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Project Based Unity Game Developer Jobs in Nevada

... game projects. * Workflow Acceleration - Identify developer friction points and proactively ... Tools R&D - Research and apply LLM-based tooling to accelerate development and automation workflows ...

... game projects. * Workflow Acceleration - Identify developer friction points and proactively ... Tools R&D - Research and apply LLM-based tooling to accelerate development and automation workflows ...

Lead Software Engineer - Automation

Las Vegas, NV · On-site

$97K - $128K/yr

... game projects. * Workflow Acceleration - Identify developer friction points and proactively ... Tools R&D - Research and apply LLM-based tooling to accelerate development and automation workflows ...

... Project Managers, Graphic Artists, Mathematicians, Software Developers, Technical Artists, Test ... based on the full scope of qualifications. We proudly comply with all applicable local pay ...

Senior Technical Artist

Las Vegas, NV

$116K - $139K/yr

... in game production as a game artist or engineer. * 2+ years of experience developing and ... Experience with C++, C# and Unity-based slot development. * Demonstrated experience in producing ...

Senior Technical Artist

Las Vegas, NV · On-site

$110K - $130K/yr

... in game production as a game artist or engineer. * 2+ years of experience developing and ... Experience with C++, C# and Unity-based slot development. * Demonstrated experience in producing ...

... art, audio, engineering, and design teams to align math with player experience Play-test games in development and refine math based on simulations, testing, and player feedback Analyze market ...

Slot Game Designer - Remote

Reno, NV · On-site +1

$154K/yr

... based in the gaming capitals of the world: Las Vegas, NV, or Chicago, IL. If you're a creative ... Project Mastery: Take full responsibility for your slot projects, ensuring they hit the jackpot ...

Slot Game Designer - Remote

Las Vegas, NV · On-site +1

$148K/yr

... based in the gaming capitals of the world: Las Vegas, NV, or Chicago, IL. If you're a creative ... Project Mastery: Take full responsibility for your slot projects, ensuring they hit the jackpot ...

This role requires advanced project management skills, technical fluency, and strong judgment in ... You will partner closely with Designers, Artists, Engineers, Mathematicians, and QA to keep ...

Game Mathematician II

Reno, NV · On-site

$70K - $131K/yr

... art, audio, engineering, and design teams to align math with player experience Play-test games in development and refine math based on simulations, testing, and player feedback Analyze market ...

... developers. * Responsibilities include creating and reviewing game concepts, verifying software quality, managing documentation for regulatory submission, and overseeing multiple projects from start ...

... developers. * Responsibilities include creating and reviewing game concepts, verifying software quality, managing documentation for regulatory submission, and overseeing multiple projects from start ...

... the project based on value engineering, actual construction methods, actual quantities and ... Communicate project scope, goals and game plan to the Project Team. * Coordinate mobilization ...

... art, audio, engineering, and design teams to align math with player experience Play-test games in development and refine math based on simulations, testing, and player feedback Analyze market ...

... art, audio, engineering, and design teams to align math with player experience Play-test games in development and refine math based on simulations, testing, and player feedback Analyze market ...

You will represent the Owner/Developer in this position. Additionally, you would represent and be ... Facilitate Submittals and Register per project based on specifications and requirements.

Animator IV

Reno, NV

$105K - $120K/yr

Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... Play and evaluate games in studio test environments, Unity builds, and standalone game versions ...

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Project Based Unity Game Developer information

What is the difference between Project Based Unity Game Developer vs Unity Game Developer?

AspectProject Based Unity Game DeveloperUnity Game Developer
CredentialsTypically requires a degree in computer science, game design, or related field; Unity certifications are commonSame as above; certifications enhance prospects
Work EnvironmentOften works on short-term projects for multiple clients or studiosCan be employed full-time or freelance, working on ongoing projects or products
Industry UsageCommon in freelance, contract, or studio project settingsUsed in both studio and freelance contexts, often as a full-time role

In summary, a Project Based Unity Game Developer focuses on short-term, contract-based projects, often working with multiple clients, while a Unity Game Developer may work in ongoing roles within studios or as freelancers on continuous projects. Both roles require similar skills and certifications but differ mainly in employment structure and project scope.

Lead Software Engineer - Automation

Lead Software Engineer - Automation

2K

Las Vegas, NV

$98K - $129K/yr

Other

Posted 23 days ago


Job description

Who We Are

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K,  renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role.  If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

What We Need

As a “Lead Software Engineer - Automation” within Shared Development Services’ Automation team, you will play a critical role in accelerating game delivery across 2K’s Game studios. You will focus on the design, build, and execution of automation frameworks to enhance game quality and streamline development workflows.

By building and integrating automation software, you will be helping game developers deliver some of the most ambitious titles in the industry. You will work at crossroads of game technology and engineering excellence. You will partner with studio technologists to drive adoption of intelligent automation.

This role balances significant hands-on technical contributions with the responsibility to mentor peers in automation technology. If you are passionate about the technical challenges of AAA game production and want to build the infrastructure that empowers thousands of creators, this role offers the opportunity to have a meaningful impact on the future of 2K. Extra points for developers who are eager to explore how LLMs can improve the science of software delivery.

What You’ll Do

  • Automation Architecture - Design, build, integrate, and evolve novel automated gameplay testing frameworks that support multiple high-profile game projects.

  • Workflow Acceleration - Identify developer friction points and proactively integrate automation to streamline automation and testing lifecycles.

  • Cross-Studio Collaboration - Partner with leaders in Engineering. QA. and Production at world-class development studios to integrate shared Automation services into their unique game development environments.

  • Pipeline Optimization - Manage and optimize high-concurrency CI/CD pipelines to ensure rapid iteration and stable build delivery for global teams.

  • Tools R&D - Research and apply LLM-based tooling to accelerate development and automation workflows and improve testing efficiency.

What Will Make You A Great Fit

  • Software Engineering - 6+ years of experience in software engineering. Proven track record of delivering automation or tools solutions.

  • Game Development - 2+ years working with modern game engines (e.g., Unreal Engine, Godot, Unity) or large-scale proprietary internal engines. Experience through multiple stages of the game development lifecycle preferred

  • Language Proficiency - Expertise in at least one compiled language (e.g., C#, C++, Go, Rust, Java, etc) and one scripting language (e.g., Python, Bash, etc).

  • CI/CD Integration - Deep experience managing and scaling CI/CD systems (e.g., TeamCity, Jenkins, GitHub Actions, or similar pipeline orchestration tools).

  • Test Automation - Demonstrated craft in writing and maintaining automated tests at each layer of the test pyramid, including unit, functional, integration, load, and end-to-end tests.

  • Communication Skills - Exceptional written and verbal communication skills, with the ability to translate complex technical concepts for diverse stakeholders.

  • LLM Application - A strong curiosity and demonstrated experience in using Large Language Models to assist in code generation, review, or documentation.

Beneficial Qualifications

  • Cross-Team Enablement - A history of developing self-service tools from within a central technical team, serving as a technical integration partner for multiple internal teams.

  • In-Engine Feature Development - Core game-dev experience, (e.g, Gameplay, Systems, Graphics, Physics, etc) is useful in understanding game-team needs and technical requirements

  • Cloud Infrastructure - Familiarity with cloud-based services (e.g., AWS) and their application in distributed build or automated testing environments.

  • Unreal Engine - Experience with Unreal Engine and the Unreal ecosystem (e.g., Blueprints, Horde, Gauntlet, UBA, etc.)

  • Performance Automation - Exposure to performance profiling tools and the automation of performance regression detection in large-scale software.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.