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Publishing House Jobs in Remote, OR (NOW HIRING)

Content Marketing Specialist

OR · Remote

$65K - $80K/yr

Write/create content, post the thought leadership our partners publish, the LinkedIn presence that ... house-style fillerDevelop case studies and client success narratives from completed engagements ...

Content Marketing Specialist

OR · On-site +1

$65K - $80K/yr

Write/create content, post the thought leadership our partners publish, the LinkedIn presence that ... than producing house-style filler * Develop case studies and client success narratives from ...

Publishing House information

See Remote, OR salary details

$26

$42

$80

How much do publishing house jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for publishing house in Remote, OR is $42.39, according to ZipRecruiter salary data. Most workers in this role earn between $33.12 and $53.56 per hour, depending on experience, location, and employer.

What is a publishing house?

A publishing house is a company that specializes in producing and distributing books, magazines, or other written works. They handle various aspects of the publishing process, including editing, design, printing, marketing, and distribution. Authors submit their manuscripts to publishing houses, which then decide whether to publish them based on factors such as quality and marketability. The publishing house also manages the rights and royalties for the works they publish.

What are the key skills and qualifications needed to thrive in a publishing house, and why are they important?

To thrive in a publishing house, you need strong editorial skills, attention to detail, and a background in literature, communications, or a related field. Familiarity with publishing software like Adobe InDesign, content management systems, and knowledge of copyright laws or ISBN processes is typically required. Outstanding communication, project management, and adaptability are soft skills that help professionals excel in this dynamic environment. These abilities are vital for producing high-quality publications, meeting deadlines, and maintaining strong author and team relationships.

What are some common challenges faced when working in a publishing house, and how can new employees best overcome them?

Working in a publishing house often involves tight deadlines, managing multiple projects at once, and collaborating with various departments such as editorial, design, and marketing. New employees may find it challenging to balance these demands while maintaining high-quality standards. To succeed, it's helpful to develop strong organizational skills, communicate proactively with team members, and seek feedback regularly. Embracing flexibility and being open to learning from more experienced colleagues can also make the transition smoother.
Infographic showing various Publishing House job openings in Remote, OR as of August 2026, with employment types broken down into 1% As Needed, 75% Full Time, 18% Part Time, and 6% Contract. Highlights an 77% Physical, 2% Hybrid, and 21% Remote job distribution, with an average salary of $88,164 per year, or $42.4 per hour.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Re-posted 4 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
WHAT YOU CAN EXPECT
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
HOW WE HIRE
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time