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Props Designer Jobs in Portland, OR (NOW HIRING)

... designs based on scripts, outlines, or verbal direction. * Experiment with and evaluate the latest ... Create shot-ready assets (e.g., characters, props, environments) using a combination of generative ...

Support CG artists in the creation of shot-ready assets (e.g., characters, props, environments ... designs based on scripts, outlines, or verbal direction. * Test and evaluate the latest generative ...

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Props Designer information

What does a props designer do?

A props designer is responsible for designing, creating, and sourcing all the physical objects that actors use on stage or in film, known as 'props.' They work closely with the director and set designer to ensure that each prop fits the production’s visual style and meets the needs of the script. Their job includes researching historical periods, materials, and techniques to create authentic and functional props. They may also oversee the maintenance and organization of props during rehearsals and performances.

What are the key skills and qualifications needed to thrive as a props designer, and why are they important?

To thrive as a Props Designer, you need a solid understanding of design principles, fabrication techniques, and artistic creativity, often backed by a degree in theater design, fine arts, or a related field. Familiarity with tools such as CAD software, 3D modeling programs, and various workshop equipment is typically required. Strong communication, problem-solving, and time management skills help you collaborate effectively with directors and production teams under tight deadlines. These abilities are crucial to creating visually compelling, functional props that enhance storytelling and meet production needs.

What are some common challenges props designers face when working on fast-paced productions?

Props Designers often encounter tight deadlines and last-minute changes, especially in fast-paced film, television, or theater environments. Balancing creative vision with budget constraints and material availability can be demanding. Additionally, effective communication with directors, set designers, and production teams is crucial to ensure all props meet safety standards and fit seamlessly into the overall design. Flexibility and strong organizational skills help Props Designers navigate these challenges and deliver high-quality results on time.

What is the difference between Props Designer vs Set Designer?

Props DesignerSet Designer
Focuses on designing, sourcing, and creating props used on stage or screenDesigns and constructs the physical environment or scenery for a production
Requires knowledge of prop construction, materials, and safetyRequires understanding of set construction, space planning, and scenic design
Works closely with directors, costume designers, and prop mastersCollaborates with directors, lighting designers, and production designers

Props Designers primarily handle individual objects used in a production, while Set Designers create the overall environment or scenery. Both roles require knowledge of design principles and industry standards, but Props Designers focus on smaller, detailed items, whereas Set Designers work on larger structural elements. Understanding these differences helps clarify career paths and job expectations in production design.

How do you become a props designer?

To become a props designer, individuals typically need a background in art, design, or theater production, often gained through a relevant degree or training program. Building a portfolio of work, gaining experience through internships or entry-level positions, and developing skills in materials, construction, and design software are essential steps in entering the field.

What are popular job titles related to Props Designer jobs in Portland, OR?

For Props Designer jobs in Portland, OR, the most frequently searched job titles are:

Infographic showing various Props Designer job openings in Portland, OR as of September 2026, with employment types broken down into 81% Full Time, and 19% Part Time. Highlights an 95% In-person, and 5% Remote job distribution.

CG Experimental Artist - Ink

Vancouver, WA • On-site

Netflix
Arts, Entertainment, and Recreation • 5 - 10K employees

$62.74/hr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 9 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz


Job description

At Netflix, our mission is to entertain the world. Together, we partner with creators as they experiment with a range of cutting-edge tools that bridge innovation with imaginative storytelling. Come join Inkubator to shape what's next and explore the creative possibilities.

Position Summary

We are seeking CG Experimental Artists to join our pioneering team creating animated shorts and specials using experimental GenAI-native production pipelines. Working alongside Directors, Producers, and technology teams, this role will help support show-specific workflow and technical needs as we aim to develop feature-quality content in a creator-led environment. Artists on this team will help shape storytelling and visual aesthetics with creative leadership, actively participating in the development of new workflows and technologies as we expand from shorts to longer-form content.

Key Responsibilities

  • Collaborate with a team of CG and Generative AI experts to develop unique content for animated shorts and specials, leveraging a GenAI-native pipeline that combines generative AI tools with traditional animation techniques.

  • Work closely with creative leadership to shape storytelling and visual aesthetics that meet feature-quality standards and align with the creative vision of the Director and project leads.

  • Contribute to the creation of short stories in a fast-paced, sprint-based production environment.

  • Actively participate in creative discussions and brainstorming sessions.

  • Use GenAI tools such as ComfyUI to generate concept frames, style frames, character explorations, and environment designs based on scripts, outlines, or verbal direction.

  • Experiment with and evaluate the latest generative tooling and be open to testing new technology throughout the development process.

  • Create shot-ready assets (e.g., characters, props, environments) using a combination of generative tools and traditional DCCs (Photoshop, Maya, Houdini, Harmony, Blender, etc.).

  • Build and fine-tune generative image and video models.

  • Test and compare multiple generative tools and workflows (e.g., different models, LoRAs, motion tools), document results, and recommend best practices to the team.

  • Help develop and document new GenAI/traditional hybrid workflows, collaborating with production and technology teams to improve efficiency and creative output.

Qualifications

  • Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini, Harmony, and/or Blender.

  • Experience with creating and animating assets (terrains, layout, characters, control-rigs, lighting) within Unreal Engine.

  • Ability to help develop character and visual designs that align with the desired style and sensibility, focusing on character personality, mood, and tone.

  • Strong conceptual understanding of diffusion-based rendering and animation techniques. Experience training image LoRAs, video LoRAs, and similar are a plus.

  • Strong collaborative skills and ability to work in a team environment with Directors, Producers, and technology leads, often in rapidly evolving, experimental pipelines.

  • Passion for storytelling and animation with a portfolio showcasing the ability to create compelling narratives using AI tools. Demonstrates excellence and inspiration in storytelling, visual comedy, and innovative thinking, with a strong understanding of how to leverage generative AI tools to enhance creative storytelling.

  • Ability to adapt to new technologies and tools and quickly pivot in this fast-moving field where workflows and creative approaches are being developed in real time.

  • High level of independence and initiative, as production support structures and workflows will be evolving alongside the creative process.


This job may be covered by a collective bargaining agreement. If so, pay for the position is governed by the currently effective applicable collective bargaining agreement and thus will be no less than $62.74 an hour and up to any better conditions and terms negotiated and obtained as expressly provided therein.

Depending on whether you are covered by a collective bargaining agreement, INK benefits can include medical/dental/vision plans, mental health support, retirement programs, and family-forming benefits, paid leave of absence programs, and paid time away programs to be used for vacation and sick paid time off.

Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.

We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.


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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997