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Props Artist Jobs (NOW HIRING)

THE ROLE We're looking for a world-class freelance Thumbnail Concept Artist - the creative brain ... props, color direction, everything. You don't just make things look good. You know why things get ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Build previz assets including environments, props, and character rigs when needed. * Animate ...

Create and refine photo-realistic 3D props and materials that meet both artistic and technical requirements * Build scalable pipelines for asset ingestion, review, iteration, and deployment into a ...

Concept Artist [Contract] (Retro Studios)

Austin, TX · On-site

$125K - $144K/yr

Collaborate with the Art Director, Artists, and Designers to define the look of our games by working to establish consistent visuals for characters, environments, props, and effects, with an emphasis ...

... of props being created * Provide and manage documentation of processes and procedures for the ... Train outsource partner artists in Psyonix's specific techniques and best practices * Foster remote ...

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Props Artist information

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How much do props artist jobs pay per hour?

As of Jun 14, 2026, the average hourly pay for props artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What is the difference between Props Artist vs Set Designer?

Props ArtistSet Designer
Creates and sources props used on setDesigns and plans entire set layouts and environments
Focuses on small-scale objects and detailsFocuses on overall set design and structure
Requires skills in prop sourcing, carpentry, and detail workRequires skills in design, drafting, and spatial planning
Works closely with Props Master and Art DepartmentWorks with Art Director and Production Designer

Props Artists specialize in creating and sourcing individual objects to enhance scenes, while Set Designers develop the overall visual environment. Both roles collaborate closely but differ in scope and focus, with Props Artists handling detailed objects and Set Designers managing entire set layouts.

What does a prop artist do?

A prop artist is responsible for designing, creating, and sourcing physical objects and set decorations used in film, theater, or television productions. They work closely with set designers and use tools like CAD software and various materials to craft realistic or stylized props that enhance storytelling. Attention to detail, craftsmanship, and knowledge of safety standards are essential in this role.

What are Props Artists?

Props Artists are creative professionals who design, create, and manage the props used in film, television, theater, animation, and video games. Their work involves building physical or digital objects that characters interact with, helping to bring stories and environments to life. Props Artists often collaborate closely with set designers, directors, and other members of the production team to ensure props are visually consistent with the overall style and period of the project. Their skillset spans sculpting, painting, 3D modeling, and occasionally, mechanical engineering for interactive props.

How much do prop artists make?

Prop artists typically earn between $40,000 and $70,000 annually, depending on experience, location, and the complexity of projects. Entry-level positions may start lower, while experienced artists working on major productions can earn higher salaries and benefits. Skills in materials, fabrication, and familiarity with industry tools like CAD or 3D modeling can influence earning potential.

How do you become a prop artist?

To become a props artist, individuals typically pursue a background in fine arts, sculpture, or design, and develop skills in carpentry, painting, and fabrication. Gaining experience through internships or entry-level positions in film, theater, or television production helps build a portfolio and industry knowledge, while proficiency with tools like CAD software can be advantageous.

How does a Props Artist typically collaborate with other departments during a production?

As a Props Artist, collaboration with other departments is essential throughout the production process. You'll often work closely with concept artists to translate sketches into 3D models, and coordinate with animators to ensure props function properly within scenes. Communication with environment artists and technical directors is also common, as it helps maintain visual consistency and ensures props meet performance requirements. This cross-team interaction fosters a dynamic work environment and is crucial for the seamless integration of props into the final product.

What are the key skills and qualifications needed to thrive as a Props Artist, and why are they important?

To thrive as a Props Artist, you need strong artistic skills, 3D modeling proficiency, and a solid understanding of form, texture, and color, often backed by a degree in art, design, or a related field. Familiarity with industry-standard tools like Maya, Blender, ZBrush, and texturing software such as Substance Painter is typically required. Creativity, attention to detail, collaboration, and time management are essential soft skills that help you excel in team settings and meet project deadlines. These skills ensure that props are visually compelling, technically sound, and fit seamlessly within the overall production environment.

How to get a job in props?

