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Props Artist Jobs in Seattle, WA (NOW HIRING)

... arts centers, and cultural institutions, spanning four continents. Overview The Banquet Captain is ... Ensures proper handling of all equipment (i.e., china, glassware, silverware, linen, and props) and ...

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Props Artist information

See Seattle, WA salary details

$10

$28

$45

How much do props artist jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for props artist in Seattle, WA is $28.05, according to ZipRecruiter salary data. Most workers in this role earn between $19.95 and $31.73 per hour, depending on experience, location, and employer.

What is a props artist?

Props Artists are creative professionals who design, create, and manage the props used in film, television, theater, animation, and video games. Their work involves building physical or digital objects that characters interact with, helping to bring stories and environments to life. Props Artists often collaborate closely with set designers, directors, and other members of the production team to ensure props are visually consistent with the overall style and period of the project. Their skillset spans sculpting, painting, 3D modeling, and occasionally, mechanical engineering for interactive props.

How does a props artist typically collaborate with other departments during a production?

As a Props Artist, collaboration with other departments is essential throughout the production process. You'll often work closely with concept artists to translate sketches into 3D models, and coordinate with animators to ensure props function properly within scenes. Communication with environment artists and technical directors is also common, as it helps maintain visual consistency and ensures props meet performance requirements. This cross-team interaction fosters a dynamic work environment and is crucial for the seamless integration of props into the final product.

What are the key skills and qualifications needed to thrive as a props artist, and why are they important?

To thrive as a Props Artist, you need strong artistic skills, 3D modeling proficiency, and a solid understanding of form, texture, and color, often backed by a degree in art, design, or a related field. Familiarity with industry-standard tools like Maya, Blender, ZBrush, and texturing software such as Substance Painter is typically required. Creativity, attention to detail, collaboration, and time management are essential soft skills that help you excel in team settings and meet project deadlines. These skills ensure that props are visually compelling, technically sound, and fit seamlessly within the overall production environment.

What is the difference between Props Artist vs Set Designer?

Props ArtistSet Designer
Creates and sources props used on setDesigns and plans entire set layouts and environments
Focuses on small-scale objects and detailsFocuses on overall set design and structure
Requires skills in prop sourcing, carpentry, and detail workRequires skills in design, drafting, and spatial planning
Works closely with Props Master and Art DepartmentWorks with Art Director and Production Designer

Props Artists specialize in creating and sourcing individual objects to enhance scenes, while Set Designers develop the overall visual environment. Both roles collaborate closely but differ in scope and focus, with Props Artists handling detailed objects and Set Designers managing entire set layouts.

What are popular job titles related to Props Artist jobs in Seattle, WA?

For Props Artist jobs in Seattle, WA, the most frequently searched job titles are:

Infographic showing various Props Artist job openings in Seattle, WA as of August 2026, with employment types broken down into 60% Full Time, 38% Part Time, and 2% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $58,338 per year, or $28 per hour.

Concept Artist [206843] at Aquent Talent Redmond, WA

Shell Lubricants Hub Hamburg

Redmond, WA โ€ข On-site

$60 - $90/hr

Other

Posted 3 days ago

New


Job description

Concept Artist [206843] at Aquent Talent โ€“ Redmond, WA.

Overview

Weโ€™re partnering with a leading game studio that is seeking a talented Concept Artist to breathe fresh life into an evolving experience. This is your chance to be at the heart of visual development, creating the foundational imagery that will define entire worlds and excite millions of players.

Responsibilities
  • Collaborate closely with the Art Director, Lead Concept Artist, and other artists to define the projectโ€™s visual identity, from broad stylistic vision to intricate individual elements.
  • Develop and maintain a deep understanding of the gameโ€™s universe and technological constraints.
  • Proactively seek and integrate feedback from the Art Director and relevant departments to refine visual concepts.
  • Produce precise orthographic (construction) drawings for environments, props, characters, vehicles, and weapons.
  • Support the Art Director, Lead Concept Artist, and Senior Concept Artists by providing studio feedback throughout production.
  • Actively participate in regular team meetings, contributing to a collaborative creative environment.
Impact & Contribution

Your artistic vision will be the blueprint for new game experiences, guiding 3D teams and external partners in bringing worlds to life. You will be a key contributor to the visual storytelling, ensuring consistency and innovation across all game assets.

Must-Have Qualifications
  • A compelling portfolio showcasing strong concept work, particularly with hard surface examples such as sciโ€‘fi elements, vehicles, props, and crates (3D art is not applicable for this role).
  • A Bachelorโ€™s degree or diploma with a strong emphasis on Art.
  • Experience shipping at least one AAA game title.
  • An outstanding grasp of human anatomy, animal anatomy, industrial design, and architectural design, complemented by strong traditional art fundamentals.
  • Exceptional mastery of either Photoshop or Painter.
  • Proven ability to work collaboratively, openly embracing direction and adapting to change.
  • Demonstrated experience in FPS (First-Person Shooter) and sciโ€‘fi genres.
  • Strong draftsman skills and solid fundamentals in composition, lighting, and design.
Nice-to-Have Qualifications
  • Familiarity with industry-standard tools such as Unreal and Blender.
Equalโ€‘Opportunity Employer Statement

Aquent is an equalโ€‘opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, veteran status, and other legally protected characteristics.

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