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Project Based Unity Game Developer Jobs in Houston, TX

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... developers. * Responsibilities include creating and reviewing game concepts, verifying software quality, managing documentation for regulatory submission, and overseeing multiple projects from start ...

Project Engineer Location: Houston Division, Texas Pay: $75,000 - $95,000 per year (depending on ... Travel Opportunity While this role is based in the Houston and surrounding areas , some projects ...

Project Engineer

Houston, TX · On-site

$75K - $95K/yr

Project Engineer Location: Houston Division, Texas Pay: $75,000 - $95,000 per year (depending on ... Travel Opportunity While this role is based in the Houston and surrounding areas , some projects ...

As NASA's largest engineering solutions provider working together with NASA at centers across the ... Formulate the project, based on customer direction, as described in EA-023. * Clearly define the ...

As NASA's largest engineering solutions provider working together with NASA at centers across the ... Formulate the project, based on customer direction, as described in EA-023.Clearly define the ...

As NASA's largest engineering solutions provider working together with NASA at centers across the ... Formulate the project, based on customer direction, as described in EA-023. * Clearly define the ...

Project Manager

Houston, TX · On-site

$150 - $200/hr

As NASA's largest engineering solutions provider working together with NASA at centers across the ... Formulate the project, based on customer direction, as described in EA-023. * Clearly define the ...

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Project Based Unity Game Developer information

See Houston, TX salary details

$31K

$103.6K

$171.9K

How much do project based unity game developer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for project based unity game developer in Houston, TX is $103,586.00, according to ZipRecruiter salary data. Most workers in this role earn between $77,800.00 and $118,400.00 per year, depending on experience, location, and employer.

What is the difference between Project Based Unity Game Developer vs Unity Game Developer?

AspectProject Based Unity Game DeveloperUnity Game Developer
CredentialsTypically requires a degree in computer science, game design, or related field; Unity certifications are commonSame as above; certifications enhance prospects
Work EnvironmentOften works on short-term projects for multiple clients or studiosCan be employed full-time or freelance, working on ongoing projects or products
Industry UsageCommon in freelance, contract, or studio project settingsUsed in both studio and freelance contexts, often as a full-time role

In summary, a Project Based Unity Game Developer focuses on short-term, contract-based projects, often working with multiple clients, while a Unity Game Developer may work in ongoing roles within studios or as freelancers on continuous projects. Both roles require similar skills and certifications but differ mainly in employment structure and project scope.

What cities near Houston, TX are hiring for Project Based Unity Game Developer jobs?

Cities near Houston, TX with the most Project Based Unity Game Developer job openings:

Infographic showing various Project Based Unity Game Developer job openings in Houston, TX as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 14% Part Time, and 7% Contract. Highlights an 87% Physical, 2% Hybrid, and 11% Remote job distribution, with an average salary of $103,586 per year, or $49.8 per hour.

GPS-Based Mobile Web Game Developer

Houston, TX • On-site

Part-time

Re-posted 26 days ago


Key responsibilities

  • Support account mapping, customer identification, and CRM enrichment activities to identify and develop strategic and developmental accounts.

  • Assist in market development efforts by organizing outreach events, identifying grant-funded investigators, and engaging with potential customers to increase program enrollment and customer engagement.

  • Help organize meetings, connect with contacts, and support relationship building with customers and procurement contacts.


Promega rating

8.9

Company rating: 8.9 out of 10

Based on 8 frontline employees who took The Breakroom Quiz


Job description

JOB TITLE: GPS-Based Mobile Web Game Developer - Paid Part-Time Internship
JOB OBJECTIVE:
Build a GPS-based location game for Promega's life science research community. Players physically move to campus locations following a radar interface, catch illustrated cards revealing a scientific narrative about cancer proteins, and compete on a real-time leaderboard against other labs and institutions. The prototype is already built and the full technical spec is written - the intern builds the technical platform from a detailed blueprint.
CORE DUTIES:
1. Build a progressive web app running in any smartphone browser - no native app or App Store submission required. Core features include: GPS spawn triggering within 25 meters of a campus pin, animated card reveal with bioluminescent catch animation, real-time leaderboard showing individual and PI lab rankings, user registration, two separate game instances with independent leaderboards for Texas and Madison deployments, and email or SMS spawn notifications.
2. Implement GPS geolocation using the Web Geolocation API with Haversine distance calculation to trigger card catches when a player walks within 25 meters of a hardcoded campus pin location. This is the most critical feature of the pilot.
3. Build and deploy the application using React frontend, Supabase backend, and Vercel hosting. Deliver a functional and tested build by October 1, 2026 in preparation for a scientific conference launch on October 13, 2026.
4. Support a second game instance deployment at Promega HQ in Madison, Wisconsin in November 2026, and contribute to Season 2 development planning through December 2026.
5. Demonstrates inclusion through their own words and actions and is accountable for a safe workspace. Acts with kindness, curiosity and respect for others.
6. Embracing and being open to incorporating Promega's 6 Emotional & Social Intelligence (ESI) core principles in daily work.
7. Understands and complies with ethical, legal and regulatory requirements applicable to our business.
KEY QUALIFICATIONS:
1. High School diploma or proven work experience that ensures you are ready to be successful in this role.
2. Deployed React applications - live links or GitHub portfolio required to demonstrate real-world shipping experience.
3. Strong mobile web development experience with an understanding of how browsers behave differently on iOS and Android devices.
4. Strong CSS and JavaScript animation skills - the card reveal and catch animation are central to the player experience and must feel smooth and premium on a phone screen.
5. Available to start immediately and able to commit to the October 1, 2026 build completion target.
6. Demonstrated proficiency in digital tools and technology, including Microsoft applications and mobile platforms, with the ability to adapt and leverage emerging technologies, such as artificial intelligence, to improve efficiency, automation, and collaboration.
PREFERRED QUALIFICATIONS:
1. GPS or geolocation experience in a mobile web application - familiarity with the Web Geolocation API or similar location-based development.
2. Supabase or Firebase experience - real-time database and backend-as-a-service platforms.
3. Background or strong interest in biotech, life science, computational biology, or bioinformatics - candidates who understand the scientific context of the project are particularly encouraged to apply.
4. Experience with progressive web app architecture, push notifications, or SMS notification systems.
PHYSICAL DEMANDS:
1. Ability to remain stationary for several hours at a time while working at a computer.
2. Ability to use a computer and Microsoft Office applications.
Additional Information:
Location: Fully remote - must be US-based. Houston-based preferred but not required.
Duration: Immediately through December 31, 2026 - extension flexible based on pilot outcomes.
Target schools: Rice University, University of Houston, Texas A&M University, Baylor College of Medicine.
Portfolio value: A live GPS game played by PhD researchers at MD Anderson Cancer Center, Baylor College of Medicine, UT Health San Antonio, Texas A&M University, and Promega Corporation.
Hiring manager: Chris Lunn - Promega Corporation Field Sales, Houston Texas - chris.lunn@promega.com
At Promega, we value diversity and strive to create an inclusive workplace. We are proud to be an Equal Opportunity Employer, making employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran status, disability, or any other protected class.

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