull generation, mass/inertia parameter estimation, and annotation of semantic and functional properties.
  • Integrate reality capture hardware and software workflows (e.g., NeRF, Gaussian splatting, structured light scanning, photogrammetry reconstruction) with the simulation platform's asset ingestion pipeline.
  • Build 3D reconstruction workflows that enable rapid creation of simulation environments from real-world facility scans, supporting robotics deployment planning, testing, and validation.
  • Create and maintain asset toolchains supporting industry-standard formats (USD/OpenUSD, glTF, FBX, OBJ) with appropriate physics and simulation metadata for import into robotics simulation engines.
  • Develop synthetic data generation pipelines that leverage high-fidelity 3D assets to produce training data for perception, manipulation, and navigation models, including domain-randomized variations of materials, lighting, object placement, and camera viewpoints.
  • Collaborate with robotics engineers, ML researchers, and perception scientists to define asset fidelity requirements, validate simulation-to-reality visual and physical accuracy, and iterate on asset quality based on downstream model performance.
  • Implement quality assurance and validation workflows for 3D assets, including automated checks for mesh integrity, physics parameter consistency, rendering fidelity, and simulation stability.
  • Review code and technical designs to ensure adherence to team standards for 3D pipeline performance, asset management, and data integrity.
  • Remain current in 3D reconstruction, neural rendering, and asset generation research, proactively evaluating new techniques (e.g., generative 3D models, neural radiance fields, 3D Gaussian splatting) for integration into the platform.

Qualifications
Required Qualifications:
  • Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
    • OR equivalent experience.

Other Requirements:
  • Ability to meet Microsoft, customer and/or government security screening requirements are required for this role. These requirements include but are not limited to the following specialized security screenings
    • Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud Background Check upon hire/transfer and every two years thereafter.

Preferred Qualifications:
  • Master's Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
    • OR Bachelor's Degree in Computer Science or related technical field AND 8+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
    • OR equivalent experience.
  • Experience with 3D reconstruction pipelines, photogrammetry, LiDAR processing, or neural scene representation methods (NeRF, 3D Gaussian splatting).
  • Proficiency with 3D content creation and processing tools (Blender, Fusion, Maya, Houdini, MeshLab, Open3D, or equivalent).
  • Experience with USD/OpenUSD, OBJ, STL, or equivalent 3D interchange formats and their integration with simulation or rendering engines.
  • Background in physically based rendering (PBR), material authoring, or real-time graphics pipeline development.
  • Experience building synthetic data generation pipelines for training computer vision or perception models.
  • Familiarity with robotics simulation platforms (Isaac Sim, Gazebo, MuJoCo, or equivalent) and their asset requirements.
  • Understanding of physics parameter estimation, collision geometry optimization, and articulated object modeling for simulation fidelity.

Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $119,800.00 - $234,700.00 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $160,200.00 - $261,000.00 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay
This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

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About Microsoft

Sourced by ZipRecruiter

Our infrastructure is comprised of a large global portfolio of more than 100 datacenters and 1 million servers. Our foundation is built upon and managed by a team of subject matter experts working to support services for more than 1 billion customers and 20 million businesses in over 90 countries worldwide. With environmental sustainability and optimization at the forefront of our datacenter design and operations, we continue to grow and evolve as we meet the ever-changing business demands that hold Microsoft as a world-class cloud provider.

Industry

Computer and computer peripheral equipment and software wholesalers

Company size

10,000+ Employees

Headquarters location

Redmond, WA, US

Year founded

1975

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