To get a job as a props artist, develop skills in set dressing, sculpture, and painting, and build a portfolio showcasing your work. Relevant experience can be gained through internships, apprenticeships, or working on independent projects, and proficiency with tools like Photoshop or 3D modeling software is often required. Networking within the entertainment or theater industries can also help you find opportunities.
More about Props Artist jobs
What cities are hiring for Props Artist jobs? Cities with the most Props Artist job openings:
What states have the most Props Artist jobs? States with the most job openings for Props Artist jobs include:
Infographic showing various Props Artist job openings in the United States as of June 2026, with employment types broken down into 72% Full Time, 14% Part Time, and 14% Temporary. Highlights an 100% In-person job distribution, with an average salary of $51,263 per year, or $24.6 per hour.
Senior / Staff Technical Artist - Procedural Materials and FX

Senior / Staff Technical Artist - Procedural Materials and FX

General Motors

San Francisco, CA • On-site, Remote

$149K - $179K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 11 days ago


General Motors rating

8.1

Company rating: 8.1 out of 10

Based on 305 frontline employees who took The Breakroom Quiz

5th of 44 rated automakers


Job description

Job Description
We believe in improving people's lives by making transportation safer, more accessible, and more convenient. We're building advanced software and simulation technology to power autonomous vehicles that safely connect people to the places, things, and experiences they care about.
We seek and embrace diversity in all of its forms. We continuously push ourselves to think differently and take ownership wherever it's needed. This is a place for dreamers and doers to succeed. If you share our passion for achieving what some say is impossible, join us.
The Role
We're looking for a Senior Technical Artist - Procedural Materials and FX to help build the virtual worlds our AV stack learns from.
You will own the physically based material and FX pipeline for our simulation engines: designing procedural shaders, authoring photorealistic materials, building a scalable material library, and creating weather and water FX that behave realistically at city scale. Procedural environment experience is a plus, especially if combined with strong C++ skills.
You'll partner closely with content, rendering, simulation, and perception teams to ensure our worlds both look real and behave consistently for sensors and ML models.
What You'll Do
Material & shading pipeline
• Own the PBR material pipeline for our simulation engines (e.g., MDL, MaterialX, shader
graphs, or equivalent).
• Design procedural material and shader systems that generate families of related
materials (roads, terrain, vehicles, props) from controlled parameters.
• Author and calibrate photorealistic materials that remain physically plausible across
different cameras, exposure settings, and scenarios.
• Build and maintain a material library for our virtual world, including standards for naming,
parameter ranges.
• Profile and optimize shaders for performance in large, complex scenes.
• Implement and maintain low-level shader code where graphs aren't sufficient, exposing
artist-friendly controls.
Environmental FX (weather, water, and impacts)
• Create environmental FX including weather, water interaction (puddles, splashes,
standing water), debris, dust, and other large-scale events.
• Use simulation and procedural techniques for placement and behavior of FX, including
accumulation and interaction with the environment and vehicles.
• Author FX shaders and materials (particles, volumes) that integrate cleanly with the core
shading pipeline.
Procedural environments (bonus)
• Build or extend procedural systems to populate large-scale environments (roads, terrain,
foliage, props) while respecting performance and simulation constraints.
• Leverage industry standard DCC tools or write code/plugins where necessary to solve
simulation needs.
Collaboration & tools
• Partner with Simulation, ML, and Perception teams to align materials and FX with sensor
models and evaluation metrics.
• Work with rendering and tools engineers to profile, debug, and optimize materials and
FX.
• Share standards, build example scenes, and mentor artists and technical artists on PBR
and FX workflows.
• (Bonus) Use C++ and/or Python to extend engine features, add custom
nodes/operators, or integrate procedural environment systems.
Your Skills & Abilities
Experience
• 5+ years (Senior) or 8+ years (Staff) as a Technical Artist, FX TD, Look-Dev/Materials
TD, or similar hybrid role in games, VFX, animation, virtual production, or simulation.
• A strong reel/portfolio focused on materials/shading and FX, with clear notes on your
personal contributions.
• Experience on top-tier studios or flagship projects (high-end VFX/animation, AAA
games, virtual production, or similar).
Materials & shading
• Deep understanding of physically based rendering (PBR), BRDFs, and texture
workflows, and how to keep materials physically plausible.
• Proven experience owning a material/shader pipeline in a real-time or near-real-time
engine (Unreal, Unity, proprietary, etc.).
• Strong skills in procedural material authoring (e.g., Substance Designer, MaterialX, MDL,
custom node graphs).
• Comfort with both shader graphs and low-level shader code, including debugging and
performance tuning.
FX / VFX
• Production experience building weather and environmental FX (rain, snow, hail, fog,
water surfaces, spray, etc.).
• Experience simulating or procedurally generating FX and integrating them into a
game/simulation engine.
• A track record of making FX and materials work together (wetness, accumulation,
interaction with motion and environment).
Tools & mindset
• Strong Python skills for pipeline tools, exporters, validators, and DCC integrations;
PySide/PyQt is a plus.
• (Bonus) C++ experience extending engines or implementing high-performance
procedural or environment systems.
• (Bonus) Experience with procedural environment generation and placement systems in a
game, VFX, or simulation pipeline.
• Ability to profile and diagnose performance issues around materials, shaders, FX, and
environment complexity, and communicate findings to both artists and engineers.
• Comfortable owning problems end-to-end and bridging art and engineering when
priorities or constraints conflict.
What Will Give You A Competitive Edge
• Experience with USD and/or MDL in production pipelines.
• Background generating synthetic data or calibrating content to real-world cameras and
sensors.
• Familiarity with ray-traced or path-traced real-time rendering in large environments.
• Experience in autonomous vehicles, robotics, or other safety-critical simulation domains.
Compensation
The compensation information is a good faith estimate only. It is based on what a successful applicant might be paid in accordance with applicable state laws. The compensation may not be representative for positions located outside of the California Bay Area.
  • The salary range for this role is $153,200 and $234,100 . The actual base salary a successful candidate will be offered within this range will vary based on factors relevant to the position.

