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Props Artist Jobs (NOW HIRING)

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Model a broad range of assets, from characters and vehicles to props and full environments, across ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Model a broad range of assets, from characters and vehicles to props and full environments, across ...

... props, or related arts field • Ladder and scissor lift training certification required, will train as needed • Foundational knowledge and experience in traditional paint and sculpting techniques ...

Bachelor of Fine Arts or Bachelor of Arts degree or a minimum of 2 years' experience in scenic art, sculpture, props, or related arts field * Ladder and scissor lift training certification required ...

... props, or related arts field • Ladder and scissor lift training certification required, will train as needed • Foundational knowledge and experience in traditional paint and sculpting techniques ...

Bachelor of Fine Arts or Bachelor of Arts degree or a minimum of 2 years' experience in scenic art, sculpture, props, or related arts field * Ladder and scissor lift training certification required ...

Support CG artists in the creation of shot-ready assets (e.g., characters, props, environments) using a combination of generative tools and traditional DCCs (Photoshop, Maya, Houdini, Harmony ...

Support CG artists in the creation of shot-ready assets (e.g., characters, props, environments) using a combination of generative tools and traditional DCCs (Photoshop, Maya, Houdini, Harmony ...

Support CG artists in the creation of shot-ready assets (e.g., characters, props, environments) using a combination of generative tools and traditional DCCs (Photoshop, Maya, Houdini, Harmony ...

Support CG artists in the creation of shot-ready assets (e.g., characters, props, environments) using a combination of generative tools and traditional DCCs (Photoshop, Maya, Houdini, Harmony ...

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Props Artist information

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How much do props artist jobs pay per hour?

As of Aug 22, 2026, the average hourly pay for props artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What is a props artist?

Props Artists are creative professionals who design, create, and manage the props used in film, television, theater, animation, and video games. Their work involves building physical or digital objects that characters interact with, helping to bring stories and environments to life. Props Artists often collaborate closely with set designers, directors, and other members of the production team to ensure props are visually consistent with the overall style and period of the project. Their skillset spans sculpting, painting, 3D modeling, and occasionally, mechanical engineering for interactive props.

How does a props artist typically collaborate with other departments during a production?

As a Props Artist, collaboration with other departments is essential throughout the production process. You'll often work closely with concept artists to translate sketches into 3D models, and coordinate with animators to ensure props function properly within scenes. Communication with environment artists and technical directors is also common, as it helps maintain visual consistency and ensures props meet performance requirements. This cross-team interaction fosters a dynamic work environment and is crucial for the seamless integration of props into the final product.

What are the key skills and qualifications needed to thrive as a props artist, and why are they important?

To thrive as a Props Artist, you need strong artistic skills, 3D modeling proficiency, and a solid understanding of form, texture, and color, often backed by a degree in art, design, or a related field. Familiarity with industry-standard tools like Maya, Blender, ZBrush, and texturing software such as Substance Painter is typically required. Creativity, attention to detail, collaboration, and time management are essential soft skills that help you excel in team settings and meet project deadlines. These skills ensure that props are visually compelling, technically sound, and fit seamlessly within the overall production environment.

What is the difference between Props Artist vs Set Designer?

Props ArtistSet Designer
Creates and sources props used on setDesigns and plans entire set layouts and environments
Focuses on small-scale objects and detailsFocuses on overall set design and structure
Requires skills in prop sourcing, carpentry, and detail workRequires skills in design, drafting, and spatial planning
Works closely with Props Master and Art DepartmentWorks with Art Director and Production Designer

Props Artists specialize in creating and sourcing individual objects to enhance scenes, while Set Designers develop the overall visual environment. Both roles collaborate closely but differ in scope and focus, with Props Artists handling detailed objects and Set Designers managing entire set layouts.

More about Props Artist jobs

What cities are hiring for Props Artist jobs?

Cities with the most Props Artist job openings:

What states have the most Props Artist jobs?

