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Project Based Unity Game Developer Jobs in Wisconsin

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

The PM will be responsible for guiding this person and the developers to ensure clean data ... based software tools Additional Information Title: Project Manager, Senior Project Manager, PMP ...

Select contractors and contracting methods based on engineering ways of working methodology. * Project Execution support and facilitation - 45% * Direct and execute installation, construction, and ...

Select contractors and contracting methods based on engineering ways of working methodology. * Project Execution support and facilitation - 45% * Direct and execute installation, construction, and ...

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Project Based Unity Game Developer information

What is the difference between Project Based Unity Game Developer vs Unity Game Developer?

AspectProject Based Unity Game DeveloperUnity Game Developer
CredentialsTypically requires a degree in computer science, game design, or related field; Unity certifications are commonSame as above; certifications enhance prospects
Work EnvironmentOften works on short-term projects for multiple clients or studiosCan be employed full-time or freelance, working on ongoing projects or products
Industry UsageCommon in freelance, contract, or studio project settingsUsed in both studio and freelance contexts, often as a full-time role

In summary, a Project Based Unity Game Developer focuses on short-term, contract-based projects, often working with multiple clients, while a Unity Game Developer may work in ongoing roles within studios or as freelancers on continuous projects. Both roles require similar skills and certifications but differ mainly in employment structure and project scope.

What cities in Wisconsin are hiring for Project Based Unity Game Developer jobs? Cities in Wisconsin with the most Project Based Unity Game Developer job openings:
Associate Game Developer (Cocos2d) - Remote

Associate Game Developer (Cocos2d) - Remote

micro1 AI

Milwaukee, WI • Remote

$50 - $110/hr

Part-time

Posted 8 days ago


Job description

Job Title: Cocos2d-x Junior Game Developer


Job Type: Contractor


Location: Remote


Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.


Key Responsibilities:

  1. Develop and refine game logic, mechanics, and features using Cocos2d-x for prototype and production-level projects.
  2. Collaborate closely with the customer's team to provide high-quality real-world input for AI training processes.
  3. Create, modify, and troubleshoot game assets and scenes to support a diverse set of training objectives.
  4. Test, debug, and optimize Cocos2d-x code to ensure robust and efficient gameplay experiences.
  5. Document code and processes thoroughly, ensuring clarity for both technical and non-technical stakeholders.
  6. Engage in open, clear written and verbal communication to report project status and challenges.
  7. Work iteratively in response to feedback, consistently improving deliverables for AI development needs.


Required Skills and Qualifications:

  1. Solid knowledge of Cocos2d-x and hands-on experience with 2D game development workflows.
  2. Strong problem solving and troubleshooting abilities in a game development context.
  3. Experience collaborating remotely with distributed teams in a fast-paced environment.
  4. Excellent written and verbal communication skills, with a focus on clear, concise updates and documentation.
  5. Ability to follow technical specifications and adapt to evolving project requirements.
  6. Understanding of game design principles and player experience optimization.
  7. Self-motivated, detail-oriented, and eager to grow within a dynamic AI training environment.


Preferred Qualifications:

  1. Experience working on projects for AI training or data generation purposes.
  2. Familiarity with additional game engines or programming languages.
  3. Background in collaborating with AI or machine learning specialists.