  • Bonus Potential: An incentive pay program offers payouts based on company performance, job level, and individual performance.

Benefits
  • Benefits: GM offers a variety of health and wellbeing benefit programs. Benefit options include medical, dental, vision, Health Savings Account, Flexible Spending Accounts, retirement savings plan, sickness and accident benefits, life insurance, paid vacation & holidays, tuition assistance programs, employee assistance program, GM vehicle discounts and more.

GM does not provide immigration-related sponsorship for this role. Do not apply for this role if you will need GM immigration sponsorship now or in the future. This includes direct company sponsorship, entry of GM as the immigration employer of record on a government form, and any work authorization requiring a written submission or other immigration support from the company (e.g., H1-B, OPT, STEM OPT, CPT, TN, J-1, etc).
About GM
Our vision is a world with Zero Crashes, Zero Emissions and Zero Congestion and we embrace the responsibility to lead the change that will make our world better, safer and more equitable for all.
Why Join Us
We believe we all must make a choice every day - individually and collectively - to drive meaningful change through our words, our deeds and our culture. Every day, we want every employee to feel they belong to one General Motors team.
Benefits Overview
From day one, we're looking out for your well-being-at work and at home-so you can focus on realizing your ambitions. Learn how GM supports a rewarding career that rewards you personally by visiting Total Rewards resources.
Non-Discrimination and Equal Employment Opportunities (U.S.)
General Motors is committed to being a workplace that is not only free of unlawful discrimination, but one that genuinely fosters inclusion and belonging. We strongly believe that providing an inclusive workplace creates an environment in which our employees can thrive and develop better products for our customers.
All employment decisions are made on a non-discriminatory basis without regard to sex, race, color, national origin, citizenship status, religion, age, disability, pregnancy or maternity status, sexual orientation, gender identity, status as a veteran or protected veteran, or any other similarly protected status in accordance with federal, state and local laws.
We encourage interested candidates to review the key responsibilities and qualifications for each role and apply for any positions that match their skills and capabilities. Applicants in the recruitment process may be required, where applicable, to successfully complete a role-related assessment(s) and/or a pre-employment screening prior to beginning employment. To learn more, visit How we Hire.
Accommodations
General Motors offers opportunities to all job seekers including individuals with disabilities. If you need a reasonable accommodation to assist with your job search or application for employment, emailus or call us at 1-800-865-7580. In your email, please include a description of the specific accommodation you are requesting as well as the job title and requisition number of the position for which you are applying.

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About General Motors

Sourced by ZipRecruiter

General Motors is a company with global scale and capabilities, headquartered in Detroit, Michigan, with employees around the world. The company employs over 165,000 people, serves six continents, operates across 22 time zones, and has a diverse workforce speaking 75 languages1. GM’s vision is to drive the world forward by pioneering innovations that move and connect people to what matters. The company is working towards an all-electric future with its new Ultium Platform and is pushing transportation options beyond our wildest imaginations with autonomous vehicles. GM is also committed to becoming the most inclusive company in the world.

Industry

Transportation equipment manufacturing

Company size

10,000+ Employees

Headquarters location

Detroit, MI, US

Year founded

1908