States with the most job openings for Props Artist jobs include:

Infographic showing various Props Artist job openings in the United States as of August 2026, with employment types broken down into 78% Full Time, 19% Part Time, 1% Temporary, and 2% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Roblox 3D Artist

Sawhorse Productions

Los Angeles, CA • On-site, Remote

$30 - $45/hr

Contractor

Posted 20 days ago


Job description

Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences. We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content. At Sawhorse, we believe in fostering a culture of collaboration, creativity, and relentless excellence while shaping the future of digital storytelling.
Our releases include: [Roblox, Fortnite, Rec Room, ZEPETO]
  • Roblox: How To Train Your Dragon
  • Roblox: Wicked RP
  • Roblox: Walmart Discovered - 2024 ADDY Winner
  • Roblox: Fenty - 2024 Webby winner
  • Roblox: Alo Sanctuary
  • Roblox: Beetlejuice Escape the Afterlife
  • Roblox: Lamborghini Lanzador Lab - 2024 Telly Winner
  • Roblox: Elton John's 'Beyond The Yellow Brick Road'
  • Roblox: Olivia Rodrigo
  • Roblox: Fashion Klossette
  • Gen AI applet: Coca - Cola Cappy
  • And numerous digital fashion releases on UGC Gaming platforms - Sawhorse Productions

We're looking for a versatile, self-sufficient, and highly capable 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and vehicles to props and full environments, for platform-leading UGC games and branded experiences. This freelance role is built for a well-rounded modeler who moves fluidly between realistic and stylized work, thrives on variety, and can carry an asset from concept through to final in-engine delivery. We need a confident self-starter, ready to hit the ground running and keep things moving at pace.
This is an hourly freelance position, with expected availability during PST core hours M-F 9:00 AM - 6:00 PM.
Requirements
  • Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and full environments, across both realistic and stylized art directions.
  • End-to-End Asset Creation: Take models from concept and blockout through to final, game-ready delivery, with clean topology, UVs, and textures optimized for Roblox.
  • Optimization: Ensure all assets are performance-friendly and optimized for streaming and gameplay efficiency across a range of devices.
  • Self-Sufficient Delivery: Own your workload and deliver quality assets at a strong pace with minimal oversight, keeping projects moving without hand-holding.
  • Creative Collaboration: Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in style, tone, and quality across a project.
  • Client-Facing Communication: Engage with clients and stakeholders to interpret briefs and incorporate feedback directly into your work.
  • Feedback & Iteration: Participate in reviews, contribute to brainstorming sessions, and iterate quickly based on team and client feedback.
  • Trend Awareness: Stay ahead of modeling techniques, tools, and styles across UGC gaming to keep Sawhorse's output fresh and competitive.

Qualifications
A strong candidate for this position should have the following qualities:
  • Experience: 3+ years in 3D modeling for games, interactive media, or real-time production environments.
  • Versatile Portfolio: A strong portfolio showing both realistic and stylized work, covering at least two of the following: characters, vehicles, or environments.
  • Roblox Studio Expertise: Proficient with Roblox Studio and building workflows. Familiarity with optimization techniques (StreamingEnabled, low-poly design, etc.).
  • 3D Software Proficiency: Skilled in tools like Blender, Maya, or equivalent software, and able to export FBX files compatible with Roblox.
  • Technical Understanding: Solid grasp of topology, UVs, lighting, composition, and layout, with the ability to troubleshoot integration and performance issues.
  • Gameplay Mindset: Understands how visual design impacts player experience and gameplay flow.
  • Self-Direction: Able to manage your own workload, prioritize effectively, and deliver quality work at a strong pace with minimal supervision.
  • Communication: Strong verbal and written communicator, comfortable with presenting in meetings and collaborating in cross-functional teams.

Nice To Have's
  • Experience with Substance Painter or Designer for texture work
  • Familiarity with lighting techniques for cinematic environments
  • Knowledge of avatar rigging or custom character controllers in Roblox
  • Prior experience creating plugins or custom tools for Roblox development
  • Understanding of additional engines like Unity or Unreal

Benefits
$30 - $45 per hour
EEO Statement
Sawhorse Productions is an equal employment opportunity employer. All employees and applicants are evaluated on the basis of their qualifications, consistent with applicable state and federal laws. In addition, Sawhorse Productions will provide reasonable accommodations for qualified individuals with disabilities. Sawhorse Productions will consider for employment qualified applicants with criminal histories in a manner consistent with the requirements of applicable state and federal law.