1

Qt Engineer Jobs in Madison, WI (NOW HIRING)

Qt Engineer information

See Madison, WI salary details

$39.3K

$102.5K

$138.5K

How much do qt engineer jobs pay per year?

As of Aug 15, 2026, the average yearly pay for qt engineer in Madison, WI is $102,528.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,600.00 and $117,400.00 per year, depending on experience, location, and employer.

What is the difference between Qt Engineer vs Software Developer?

AspectQt EngineerSoftware Developer
Required CredentialsBachelor's in Computer Science or related, familiarity with Qt frameworkBachelor's in Computer Science or related, general programming skills
Work EnvironmentEmbedded systems, desktop applications, UI developmentWeb, mobile, desktop, or enterprise applications
Industry UsageElectronics, automotive, consumer devicesBroad, across all industries
Common Search/ComparisonYesYes

Qt Engineers specialize in developing cross-platform applications using the Qt framework, often focusing on UI and embedded systems. Software Developers have a broader scope, working on various platforms and technologies. While both roles require programming skills, Qt Engineers typically need specific knowledge of Qt, whereas Software Developers may work with multiple languages and frameworks.

What are the key skills and qualifications needed to thrive as a Qt engineer, and why are they important?

To thrive as a Qt Engineer, you need strong C++ programming skills, experience with the Qt framework, and a relevant degree in computer science or engineering. Familiarity with development tools such as Qt Creator, version control systems like Git, and knowledge of cross-platform development are typically required. Effective problem-solving, attention to detail, and teamwork make individuals stand out in this position. These skills ensure the creation of robust, efficient, and maintainable applications compatible across multiple operating systems.

What are some common challenges Qt engineers face when integrating user interfaces with backend systems?

Qt Engineers often encounter challenges when bridging the gap between complex user interfaces and backend logic, particularly when dealing with real-time data updates or cross-platform compatibility. Ensuring smooth communication between the UI (written in QML or C++) and backend components requires careful design of signals, slots, and data models. Additionally, engineers may need to troubleshoot performance bottlenecks, manage memory effectively, and adapt the application to work seamlessly across various operating systems. Collaboration with backend developers and thorough testing are key to overcoming these challenges.

What is a Qt engineer?

Qt Engineers are software developers who specialize in using the Qt framework to design and build cross-platform applications. They have expertise in C++ and often work with Qt's libraries and tools to create user interfaces, graphics, and backend functionality for desktop, embedded, or mobile platforms. Their responsibilities include writing efficient code, debugging, and collaborating with other engineers or designers to deliver high-quality software products.

Principal Technical Artist - Tools (Apex Legends)

Electronic Arts Inc.

Madison, WI • On-site

$165K - $256K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 15 days ago


Job description

General Information
Locations: Los Angeles - Chatsworth, California, United States of America
  • Location: Madison
  • State: Wisconsin
  • Country: United States of America

  • Location: Vancouver - Great Northern Way
  • State: British Columbia
  • Country: Canada

Role ID
213480
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. As a collective of creative developers, we have launched some of the industry's most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide.
We are looking for a Principal Technical Artist to join our Apex Legends team to help design and deliver future-forward content creation workflows. As a Principal Technical Artist on the project, you will be working within the technical art team's pipeline group specifically focused on the fielding of requests for new workflows from customers and then working with stakeholders and engineering to design, build, test and ultimately integrate solutions back into the wider art team that you then help support and maintain. Our ideal candidate is able to take on larger projects as they are not just an expert in their technical craft, but is an accomplished project manager who can pull together an initiative, drive its implementation, and carry it across the finish line into production leveraging the wider studio to have maximum impact.
Why Join Us?
  • This role is an opportunity to participate on a future looking team focused on building for the long term health of our customers and game.
  • As a principal you will drive a wide variety of initiatives that will touch every aspect of content creation.
  • This role will have a significant impact on how we make our product - and as a result the wider team and our players.

Core Roles and Responsibilities
  • Collaboration:
    • Meet with end-users regularly to discuss challenges and identify opportunities.
    • Educate the team how to leverage and use the system, set best practices and encourage adoption.
    • Build and drive multi-disciplinary coalitions to go after solutions across organizational boundaries
  • Pipeline and Tool Development:
    • Design, build and maintain art pipelines, custom tools
    • Automate the testing and validation of workflows.
    • Optimize slow processes and procedures.
  • Technical Support
    • Learn proprietary systems and be able to make them accessible to others.
    • Troubleshoot unknown issues and be on the front line of problem solving sticky situations.
  • Asset Management
    • Help teams transition content from old to newer workflows and when needed, automate adapting the content to meet new requirements.

Qualifications
  • 8+ years of professional game development experience.
  • Expertise in designing and implementing tools and workflows from upstream content creation applications all the way to runtime.
  • High level of proficiency with programming in DCC (python, mel, C#) or similar languages and UI frameworks (Qt).
  • Familiar with third party software we use to make content (Autodesk Maya, Adobe's Creative Cloud suite).
  • Interest in content creation workflows, techniques and innovation.
  • Has built a large workflow/tool and supported it through the ship of a title (or season).

Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.